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Patch Notes - March 21, 2023

PATCH HIGHLIGHTS
  • MORE TOKENS: Players who have not yet finished Series 3 will now earn 4x more tokens than before.
  • SHOP UPDATE: Cards can now be acquired from the Shop in two different sections:
    • CHOOSE YOUR CARD: Series 3 cards have been separated into their own shop section. Instead of purchasing one Series 3 card a month with tokens, players can now choose one Series 3 card to unlock each month for free! So, save those tokens for Series 4 and Series 5!
    • THE TOKEN SHOP: The Token Shop now contains only Series 4, Series 5, and Ultimate Variants.
 
GENERAL UPDATES
  • Seasonal Series Drop: Some cards have dropped down to a lower series!
    • Cards dropping from Series 5 to Series 4:
      • Zabu
      • Sauron
      • Shanna
      • Dazzler
      • Shadow King
    • Series 4 to 3:
      • M’baku
      • Orka
      • Attuma
  • When you tap on a card for more details during a match, the big card detail screen now features Artist Credits and Card Mods.
 
AUDIO
  • New Card Sounds for:
    • Thanos
    • Nimrod
    • Master Mold
    • Negasonic Teenage Warhead
  • New Location Sounds for:
    • Morag
    • Bar Sinister
 
ART & VISUAL EFFECTS
  • The almighty Thanos now has VFX along with all of the Infinity Stones.
 
