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New Season: Guardians' Greatest Hits

What’s more radical than your Laser Disc collection? Well... Nothing. But the next MARVEL SNAP season comes pretty close. It’s sure to be a thriller![h3][/h3] 
GUARDIANS GREATEST HITS SEASONPASS
MARVEL SNAP’s newest season, Guardians Greatest Hits, is now released directly to your playing devices - don’t change that dial! We’ve lined up some heavy hitters in this Season Pass, featuring the one, the only... NEBULA. Guardians Greatest Hits wouldn’t be complete without a new variant for our space adventuring headliner himself, Star-Loooooord. Last but absolutely not least, the loyal sister that’s like, totally awesome, joins the crew with an all new variant... it’s Gamora! Stay around for more funky fresh content! [h2]NEW CHARACTER: NEBULA[/h2] Each turn your opponent doesn’t play a card here, +2 Power. (except the turn you play this)
  [h2]THERE ARE MORE SEASONAL REWARDS![/h2][h3][/h3] 
BRAND NEW SERIES 5 CARDS
New Music Fridays New Card Tuesdays are bringing the heat this month! These new cards will be added to Series 5 and available to unlock on the Collection Level Track and Token Shop. On Reveal: Copy the text of your deck's top card. Ongoing: Tap this to see the top card of your deck.
 

At the start of the game, unlock the potential of your cards with no abilities.
   Ongoing: Split your total Power evenly among all locations.

*Please Note: We've made an update to The Living Tribunal since his announcement in our most recent Dev Update video. 
 [h2]So, when can you expect new cards?[/h2]You can expect new cards to be released weekly - starting with last month’s Season Pass Card, Hit-Monkey, releasing as a Series 5 card on May 2nd.
  • May 2nd: Hit-Monkey - Series 5 Release
  • May 9th: Iron Lad - Series 5 Release
  • May 16th: Howard the Duck - Series 5 Release
  • May 23rd: High Evolutionary - Series 5 Release
  • May 30th: The Living Tribunal - Series 5 Release
Series 5 releases appear in the Token Shop and Collector’s Reserves. [h3][/h3] 
BRAND NEW LOCATIONS
Guardian’s Greatest Hits brings us stellar sights from across the multiverse and features all-new, but iconic, locations for you and your breakfast club to visit!
  • Milano: Turn 5 is the only turn cards can be played here.
  • Deep Space: Card text is disabled here.
[h3][/h3] 
TOTALLY TUBULAR VARIANTS
Gnarly gameplay, wicked vibes, and schweet style come together with the release of 25+ new variants during Guardians Greatest Hits from awesome artists like Skottie Young, Peach Momoko, and Eduardo Francisco.
  • Nova - Adi Granov - Ultimate
  • Thanos - Flaviano - Ultimate
  • Nebula - Skottie Young - Super Rare
  • Iron Lad - Eduardo Francisco - Super Rare
  • Rocket Raccoon - Skottie Young - Super Rare
  • Howard the Duck - Noir - Rare
  • Thor - Peach Momoko - Super Rare
  • High Evolutionary - Dan Hipp - Rare
  • Yondu - Alex Garner - Super Rare
  • Mantis - Empyre - Rare
  • Baron Mordo - 3099 - Super Rare
  • Super Skrull - Skottie Young - Rare
  • Living Tribunal - Flaviano - Super Rare
  • Baron Mordo - Venomized - Super Rare
[h3][/h3] 
TOTALLY RAD BUNDLES!
These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:[h2]Beautiful Beyond Compare[/h2]
  • The Collector Variant & Avatar
  • 10,000 Tokens
  • 500 Credits
  • 500 Gold
  • 310 The Collector Boosters
[h3]Price: $99.99[/h3][h2][/h2][h2]I am Groot[/h2]
  • Groot Variant & Avatar
  • 4000 Credits
  • 465 Groot Boosters
  • Title: I Am Groot
[h3]Price: 2900 Gold[/h3][h2]A Spoonful of Sugar[/h2]
  • 1 Mystery Variant
  • 500 Tokens
  • 500 Gold
[h3]Price: $9.99[/h3][h2]Chibis of the Galaxy[/h2]
  • Star-Lord Variant & Avatar
  • Gamora Variant & Avatar
  • Drax Variant & Avatar
  • 6500 Credits
  • 310 Star-Lord Boosters
  • 310 Gamora Boosters
  • 310 Drax Boosters
  • Title: …Who?
[h3]Price: 5900 Gold[/h3][h2]Artist Showcase: Ivan Tao[/h2]
  • Venomized Thor Variant & Avatar
  • Venomized Lady Sif Variant & Avatar
  • 3000 Credits
  • 155 Thor Boosters
  • 155 Lady Sif Boosters
[h3]Price: 5000 Gold[/h3][h2][/h2][h2]Trash Panda[/h2]
  • Rocket Raccoon Variant & Avatar
  • 1000 Credits
  • 3000 Gold
  • 310 Rocket Raccoon Boosters
  • Title: Don’t Call Me a Raccoon
[h3]Price: $29.99[/h3][h2]Get a Leg Up[/h2]
  • 1 Mystery Variant
  • 500 Credits
  • 1000 Tokens
[h3]Price: 2000 Gold[/h3][h2]Marvel’s Voices: Pride[/h2]
  • America Chavez Variant & Avatar
  • Iceman Variant & Avatar
  • 155 America Chavez Boosters
  • 155 Iceman Boosters
[h3]Price: $4.99[/h3][h2]Ooga Chaka Ooga Ooga[/h2]
  • 1 Mystery Variant
  • 1500 Credits
  • 500 Tokens
[h3]Price: 2000 Gold[/h3]  We hope you enjoy all the choice content coming with Guardians Greatest Hits! See you in-game. Later, dudes & dudettes!  

Patch Notes - April 18, 2023

PATCH HIGHLIGHTS
  • Token Shop Updates
    • Weekly Spotlight: When a new Series 5 card is released, it will be immediately featured in its own section for its first week in MARVEL SNAP. Once you buy the Weekly Spotlight card, this section will be hidden until the next new card is released. If you want the newest cards at release, here’s what you’ve been waiting for!
    • Ultimate Variants are some of the most epic variants in the game. We felt they deserved their own section too! We’re moving Ultimate Variants out of the way of seeing Series 4 and 5 cards and into their own rotation for those of you who want to make your decks that much cooler.
    • Series 4 & Series 5: This section functions nearly the same as previously, but only features Series 4 and Series 5 cards. This section will feature a card you don’t own from all currently available Series 4/5 cards and rotates every 8 hours. Series 5 cards will be added to this section once they leave the Weekly Spotlight.
  • Game Board Update
    • We made some updates to our game board! Check out the new art and FX!
  • Seasonal Series Drop: Some cards have dropped down to a lower series!
    • Cards dropping from Series 5 to Series 4:
      • Ghost
      • Stature
      • M.O.D.O.K.
    • Series 4 to 3:
      • Shuri
      • Bast
      • Valkyrie
      • Super Skrull
      • Black Panther
 
GENERAL UPDATES
  • Players that reach Infinite Rank will only match against other Infinite Rank players.
  • When you tap on a card for more details in the Shop or Collection, the Card Detail screen now features Artist Credits, Card Series Label (ex: Series 3, Series 4, or Series 5), and Variant Rarity Label (ex: Rare, Super Rare or Ultimate).
  • When inspecting cards in-game, you can now “flip” them to see the Card Back in full detail. We’ve also updated other areas of viewing Card Backs to show their 3D details.
  • After roughly 10 hours of gameplay in a day, players will stop earning Season Pass XP from gameplay for the remainder of the day.
  • Collection Level Track has been extended.
 
AUDIO
  • New card sounds for Squirrel Girl (Drag)
  • New Location Sounds for Camp Lehigh
  • Added VO support for Thai and Indonesian
 