BALANCE UPDATES
The unscheduled changes to Zabu and Silver Surfer made the metagame shifts for the last month more difficult for us to predict, and we weren’t able to make timely adjustments for technical reasons. In that time, Thanos became one of our most dominant decks yet–his weak matchups vs. Zabu and Surfer had really been holding the Mad Titan back. Shuri-based decks were another big winner here, and both of these archetypes have exceeded our tolerances for game balance. This patch’s adjustments are aimed at restoring order and weakening each of them.We’re continuing to explore updates and improvements to both our balance technology and our philosophy around scheduling changes, and we look forward to sharing that with you soon. [h2]CARD UPDATES[/h2]
  • Thanos: 6/11 -> 6/10
Developer Comments: We increased Thanos’s Power in a previous patch that was built during a time when Zabu and Silver Surfer were suppressing the success of Thanos-based decks. We’re happy to keep him at 9+ Power for Shang-Chi’s sake, but given his recent success we thought it appropriate to pull back on that buff just a touch. This change won’t dramatically impact the success of Thanos decks, as most of the strength is in the Stone interactions.
  • Space Stone: On Reveal: Next turn you can move 1 card at this location. Draw a card. -> On Reveal: Next turn, you can move one card to this location. Draw a card.
Developer Comments: This is among the strongest Stones in Thanos decks due to its ability to create bonus Lockjaw triggers and disguise where strong cards might move. This change reduces its efficacy with Lockjaw by removing the incentive to play Space Stone itself for a Lockjaw trigger, flattening the number of bonus trigger opportunities for Lockjaw, and restricting the strategic options for late-game movement. We expect this to reduce the tactical flexibility of Thanos decks and make them more fun to play against.
  • Quinjet: Now reduces costs to a minimum of 1.
Developer Comments: Cost reduction is powerful, and Quinjet was one of very few cards capable of reducing multiple cards’ Energy cost to 0. While we’ve enjoyed this interaction in some cases, such as The Hood’s Demon, ultimately it creates both an ongoing risk for future design space as well as fueling the dominant Thanos decks of today. This change should be a meaningful net reduction in strength to Thanos decks across the board.
  • Red Skull: 5/15 - Ongoing: Enemy cards at this location have +2 Power -> 5/13 - Ongoing: Enemy cards at this location have +1 Power.
Developer Comments: This change is singularly aimed at reducing the strength of combining Red Skull with Shuri and Taskmaster. Outside of those interactions, this change is mostly a buff to the base case usage for Red Skull, giving you 9 or 10 Power at crowded locations rather than 7 or 9.
  • She-Hulk: 6/10 -> 6/9
Developer Comments: She-Hulk is a key component in the strongest Shuri decks, but it sees widespread play in various decks thanks to its strength alongside Sunspot, Wave, and Moon Girl. We mostly think that’s cool, but that she’s more powerful than she needs to be for those combos. In addition, we want to encourage playing actively to locations, rather than holding cards for explosive turn 6s, so we’re continuing to weaken a few of the best cards for the latter.
  • Aero: 5/7 - On Reveal: Move all enemy cards played this turn to this location. -> 5/8 - On Reveal: Move the last enemy card played this turn to this location.
Developer Comments: Aero is a tricky card for us. The actual game balance for Aero has been healthy, and she fulfills a vital role in our game by providing interaction, especially against dangerously polarizing cards like Galactus. It’s important for Aero to be versatile and strong in order to be a widely playable “tech card,” but we don’t want her pushing the majority of other 5-Cost cards out of decks. Unfortunately, that’s the behavior we’re seeing. Aero can also be frustrating to see, denying players the option to play their own endgames. This change seeks to keep Aero strong where she’s needed, foster more competition among 5-Cost cards, and add counterplay to make her more fun to play against.
  • Mystique, Absorbing Man, and Taskmaster - These cards now require the previously played card to be in play in order to copy its attributes. Here are their updated templates:
    • Mystique: On Reveal: If the last card you played has an Ongoing, copy its text. (if it's in play)
    • Absorbing Man: If the last card you played has an On Reveal, copy its text. (if it's in play)
    • Taskmaster: On Reveal: Set this card’s Power equal to that of the last card you played. (if that card's in play)
Developer Comments: This adjustment is part balance, part matching expectations. A meaningful chunk of Taskmaster’s strength in Shuri decks is his ability to copy a card’s Power even if it’s been destroyed by Shang-Chi or similar, an interaction that somewhat often gets reported as a bug. Hopefully this change weakens Shuri decks slightly and more cleanly matches players’ intuition when they see these cards for the first time.
  • Morbius: Morbius’s Power no longer updates in-hand or in-deck, only at a location.
Developer Comments: We previously adjusted Morbius’s Power to update when he wasn’t in play to simplify calculating his future Power. However, this has proven a bit confusing in comparison to similar cards, and also unnecessary given Morbius is often played very early in the game and isn’t very hard to calculate. We’re reverting this change, but we expect to add future functionality to Morbius and all cards with Ongoing buffs to their own Power that communicates their Power, in order to make these cards simpler to play with.
  • Knull: Knull’s Power still updates in-hand, but no longer updates in-deck.
Developer Comments: The future improvements discussed above will also apply to Knull, but until we make them he will continue to function differently relative to Devil Dinosaur and others. The reason for this is that it’s very important for Knull players to be able to quickly and precisely calculate his Power while making endgame decisions about their 6-Cost card. As a placeholder adjustment, Knull will no longer update his Power in your deck, so his functionality with Mister Negative will be the same as his fellow Ongoing cards. Notably, he will use his potential Power for effects like The Peak location until we’re able to make our desired improvements–that’s a trade we’ve decided to accept for improving the general use cases of Knull.
  • Widow’s Bite (text-only): While this is in your hand, cards in your deck cannot be drawn. -> While this is in your hand, you can't draw cards.
Developer Comments: Widow’s Bite inaccurately described its in-game effect. While we considered updating the effect of Widow’s Bite to only prevent drawing your own cards and effects like Cable from drawing your cards, we ultimately decided it was a better experience to just simplify the text and keep the current effect rather than create these edge cases. 
BUG FIXES
  • Cards created by Sacred Timeline no longer retain power/energy alterations when copied to the player’s hand.
  • Fixed an issue that would cause some players, who had not played for several months before updating to the latest build, to see Battle Mode as locked.
  • You can no longer see un-owned cards’ abilities when toggling the artist view in the Collection.
  • You can no longer click objects behind the Retreat UI.
  • When inbox messages are long, characters no longer disappear.
  • Fixed another instance of Attilan VFX getting stuck on screen when it activates.
  • The end of round UI/VFX now plays in the correct order when an opponent retreats.
  • SFX now appear when collecting a card from a Collector’s Reserve.
  • Clicking Gold/Credits from within the card detail view now take you properly to the shop.
  • X-Mansion and Nova Roma now have text when they’re featured on the Carousel.
  • Jessica Jones’ VFX should move with her now when she moves to another location.
  • The Raft’s card VFX no longer goes towards the player who did not receive the card.
  • Fixed an issue that would cause card descriptions to disappear when focusing a card in Fast Upgrade then one in the Collection screen.
  • Cards that lose their ability due to Leech no longer get that ability back if they’re pulled back in play by another card.
  • Daredevil VFX no longer gets stuck on screen if a player retreats during turn 5.
  • Claimed text UI banners no longer overlap with Season Caches.
  • Increased the size of some fonts in Thai that were too small in certain UI elements.
  • [PC] Collection Sort/Filter options no longer disappear when resizing the client.
  • [PC] Improved the scroll on the Collection Level Track
 