BALANCE UPDATES
In the wake of our last balance change, we saw the metagame settle into a much healthier shape than it had been before. However, we were too shallow with our adjustments to the Shuri-Taskmaster decks, and Lockjaw-Leech shells (both with and without Thanos) have remained solid contenders. Today’s changes aim to push both of those decks off their clear top spots. Outside of Shuri-Taskmaster, the metagame is looking healthy on our internal metrics. 
CARD UPDATES
  • Shuri:
    • [Previous] 4/2 - On Reveal: Double the Power of the next card you play.
    • [Update] 4/2 - On Reveal: If you play your next card here, double its Power.
Developer Comments: We considered a number of changes to Shuri, but they all tended to ruin her current decks. Some even theoretically risked making a new monster with different parts–that’s not a great risk to run when balancing a problematically strong card. The change we’re making today may seem small and subtle, but we expect it to be impactful and retain the same flow of play for her existing decks, which is a consistent goal in our balance philosophy. This nerf removes Cosmo’s protective capacity for her target, makes single-card answers like Valkyrie easier to aim, and indirectly buffs lane control elements like Professor X. We’re taking a risk here in that this nerf could leave Shuri still a strength outlier–if so, we’ll react quickly.
  • Leech:
    • [Previous] 5/3 - On Reveal: Remove the abilities from all cards in your opponent's hand.
    • [Update] 5/3 - At the start of turn 6, remove all abilities from cards in your opponent’s hand.
Developer Comments: It’s never been our goal for Leech to be a heavily-played card, and we understand that’s been a frustration lately. When it’s happening, it usually means a finisher is generically strong against pure Power (like Leech-Leader) and/or a deck can play Leech earlier than turn 5 too often (like Lockjaw-Thanos). We’ve tried in the past to weaken the stronger cards in those decks, but it’s been a balance and design obstacle. Thus, we’ve decided to remove the “early Leech” from the equation. Leech is designed to counter some powerful endgame cards and combinations from a unique angle without any setup, which is important to have around in the event those decks begin to overperform. This change should let him fulfill that role when necessary without ever making him a foundational piece of the metagame.
  • Lockjaw:
    • [Previous] 3/2 - After you play a card here, swap it with a card in your deck.
    • [Update] 3/2 - After you play a card here, swap it with a card in your deck. (once per turn)
Developer Comments: Lockjaw’s a fun and exciting card, but each trigger of this good boy basically draws a card and “generates” up to 6 Energy at random. That’s a lot of variance to have in multiple competitive decks! As we add cards, new and improved ways to sidestep Lockjaw’s risks will also become available. Since we believe the most powerful and frustrating use of Lockjaw is triggering him multiple times in a turn, often with a snap along the way, we’re changing that. Limiting Lockjaw to one swap each turn forces the player to develop their board without letting them sprint ahead or spring a late surprise. This will make Lockjaw simpler to play against and less potent in decks incidentally playing lots of cheap cards, like Thanos.
  • America Chavez:
    • [Previous] 6/9 - You always draw this card on turn 6, and not before
    • [Update] 6/9 - Starts on the bottom of your deck. Draw this on turn 6.
Developer Comments: Previously, if you were about to draw America Chavez, you would just draw your next card instead. This means that over the course of the game, she’s a lot more likely to be the top card of your deck. Thus far this has been largely unimportant outside of Yondu, but it does restrict our ability to print cards that interact with the top of your deck. We expect this update to have little impact on America Chavez’s functionality overall.
  • Jubilee:
    • [Previous] 4/1 - On Reveal: Add a card from your deck to this location.
    • [Update] 4/1 - On Reveal: Add the top card of your deck to this location.
Developer Comments: Some of our players may remember a time where Jubilee had this ability! Back then, Jubilee would often be a 4/10 as she’d pull America Chavez very consistently. We decided at the time to change Jubilee’s effect instead of America Chavez’s, as the former was a much simpler change to communicate. However, we’re looking to design cards that interact with the top of your deck in the future, so we’re bringing this design back too! We expect this update to have little impact on Jubilee for the time being.
  • Leader:
    • [Previous] 6/7 - On Reveal: Copy all cards your opponent played to the location right of here, but on your side.
    • [Update] 6/2 - On Reveal: Copy the enemy card(s) with the highest Power played this turn, but on your side.
Developer Comments: We were clearly too harsh on Leader with his previous nerf, and we’re dismayed that action became a go-to example for how ruinous a nerf can be. Our balance philosophy is to preserve as much playability as we reasonably can when weakening cards, and we didn’t succeed here previously. With this change, we’re aiming to bring his strength back up to a playable spot for a 6-Cost card, but still avoid the oppressive impact his original form had. We have erred on the cautious side with his Power for now because some previous defenses against the original Leader, such as playing weaker cards before a strong one, no longer apply. 
BUG FIXES
  • The game no longer crashes on some Android devices when switching languages.
  • There is no longer an infinite loop if Morph spawns randomly (eg: via X-Mansion) and copies Kang.
  • The Series 3 Token Shop should now display properly when you have collected all Series 3 cards.
  • Tapping duplicate Kang’s in play while the turn is rewinding should no longer cause that card to disappear.
  • Spotlight cards in the Season Pass UI can now be focused by tapping anywhere on the card.
  • Credit/Gold deep linking should now navigate to the shop from the Reward/Mission detail view.
  • UI elements such as the avatar menu and emojis should no longer be clickable when viewing a card’s details in-game.
  • Moving a card in the details view and releasing should no longer close the details view.
  • Fixed an issue that could cause games to Aw Snap when certain card/location combinations were played with Galactus.
  • Fixed an issue that allowed you to use characters in deck names that should be blocked.
  • Fixed some issues that would cause Sandman’s VFX to play in situations where it should not.
  • Cards added to hand by Camp Lehigh no longer overlap other cards in-hand.
  • The Navigation bar doesn’t stay up when going to News items and then back to the main game.
  • Kang should no longer cause the in-game music to be caught in a loop
  • Snapping after Kang’s been played should no longer result in overlapping UI
  • Claiming Collectors Reserve after upgrading a card should no longer fail
  • Variant cards in the shop should no longer display the wrong card art when the shop refreshes
  • The Raft’s VFX should no longer be missing when your opponent triggers the effect
  • Sort and Filter UI elements should no longer remain open in the Collection tab when navigating to other screens
  • Non-functional full-screen option should no longer be visible for iOS
  • Fixed Camp Lehigh’s VFX
  • [PC] UI elements should be properly anti-aliased on high settings
  • [PC] Limbo should now display properly
 
KNOWN ISSUES LIST
  • It can be difficult to interact with the emotes in-match on some devices.
  • The Season Pass spotlight card text is too large in some languages.
  • The Season Pass does not include 1 Mystery Variant in the Free track.
  • Set as Favorite icon overlaps with the text icon in some languages.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
  • Two players snapping on the same turn can cause the displayed energy pips to be incorrect.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • Retreating while Kang is rewinding can cause an Aw Snap error.
  • After the shop rolls over, some assets might be missing (should be resolved after playing a match).
  • The new player flow can be bypassed in some situations and cause the client to break until restarting.
  • Quake’s shuffling of locations can prevent Shuri’s buff from being applied.
  • Spamming the Pin button on items in the Token Shop may cause an Aw Snap error.
  • Scrolling through the Shop can conflict with the newly added horizontal scrolling of the Token Shop.
  • Claimed Series 3 Cards in the Token Shop can appear to remain claimable until you’ve exited and returned to the shop.
  • Mission reward icons may be missing.
  • “Rare” and “Super Rare” labels on cards are not always translated.
  • Ongoing abilities delay the merge VFX for Klyntar.
  • Mysterio’s token doesn’t update appropriately in all views when a using a variant.
  • Cards that changed abilities such as Mystique may not show the updated ability text if returned to hand.
  • Spectrum’s VFX for indicating which cards will be impacted by her ability aren’t always displaying
  • When played on Sinister London, Omega Red’s copy plays its VFX multiple times.
  • Cards in the Fast Upgrade section occasionally show the incorrect art.
  • Quantum Realm doesn't reduce the power of cards that have their cost and power swapped.
  • Some item names in bundles have too-small fonts or can be cut off in some languages.
  • Series 3 Token shop may show duplicate items before it’s rolled through each card..
  • New Release cards don’t show your available tokens in the Shop UI.
  • Token Shop doesn’t snap to the currently-focused card.
  • Several currency/cache icons do not display in front of the UI/background when focused.
  • Some variants have artist/variant name text that clips out of the nameplate.
  • There can be a visual blip in the shop page.
  • Time Stone doesn’t visually grant energy on the orb.
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
  • [PC] Playing Sentry can cause an Aw Snap error.
  • [PC] Certain SFX continue to play when the game is no longer in focus.
 

New Season: Animals Assemble

A new season of MARVEL SNAP is fast approaching. Maybe you’re a dog person. Or a cat person? Or a shark person? This season has you covered.
[h3][/h3]


 
ANIMALS ASSEMBLE SEASON PASS

Animals Assemble explores the intersection of two of our favorite things - the Multiverse AND Animals! This season adds everyone's favorite hitman of the macaque variety, Hit-Monkey. Hit-Monkey pairs well with Beast, Hood, Sera, Mysterio, or Falcon. We can’t wait to see what you do with him.

 
[h2]NEW CHARACTER: HIT-MONKEY[/h2]


On Reveal: Gain +2 Power for each other card you played this turn.

 

 
[h2]THERE ARE MORE SEASONAL REWARDS![/h2]

[h3][/h3]


 
BRAND NEW SERIES 5 CARDS

These new cards will be added to Series 5 and available to unlock on the Collection Level Track & Token Shop.



You can move this once. Nothing can stop you from moving or playing this to any location.






While in your hand, this transforms each turn into a Hawk or a Bear.
● Snowguard Hawk: On Reveal: Ignore all Location abilities next turn.
● Snowguard Bear: On Reveal: Trigger the effect of this location.







On Reveal: Move an enemy card from here to another location.

 
[h2]So, when can you expect new cards?[/h2]
You can expect new cards to release weekly - starting with last month’s Season Pass Card, Nimrod, released as a Series 5 card on April 4th.

  • April 4th: Nimrod - Series 5 Release
  • April 11th: Snowguard - Series 5 Release
  • April 18th: Jeff the Baby Land Shark - Series 5 Release
  • April 25th: Stegron - Series 5 Release

Series 5 releases appear in the Token Shop and from Collector’s Reserves.

 
[h3][/h3]
BRAND NEW LOCATIONS

Animals Assemble brings two new locations we can’t wait for you to strategize around. Make sure to bring snacks… No leashes are required.


  • PET MANSION: This turn, all cards must be played here.
  • THE SANDBAR: Cards with abilities can’t be played here.

[h3][/h3]


 
BRAND NEW VARIANTS


Every new season brings incredible new art; this month is no exception. We’re releasing cute, cuddly, and sometimes deadly animal variants for some of your favorite characters:

  • Uatu
  • Captain America
  • Thor
  • Ant-Man
  • Death
  • Mister Fantastic
  • Nick Fury
  • Black Cat

It brings a new meaning to having a zoo deck, right?
[h3][/h3]


 
BUNDLES THAT ARE HYPOALLERGENIC!

These Exclusive Bundles are available for a limited time! And don’t forget that you can use any new variant even if you don’t yet own the base card. Here are the upcoming bundles:


[h2]Throg, Frog of Thunder Bundle [/h2]

  • Thor Throg Variant
  • Thor Throg Avatar
  • Title: Cold Blooded
  • 3000 Tokens
  • 7000 Credits
  • 155 Thor Boosters

[h3]Price: 7,000 Gold[/h3]



[h2]Aww-vengers Bundle[/h2]

  • Captain Americat Variant & Avatar
  • Mooster Fantastic Variant & Avatar
  • Ant-Ant Variant & Avatar
  • 35 Captain America Boosters
  • 35 Mister Fantastic Boosters
  • 35 Ant-Man Boosters

[h3]Price: $4.99[/h3]






[h2]Artist Showcase: Dan Hipp[/h2]

  • Devil Dinosaur Dan Hipp Variant & Avatar
  • Moon Girl Dan Hipp Variant & Avatar
  • 2000 Credits
  • 155 Devil Dinosaur Boosters
  • 155 Moon Girl Boosters

[h3]Price: 2,900 Gold[/h3]