KNOWN ISSUES LIST
  • The game can crash on some Android devices when switching languages.
  • If Morph spawns randomly (eg: via X-Mansion) and copies Kang, there is an infinite loop.
  • It can be difficult to interact with the emotes in-match on some devices.
  • The Season Pass spotlight card text is too large in some languages.
  • Set as Favorite icon overlaps with the text icon in some languages.
  • The Series 3 Token Shop does not display properly when you have collected all Series 3 cards.
  • If you have the Series 3 card focused when the shop rolls, the screen will be blank for a moment.
  • Tapping duplicate Kang’s in play while the turn is rewinding will cause that card to disappear.
  • Banner VFX displays the wrong turn timer when Kang rewinds time.
  • It can be hard to add or delete letters in the deck name on Android.
  • Spotlight cards in the Season Pass UI can only be focused by tapping on the lower-left of the card.
  • Reconnecting text doesn’t show all the time when Reconnecting to a Friendly battle.
  • Credit/Gold deep linking does not navigate to the shop from the Reward/Mission detail view.
  • Two players snapping on the same turn can cause the displayed energy pips to be incorrect.
  • Several UI elements display with empty info for a brief moment when switching to the shop screen.
  • Sandman and Electro may not visually show the power on a location if the location is locked down.
  • Some text is hard to read/missing in Russian language.
  • [PC] The Carousel can be hard to scroll.
  • [PC] Switching languages after switching between Windowed and Windowed Fullscreen can cause text elements to disappear in the UI.
 

Patch Notes - February 21, 2023

GENERAL UPDATES
  • Some cards have gone from Series 5 to Series 4 and from Series 4 to Series 3
    • Series 5 to 4:
      • Silver Surfer
      • Knull
      • Darkhawk
      • Sentry
    • Series 4 to 3:
      • Agent Coulson
      • Maria Hill
      • Helicarrier
  • Series 5 and Series 4 now have shared rotation protection in the Token Shop
  • Added a confirmation dialog when purchasing Season Pass levels
  • Tapping the Credits or Gold icons at the top of the screen will navigate to the Shop.
 