[h2]Earth-616 Day[/h2]

  • Groot on a Swing Variant & Avatar
  • Hela Gardening Variant & Avatar
  • 600 Gold
  • 600 Credits
  • 35 Hela Boosters
  • 35 Groot Boosters

[h3]Price: $9.99[/h3]



[h2]The Tokens Bundle[/h2]

  • Squirrel Girl Rian Gonzales Variant
  • Squirrel Girl Rian Gonzales Avatar
  • 4500 Tokens
  • 155 Squirrel Girl Boosters

[h3]Price: 5000 Gold[/h3]
 



 

… And a very special surprise for those who’d like to demonstrate their loyalty.
[h2]Team Cat Bundle[/h2]

  • Title: Cats Rule
  • 1250 Credits
  • 105 Random Boosters

[h3]Price: 700 Gold[/h3]
 
[h2]OR[/h2]
 
[h2]Team Dog Bundle[/h2]

  • Title: Dogs Rule
  • 1250 Credits
  • 105 Random Boosters

[h3]Price: 700 Gold[/h3]
Cats or Dogs? Choose wisely… your friends and family will judge you.
[h3][/h3]


 

The studio had way too much fun working on Animals Assemble. Here’s a collage of some of our inspiration for the season. Introducing some of the pets best friends of Second Dinner:
[h2][/h2]

Patch Notes - March 21, 2023

PATCH HIGHLIGHTS
  • MORE TOKENS: Players who have not yet finished Series 3 will now earn 4x more tokens than before.
  • SHOP UPDATE: Cards can now be acquired from the Shop in two different sections:
    • CHOOSE YOUR CARD: Series 3 cards have been separated into their own shop section. Instead of purchasing one Series 3 card a month with tokens, players can now choose one Series 3 card to unlock each month for free! So, save those tokens for Series 4 and Series 5!
    • THE TOKEN SHOP: The Token Shop now contains only Series 4, Series 5, and Ultimate Variants.
 
GENERAL UPDATES
  • Seasonal Series Drop: Some cards have dropped down to a lower series!
    • Cards dropping from Series 5 to Series 4:
      • Zabu
      • Sauron
      • Shanna
      • Dazzler
      • Shadow King
    • Series 4 to 3:
      • M’baku
      • Orka
      • Attuma
  • When you tap on a card for more details during a match, the big card detail screen now features Artist Credits and Card Mods.
 
AUDIO
  • New Card Sounds for:
    • Thanos
    • Nimrod
    • Master Mold
    • Negasonic Teenage Warhead
  • New Location Sounds for:
    • Morag
    • Bar Sinister
 
ART & VISUAL EFFECTS
  • The almighty Thanos now has VFX along with all of the Infinity Stones.
 