ART & VISUAL EFFECTS
  • Made Onslaught VFX faster (especially for Bar Sinister)
  • Added additional VFX to the location affected by Klaw’s ability
  • Added a notification for when you try and discard while your hand is empty
  • Added animation for Rickety Bridge location
  • Mysterio’s Illusions will now use your Mysterio’s variant
 
CARD UPDATES
  • Darkhawk: 4/1 -> 4/0
  • Dev Comment: Darkhawk is an especially powerful card. As we prepared this balance change before the Silver Surfer and Zabu nerfs went live, we didn’t want to hit him too hard. However, we definitely felt that knocking off at least one Power from him is warranted, and we will continue to monitor his performance.
  • Thanos: 6/8 -> 6/11
  • Dev Comment: We think Thanos is one of the coolest cards, and we’re a bit sad that he himself isn't played often. Most Thanos decks focus primarily on making good use of the stones, but we want to make sure the mad titan himself has enough Power to play.
  • Sandman: 4/1 -> 5/5
  • Dev Comment: Many of the strongest decks right now have strategies centered around playing multiple cards on turn 6. Sandman should be a good answer to these decks, but he didn't quite have the sand to stand up to them with his previous statline. We're giving him a bit more Power to make him a more competitive card, but also subsequently bumping up his Cost.
  • Dev Comment: The cards below are rather weak at the moment, so we’re giving them a small buff to help them perform a bit better.
    • Spider-Woman: 5/7 -> 5/8
    • Namor: 4/5 -> 4/6
    • Dagger: 2/1 -> 2/2
  • Text-Only Update to Yondu: Destroy the top card of your opponent's deck
  • Dev Comment: Yondu’s text now accurately describes his effect. Please remember that most triggered and Ongoing effects are not active while a card is still in your deck, so despite the word “Destroy”, Yondu can remove Colossus and Wolverine with impunity.
  • Text-Only Update: As an ongoing effort to improve card and location text, we’ve adjusted everything that currently says “When you play a card” to say “After you play a card” instead. We hope this makes it clearer that these abilities trigger once a card has been fully played, including its On Reveal effects. None of these are functional changes.
    • Angela
    • Bishop
    • Iron Fist
    • Lockjaw
    • Titania
 
LOCATION UPDATES
  • Sakaar: After this turn, put a card from each player's hand here.
  • Sakaar has a lot of weird interactions with cards like Storm and Wave as a consequence of revealing a card mid-turn. While we’re sad to lose the exciting moment of Sakaar revealing, we want to avoid these confusing interactions going forward. We think this design will also open up some interesting interaction points in the early game.
    • As a note, Sakaar in the introductory missions will retain the old effect.
  • Text-Only Update: As noted in Card Updates, the following locations are being revised to use “After” instead of “When” for triggers related to playing a card. None of these are functional changes.
    • Altar of Death
    • Bar Sinister
    • Cloning Vats
    • Danger Room
    • Death's Domain
    • Lechuguilla
    • Luke's Bar
    • Machineworld
    • Orchis Forge
    • Quantum Tunnel
    • Shuri's Lab
    • Sinister London
    • Vibranium Mines
    • Vormir
  • Adjusted the cost of Klyntar's Symbiote from 1 to 4.
 