BALANCE UPDATES
The unscheduled changes to Zabu and Silver Surfer made the metagame shifts for the last month more difficult for us to predict, and we weren’t able to make timely adjustments for technical reasons. In that time, Thanos became one of our most dominant decks yet–his weak matchups vs. Zabu and Surfer had really been holding the Mad Titan back. Shuri-based decks were another big winner here, and both of these archetypes have exceeded our tolerances for game balance. This patch’s adjustments are aimed at restoring order and weakening each of them.We’re continuing to explore updates and improvements to both our balance technology and our philosophy around scheduling changes, and we look forward to sharing that with you soon. [h2]CARD UPDATES[/h2]
  • Thanos: 6/11 -> 6/10
Developer Comments: We increased Thanos’s Power in a previous patch that was built during a time when Zabu and Silver Surfer were suppressing the success of Thanos-based decks. We’re happy to keep him at 9+ Power for Shang-Chi’s sake, but given his recent success we thought it appropriate to pull back on that buff just a touch. This change won’t dramatically impact the success of Thanos decks, as most of the strength is in the Stone interactions.
  • Space Stone: On Reveal: Next turn you can move 1 card at this location. Draw a card. -> On Reveal: Next turn, you can move one card to this location. Draw a card.
Developer Comments: This is among the strongest Stones in Thanos decks due to its ability to create bonus Lockjaw triggers and disguise where strong cards might move. This change reduces its efficacy with Lockjaw by removing the incentive to play Space Stone itself for a Lockjaw trigger, flattening the number of bonus trigger opportunities for Lockjaw, and restricting the strategic options for late-game movement. We expect this to reduce the tactical flexibility of Thanos decks and make them more fun to play against.
  • Quinjet: Now reduces costs to a minimum of 1.
Developer Comments: Cost reduction is powerful, and Quinjet was one of very few cards capable of reducing multiple cards’ Energy cost to 0. While we’ve enjoyed this interaction in some cases, such as The Hood’s Demon, ultimately it creates both an ongoing risk for future design space as well as fueling the dominant Thanos decks of today. This change should be a meaningful net reduction in strength to Thanos decks across the board.
  • Red Skull: 5/15 - Ongoing: Enemy cards at this location have +2 Power -> 5/13 - Ongoing: Enemy cards at this location have +1 Power.
Developer Comments: This change is singularly aimed at reducing the strength of combining Red Skull with Shuri and Taskmaster. Outside of those interactions, this change is mostly a buff to the base case usage for Red Skull, giving you 9 or 10 Power at crowded locations rather than 7 or 9.
  • She-Hulk: 6/10 -> 6/9
Developer Comments: She-Hulk is a key component in the strongest Shuri decks, but it sees widespread play in various decks thanks to its strength alongside Sunspot, Wave, and Moon Girl. We mostly think that’s cool, but that she’s more powerful than she needs to be for those combos. In addition, we want to encourage playing actively to locations, rather than holding cards for explosive turn 6s, so we’re continuing to weaken a few of the best cards for the latter.
  • Aero: 5/7 - On Reveal: Move all enemy cards played this turn to this location. -> 5/8 - On Reveal: Move the last enemy card played this turn to this location.
Developer Comments: Aero is a tricky card for us. The actual game balance for Aero has been healthy, and she fulfills a vital role in our game by providing interaction, especially against dangerously polarizing cards like Galactus. It’s important for Aero to be versatile and strong in order to be a widely playable “tech card,” but we don’t want her pushing the majority of other 5-Cost cards out of decks. Unfortunately, that’s the behavior we’re seeing. Aero can also be frustrating to see, denying players the option to play their own endgames. This change seeks to keep Aero strong where she’s needed, foster more competition among 5-Cost cards, and add counterplay to make her more fun to play against.
  • Mystique, Absorbing Man, and Taskmaster - These cards now require the previously played card to be in play in order to copy its attributes. Here are their updated templates:
    • Mystique: On Reveal: If the last card you played has an Ongoing, copy its text. (if it's in play)
    • Absorbing Man: If the last card you played has an On Reveal, copy its text. (if it's in play)
    • Taskmaster: On Reveal: Set this card’s Power equal to that of the last card you played. (if that card's in play)
Developer Comments: This adjustment is part balance, part matching expectations. A meaningful chunk of Taskmaster’s strength in Shuri decks is his ability to copy a card’s Power even if it’s been destroyed by Shang-Chi or similar, an interaction that somewhat often gets reported as a bug. Hopefully this change weakens Shuri decks slightly and more cleanly matches players’ intuition when they see these cards for the first time.
  • Morbius: Morbius’s Power no longer updates in-hand or in-deck, only at a location.
Developer Comments: We previously adjusted Morbius’s Power to update when he wasn’t in play to simplify calculating his future Power. However, this has proven a bit confusing in comparison to similar cards, and also unnecessary given Morbius is often played very early in the game and isn’t very hard to calculate. We’re reverting this change, but we expect to add future functionality to Morbius and all cards with Ongoing buffs to their own Power that communicates their Power, in order to make these cards simpler to play with.
  • Knull: Knull’s Power still updates in-hand, but no longer updates in-deck.
Developer Comments: The future improvements discussed above will also apply to Knull, but until we make them he will continue to function differently relative to Devil Dinosaur and others. The reason for this is that it’s very important for Knull players to be able to quickly and precisely calculate his Power while making endgame decisions about their 6-Cost card. As a placeholder adjustment, Knull will no longer update his Power in your deck, so his functionality with Mister Negative will be the same as his fellow Ongoing cards. Notably, he will use his potential Power for effects like The Peak location until we’re able to make our desired improvements–that’s a trade we’ve decided to accept for improving the general use cases of Knull.
  • Widow’s Bite (text-only): While this is in your hand, cards in your deck cannot be drawn. -> While this is in your hand, you can't draw cards.
Developer Comments: Widow’s Bite inaccurately described its in-game effect. While we considered updating the effect of Widow’s Bite to only prevent drawing your own cards and effects like Cable from drawing your cards, we ultimately decided it was a better experience to just simplify the text and keep the current effect rather than create these edge cases. 
BUG FIXES
  • Cards created by Sacred Timeline no longer retain power/energy alterations when copied to the player’s hand.
  • Fixed an issue that would cause some players, who had not played for several months before updating to the latest build, to see Battle Mode as locked.
  • You can no longer see un-owned cards’ abilities when toggling the artist view in the Collection.
  • You can no longer click objects behind the Retreat UI.
  • When inbox messages are long, characters no longer disappear.
  • Fixed another instance of Attilan VFX getting stuck on screen when it activates.
  • The end of round UI/VFX now plays in the correct order when an opponent retreats.
  • SFX now appear when collecting a card from a Collector’s Reserve.
  • Clicking Gold/Credits from within the card detail view now take you properly to the shop.
  • X-Mansion and Nova Roma now have text when they’re featured on the Carousel.
  • Jessica Jones’ VFX should move with her now when she moves to another location.
  • The Raft’s card VFX no longer goes towards the player who did not receive the card.
  • Fixed an issue that would cause card descriptions to disappear when focusing a card in Fast Upgrade then one in the Collection screen.
  • Cards that lose their ability due to Leech no longer get that ability back if they’re pulled back in play by another card.
  • Daredevil VFX no longer gets stuck on screen if a player retreats during turn 5.
  • Claimed text UI banners no longer overlap with Season Caches.
  • Increased the size of some fonts in Thai that were too small in certain UI elements.
  • [PC] Collection Sort/Filter options no longer disappear when resizing the client.
  • [PC] Improved the scroll on the Collection Level Track
 