BUG FIXES
  • Absorbing Man’s effect can now be doubled by effects like Wong, Kamar Taj, and Odin.
  • The carousel should no longer get stuck mid-rotation on PC.
  • Moved the position of the Pro Bundle to the bottom of the shop.
  • Fast-forward VFX should properly show when Onslaught is played on Bar Sinister
  • Altar of Death now gives energy if Green Goblin or Hobgoblin are played and destroyed on the opponent’s side.
  • Losing internet connection on the Friendly Battle Matchmaking now gives a connection error message instead of remaining on the Matchmaking screen.
  • Fixed a soft lock if both players were constantly idle in Friendly Battles.
  • Reduced size of cards in focus view so they overlap less with the variant/artist nameplate.
  • Fixed an issue that could cause soft locks in the Fast Upgrade flow.
  • Focusing a card in CLTR and Season Pass no longer plays the “New Card Earned” stinger SFX.
  • Purchasing Credits, Fast Upgrades, Token Shop cards, and Gold no longer causes the shop to scroll up.
  • Fixed an issue that prevented some variants from displaying in the token shop properly.
  • Miles Morales cost is correctly reduced if a card is moved and destroyed before its move resolves.
  • Fixed a soft lock when the Undo Actions UI opened over the Retreat UI.
  • AI should no longer retreat in matches for new players under rank 10.
  • Ranked reward notification pips now appear again when you reach a new rank and have claimable rewards.
  • The prompt for inputting an incorrect Friendly Battle code has been updated.
  • Added correct variant name for a Sentry variant that was previously missing information.
  • If a card is played on Shuri’s Lab and moves, the VFX now appear on the correct location.
  • Enemy emote font size is no longer too small.
  • Fixed an Aw Snap error that could occur when Strange Academy moved cards.
  • Goose’s VFX now plays in the correct location when it moves.
  • Kingpin’s VFX should now always show in the correct location.
  • Fixed an issue that would cause Jessica Jone’s VFX to not display properly.
  • Punisher’s drag VFX should now display correctly.
  • Iron Fist no longer remains on the board if it is destroyed after activating.
  • Fixed an issue that was causing Vormir sound effects to not play at times
  • Fixed a problem with Korean fonts that made text too big in some instances
  • Booster colors are now updating properly in the Battle Pass rewards list
  • Fix to Isle of Silence for cards that are not marked Ongoing in text
  • Fixed a layout problem that caused a gap between the in-game Player and Opponent Avatar and the Player and Opponent Info pop-up
  • Quickly tapping to get premium Season Pass multiple times will no longer cause the game to be stuck.
  • Many art fixes over a variety of cards and variants.
  • The Steam client should now use current language as the initial locale
  • Having 3 or 4 custom searches no longer causes the UI elements in the Filter menu to clip into each other.
  • Search & filter menus no longer clip under the notch at the top of iOS devices.
  • The Player Name change icon is no longer squished on certain devices.
  • Fixed the font size for some languages for the header text on the new season’s Welcome splash screen.
  • Fixed an issue where you could purchase the wrong item from the token shop if you purchased just as the shop rolled over.
  • It is no longer possible to enter nothing but spaces as a profile name.
  • Added a 'no connection' warning to the main splash screen.
 
KNOWN ISSUES LIST
  • Set as Favorite UI appears incorrectly on cards in the Token Shop.
  • Cards behind the game results screen can be interacted with.
  • The close UI button is too low in the name change UI.
  • Claimed UI appears overlapping the Season Cache icons.
  • Opponent names clip slightly into the avatar on the matchmaking screen.
  • Two players snapping on the same turn in a Friendly Battle causes the health pips to display incorrectly
  • Health pips don’t update properly to show future/potential health loss after a player snaps.
  • Trying to reconnect to a Friendly Battle does not work from the Join screen if you don’t have a code in the text field.
  • The Next button on Friendly Battle UI screens sometimes show blank.
  • Health pips clip off the edge of the screen in Friendly Battle.
  • The losing player’s Avatar does not shatter in a Friendly Battle
  • Disconnecting from the matchmaking screen of Friendly Battle may not show the Reconnecting text in the re-connect UI.
  • If a player Aw Snaps or disconnects out of a Friendly Battle and Never reconnects, the player who remains in the battle has to get through the remainder of the battle round by round (or concede entirely).
  • The player rename timer does not update dynamically.
  • Variant and split cards can be shown in the Deck Edit mode.
  • Recruit Season Pass spotlight card shows the “Variant” label.
  • Spotlight cards in the Season Pass can only be focused by tapping the lower-left section of the card.
  • Jessica Jones’ VFX doesn’t move properly if the card moves.
  • There is no SFX when collecting a new card from Collector’s Reserves.
  • Upgrading a card to get past CLTR cap will soft lock the game.
  • [PC] Scrolling through the Collection Level road using the mouse wheel can be slow.
  • [PC] Tooltips during Stakes FTUEs can display in the wrong place.
  • [PC] Resizing the client on the collection screen causes the sort and filter buttons to disappear until you restart
  • [PC] The carousel can be hard to scroll.
  • Copy/pasting deck names can be difficult on iOS.
  • Adding or removing letters from deck names can be difficult on Android.
  • Due to a payment related issue we have temporarily paused the payment function on Macbook. If you wish to complete a purchase you can still do so on mobile platforms and the web shop.

Best Marvel Snap Modok deck

Want to know the best Marvel Snap Modok deck now the February season pass is here? If you've dropped the cash on the season pass and you want to utilise Modok, you've come to the right place, because this five-cost eight-power card discards your entire hand when played - but that can certainly be a good thing in the right scenario.


Discard is one of the most popular archetypes in Marvel Snap, and while there isn't one in our best Marvel Snap decks list at the time of writing, there are so many cards that revolve around that mechanic. But where does Modok come into play, and which card would it replace in a usual discard deck in this contender for one of the best free PC games right now? Here's our pick for the best Marvel Snap Modok deck.


Read the rest of the story...


RELATED LINKS:

Someone has hit Marvel Snap's max Collection Level, just because

Best Marvel Snap decks January 2023

Best Marvel Snap Wong deck

Patch Notes - January 31, 2023

PATCH HIGHLIGHTS
  • NEW FEATURE: Friendly Battles! You can now play against friends via an in-game code. Tap the new “Game Modes” icon on the navigation bar and then tap “Friendly Battle” to get started!
 
GENERAL UPDATES
  • You can now change your name within the Avatar menu once every 30 days.
  • Zabu has been added to Series 5 in the Token Shop.
  • Updated Player Support conversations now have a red dot notification to let you know a response is waiting.
 
AUDIO
  • A Voice Over Volume slider has been added to the settings menu.
 
ART & VISUAL EFFECTS
  • Added new effects for Ghost Rider when there’s no card to play.
 
BALANCE UPDATES
[h2]CARD UPDATES[/h2]
  • Leader: [6/7] On Reveal: Copy all cards your opponent played to the location to the right, but on your side.
  • Dev Note: Leader is a prominent “finisher” in the current Snap meta, and we're not happy with some of the card choices and play patterns he encourages, especially his strength against other cool 6-cost cards. We're changing Leader to only copy cards played at the location to his right, with more base Power to compensate. We hope that this change will reward clever predictions and reduce the frustration of playing against him.
  • Wolverine: [2/2] When this is discarded or destroyed, regenerate it at a random location with +2 Power.
  • Dev Note: Wolverine sees virtually no play at the moment, which is a bummer given how iconic he is. We’re giving him a substantial buff to reward players for activating his effect and create new deckbuilding options at both low and high collection levels.
  • Note: We have updated his text from “play” to “regenerate” to better reflect his gameplay functionality. This is purely a flavor and clarity choice.
  • Text-Only Updates:
  • In addition to Wolverine, a few cards use the word “play” in their text but don’t actually play anything. This small update aims to avoid players misinterpreting how these cards interact with triggers that specify playing a card:
    • Hela
    • Jubilee
  • Sentry: Using more consistent language for similar effects.
[h2]LOCATION UPDATES[/h2]
  • Text-Only Updates to:
  • The Raft: Removing the word “draw” for accuracy.
  • Vibranium Mines: Removing “a card” for brevity.
 