KNOWN ISSUES LIST
  • The game can crash on some Android devices when switching languages.
  • If Morph spawns randomly (eg: via X-Mansion) and copies Kang, there is an infinite loop.
  • It can be difficult to interact with the emotes in-match on some devices.
  • The Season Pass spotlight card text is too large in some languages.
  • Set as Favorite icon overlaps with the text icon in some languages.
  • The Series 3 Token Shop does not display properly when you have collected all Series 3 cards.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Tapping duplicate Kang’s in play while the turn is rewinding will cause that card to disappear.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Spotlight cards in the Season Pass UI can only be focused by tapping on the lower-left of the card.
  • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
  • Credit/Gold deep linking does not navigate to the shop from the Reward/Mission detail view.
  • Two players snapping on the same turn can cause the displayed energy pips to be incorrect.
  • Several UI elements display with empty info for a brief moment when switching to the shop screen.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • Some text is hard to read/missing in Russian language.
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
 

Patch Notes - February 21, 2023

GENERAL UPDATES
  • Some cards have gone from Series 5 to Series 4 and from Series 4 to Series 3
    • Series 5 to 4:
      • Silver Surfer
      • Knull
      • Darkhawk
      • Sentry
    • Series 4 to 3:
      • Agent Coulson
      • Maria Hill
      • Helicarrier
  • Series 5 and Series 4 now have shared rotation protection in the Token Shop
  • Added a confirmation dialog when purchasing Season Pass levels
  • Tapping the Credits or Gold icons at the top of the screen will navigate to the Shop.
 
ART & VISUAL EFFECTS
  • Made Onslaught VFX faster (especially for Bar Sinister)
  • Added additional VFX to the location affected by Klaw’s ability
  • Added a notification for when you try and discard while your hand is empty
  • Added animation for Rickety Bridge location
  • Mysterio’s Illusions will now use your Mysterio’s variant
 
CARD UPDATES
  • Darkhawk: 4/1 -> 4/0
  • Dev Comment: Darkhawk is an especially powerful card. As we prepared this balance change before the Silver Surfer and Zabu nerfs went live, we didn’t want to hit him too hard. However, we definitely felt that knocking off at least one Power from him is warranted, and we will continue to monitor his performance.
  • Thanos: 6/8 -> 6/11
  • Dev Comment: We think Thanos is one of the coolest cards, and we’re a bit sad that he himself isn't played often. Most Thanos decks focus primarily on making good use of the stones, but we want to make sure the mad titan himself has enough Power to play.
  • Sandman: 4/1 -> 5/5
  • Dev Comment: Many of the strongest decks right now have strategies centered around playing multiple cards on turn 6. Sandman should be a good answer to these decks, but he didn't quite have the sand to stand up to them with his previous statline. We're giving him a bit more Power to make him a more competitive card, but also subsequently bumping up his Cost.
  • Dev Comment: The cards below are rather weak at the moment, so we’re giving them a small buff to help them perform a bit better.
    • Spider-Woman: 5/7 -> 5/8
    • Namor: 4/5 -> 4/6
    • Dagger: 2/1 -> 2/2
  • Text-Only Update to Yondu: Destroy the top card of your opponent's deck
  • Dev Comment: Yondu’s text now accurately describes his effect. Please remember that most triggered and Ongoing effects are not active while a card is still in your deck, so despite the word “Destroy”, Yondu can remove Colossus and Wolverine with impunity.
  • Text-Only Update: As an ongoing effort to improve card and location text, we’ve adjusted everything that currently says “When you play a card” to say “After you play a card” instead. We hope this makes it clearer that these abilities trigger once a card has been fully played, including its On Reveal effects. None of these are functional changes.
    • Angela
    • Bishop
    • Iron Fist
    • Lockjaw
    • Titania
 
LOCATION UPDATES
  • Sakaar: After this turn, put a card from each player's hand here.
  • Sakaar has a lot of weird interactions with cards like Storm and Wave as a consequence of revealing a card mid-turn. While we’re sad to lose the exciting moment of Sakaar revealing, we want to avoid these confusing interactions going forward. We think this design will also open up some interesting interaction points in the early game.
    • As a note, Sakaar in the introductory missions will retain the old effect.
  • Text-Only Update: As noted in Card Updates, the following locations are being revised to use “After” instead of “When” for triggers related to playing a card. None of these are functional changes.
    • Altar of Death
    • Bar Sinister
    • Cloning Vats
    • Danger Room
    • Death's Domain
    • Lechuguilla
    • Luke's Bar
    • Machineworld
    • Orchis Forge
    • Quantum Tunnel
    • Shuri's Lab
    • Sinister London
    • Vibranium Mines
    • Vormir
  • Adjusted the cost of Klyntar's Symbiote from 1 to 4.
 