BUG FIXES
  • Killmonger no longer has the incorrect translation in non-English languages.
  • [Android] Pinning a Token card then tapping the device Back button or ESC on PC should no longer un-pin the card.
  • [iOS] UI elements no longer clip with the card ability info at the bottom of a card when a card is focused.
  • Fixed an issue that could freeze the game when interacting with the Season Pass Spotlight Card.
  • Fixed several avatars that were not centered.
  • Fixed an issue that would sometimes allow cards other than Shocker to be removed from the deck during the deck edit tutorial.
  • News items should now show in date order.
  • Fixed an issue that caused some artist credits to clip out of the UI frames.
  • The Ping Ring should no longer show in the incorrect places in the Card Upgrade tutorial.
  • End Turn button should no longer switch between Turn 1, Turn 0, Turn 1 at the start of a match.
  • Murderworld no longer causes a delay at end of turn 3.
  • Maria Hill should no longer have a chance to spawn unreleased cards.
  • Fixed an issue where Wakanda’s VFX could show in the wrong location if Mirror Dimension turned into Wakanda.
  • Vormir’s text should no longer grey out when the opponent plays a card there but you haven’t yet.
  • Armor’s VFX disappear correctly if Isle of Silence spawns at her location after she’s already active there.
  • [iOS] Season Pass splash screen UI should no longer clip under notches.
  • Ebony Maw’s VFX should now move when the card moves.
  • Fixed an issue with Odin/Absorbing Man that could cause turns to take too long.
  • Updated the Fast Forward VFX so it appears with correct VFX on Android.
  • Improved the UX of moving a card to Cloak’s location for the first card you move when Cloak activates.
  • Updated a Venom and She-Hulk variant avatar that were not correctly aligned with the background.
  • [Windows] Mousing over variant or upgrade buttons on the card detail view no longer highlights both buttons together.
  • [Windows] The Filter menu no longer displays fullscreen instead of to the right side of the UI.
  • [Localization] Fixed multiple missing/incorrect translations.
 
KNOWN ISSUES LIST
  • Enemy titles aren’t fully centered on the matchmaking screen.
  • Notifications don’t appear for claimable rewards in the Ranked UI.
  • Attilan can occasionally cause a match to stall when its VFX activates.
  • Pasting a deck full of the same card can crash the game.
  • Celebration VFX for unlocking/purchasing an item can be slow to appear.
  • Altar of Death doesn't give you bonus energy if Green Goblin and Hobgoblin are played on them and destroyed.
  • Death shows a cost update UI even when no cards have been destroyed.
  • If a player disconnects from a Friendly Battle, the game expiration timer is too long and the remaining player has to go through too many rounds to finish the game.
  • Taking no action at the end of a Friendly Battle and expiring the timer can cause the game to freeze.
  • Sometimes there’s overlapping/duplicate text on the End Turn button in a Friendly Battle.
  • The prompt for inputting an incorrect code for Friendly Battle is not descriptive enough.
  • Disconnecting from a normal match and then trying to join a Friendly Battle match will tell you the code is invalid and you have to finish your normal match before you can create a new Friendly Battle room.
  • Two players snapping on the same turn in a Friendly Battle can cause the health bar colors to show incorrectly.
  • Chibi Spider-Man from the Line In the Sand bundle doesn’t animate enough at higher rarities.
  • If Rogue steals an ability from a card on Gamma Lab before the location activates, she retains the ability text (but not the ability) and doesn’t count as a card without an ability.
  • Time Stone’s effect isn’t applied properly if it’s destroyed.
  • Token Shop doesn’t display referenced cards.
  • If the store refreshes while you’re on the Token Shop purchase confirmation, you buy the new card not the old card.
  • Playing more than one Absorbing Man in a row can cause a loop.
  • Angela doesn’t get buffed by cards returned by Luke’s Bar if she’s already active on the location when new cards are played.
  • Disconnecting from a Friendly Battle and connecting to a new game with a new code puts you in the previous Battle.

Someone has hit Marvel Snap's max Collection Level, just because

In order to get the cards you need to complete some of the best Marvel Snap decks, you'll need a decent Marvel Snap Collection Level. While you'll have a mostly complete collection in the card game by around 7-8k or so, one player has gone on a dedicated grind to reach max Collection Level - likely dropping thousands of dollars in the process.


Read the rest of the story...


RELATED LINKS:

Best Marvel Snap decks January 2023

Best Marvel Snap Modok deck

Best Marvel Snap Wong deck