BUG FIXES
  • Absorbing Man’s effect can now be doubled by effects like Wong, Kamar Taj, and Odin.
  • The carousel should no longer get stuck mid-rotation on PC.
  • Moved the position of the Pro Bundle to the bottom of the shop.
  • Fast-forward VFX should properly show when Onslaught is played on Bar Sinister
  • Altar of Death now gives energy if Green Goblin or Hobgoblin are played and destroyed on the opponent’s side.
  • Losing internet connection on the Friendly Battle Matchmaking now gives a connection error message instead of remaining on the Matchmaking screen.
  • Fixed a soft lock if both players were constantly idle in Friendly Battles.
  • Reduced size of cards in focus view so they overlap less with the variant/artist nameplate.
  • Fixed an issue that could cause soft locks in the Fast Upgrade flow.
  • Focusing a card in CLTR and Season Pass no longer plays the “New Card Earned” stinger SFX.
  • Purchasing Credits, Fast Upgrades, Token Shop cards, and Gold no longer causes the shop to scroll up.
  • Fixed an issue that prevented some variants from displaying in the token shop properly.
  • Miles Morales cost is correctly reduced if a card is moved and destroyed before its move resolves.
  • Fixed a soft lock when the Undo Actions UI opened over the Retreat UI.
  • AI should no longer retreat in matches for new players under rank 10.
  • Ranked reward notification pips now appear again when you reach a new rank and have claimable rewards.
  • The prompt for inputting an incorrect Friendly Battle code has been updated.
  • Added correct variant name for a Sentry variant that was previously missing information.
  • If a card is played on Shuri’s Lab and moves, the VFX now appear on the correct location.
  • Enemy emote font size is no longer too small.
  • Fixed an Aw Snap error that could occur when Strange Academy moved cards.
  • Goose’s VFX now plays in the correct location when it moves.
  • Kingpin’s VFX should now always show in the correct location.
  • Fixed an issue that would cause Jessica Jone’s VFX to not display properly.
  • Punisher’s drag VFX should now display correctly.
  • Iron Fist no longer remains on the board if it is destroyed after activating.
  • Fixed an issue that was causing Vormir sound effects to not play at times
  • Fixed a problem with Korean fonts that made text too big in some instances
  • Booster colors are now updating properly in the Battle Pass rewards list
  • Fix to Isle of Silence for cards that are not marked Ongoing in text
  • Fixed a layout problem that caused a gap between the in-game Player and Opponent Avatar and the Player and Opponent Info pop-up
  • Quickly tapping to get premium Season Pass multiple times will no longer cause the game to be stuck.
  • Many art fixes over a variety of cards and variants.
  • The Steam client should now use current language as the initial locale
  • Having 3 or 4 custom searches no longer causes the UI elements in the Filter menu to clip into each other.
  • Search & filter menus no longer clip under the notch at the top of iOS devices.
  • The Player Name change icon is no longer squished on certain devices.
  • Fixed the font size for some languages for the header text on the new season’s Welcome splash screen.
  • Fixed an issue where you could purchase the wrong item from the token shop if you purchased just as the shop rolled over.
  • It is no longer possible to enter nothing but spaces as a profile name.
  • Added a 'no connection' warning to the main splash screen.
 
KNOWN ISSUES LIST
  • Set as Favorite UI appears incorrectly on cards in the Token Shop.
  • Cards behind the game results screen can be interacted with.
  • The close UI button is too low in the name change UI.
  • Claimed UI appears overlapping the Season Cache icons.
  • Opponent names clip slightly into the avatar on the matchmaking screen.
  • Two players snapping on the same turn in a Friendly Battle causes the health pips to display incorrectly
  • Health pips don’t update properly to show future/potential health loss after a player snaps.
  • Trying to reconnect to a Friendly Battle does not work from the Join screen if you don’t have a code in the text field.
  • The Next button on Friendly Battle UI screens sometimes show blank.
  • Health pips clip off the edge of the screen in Friendly Battle.
  • The losing player’s Avatar does not shatter in a Friendly Battle
  • Disconnecting from the matchmaking screen of Friendly Battle may not show the Reconnecting text in the re-connect UI.
  • If a player Aw Snaps or disconnects out of a Friendly Battle and Never reconnects, the player who remains in the battle has to get through the remainder of the battle round by round (or concede entirely).
  • The player rename timer does not update dynamically.
  • Variant and split cards can be shown in the Deck Edit mode.
  • Recruit Season Pass spotlight card shows the “Variant” label.
  • Spotlight cards in the Season Pass can only be focused by tapping the lower-left section of the card.
  • Jessica Jones’ VFX doesn’t move properly if the card moves.
  • There is no SFX when collecting a new card from Collector’s Reserves.
  • Upgrading a card to get past CLTR cap will soft lock the game.
  • [PC] Scrolling through the Collection Level road using the mouse wheel can be slow.
  • [PC] Tooltips during Stakes FTUEs can display in the wrong place.
  • [PC] Resizing the client on the collection screen causes the sort and filter buttons to disappear until you restart
  • [PC] The carousel can be hard to scroll.
  • Copy/pasting deck names can be difficult on iOS.
  • Adding or removing letters from deck names can be difficult on Android.
  • Due to a payment related issue we have temporarily paused the payment function on Macbook. If you wish to complete a purchase you can still do so on mobile platforms and the web shop.