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Keeper's Toll News

Patch Build 1.1.14

Hi All,

Got a new patch build for KT. A bunch of fixes/optimizations:

Patch Notes (v1.1.14)
- Bug Fix: Bogatyr Retaliation - added a check against hit enemy to avoid rare instance of enemy returning null
- Chancellor Autlaic: pooled enemy spawns resulting in less memory churn and slight performance boost
- Physics updated to be more acccurate for all boss encounters
- Bug Fix: Starting Dialogue in Castle Usvit with Kalinov will no longer automatically end a run unless proper conditions are met
- Bug Fix: If pumpkin event is deactivated, the on-screen indicator icon will no longer display
- Bug Fix: Blood Maiden Blightflies passive will only trigger if passive skill rank is 1 or higher
- Bug Fix: Necromancer - Fixed a loop in some code for Gravelord's Revenge that could prevent the fist from performing a double smash attack
- Boss: Bloodsap - seed projectile speed has been adjusted and physics improved
- Code Refactoring

Thanks for your continued interest and support in Keeper's Toll. Feel free to reach out if you have any feedback or wanna chat.

Stingbot Games

Patch Build 1.1.13

Patch Build 1.1.13 brings some important fixes to the game. Details below:

- Bug Fix: rare issue where AI would not detect the player as their target. would result in memory spike but is now resolved
- Bug Fix: fixed a null error related to enemy ground fire spawns during end of time boss fight
- Bug Fix: Fixed a crash where you could rank up Summon Golem spirit ability to rank 3 if the golem is not active in the scene
- Bug Fix: Shadow Monk rare issue where attack would not be recognized as a spirit ability, resulting in a crash
- Fixed a handful of memory leaks
- various memory management improvements

Feel free to get in touch if you have anything to report. We still have quite a backlog to get to as we work in patches across all platforms. More to come.

-Stingbot

Patch Build 1.1.12

Hi All,

Patch Build 1.1.12 is live on Steam. We restructured a lot under the hood based on performance gains on consoles and optimizations.

Patch Notes:

- Improved memory management (loads of optimizations and improvements)
- Fixed some shader bugs related to the lighting system
- Bug Fix: Cooldown Icons now properly update in the HUD
- Shadow Monk: Dark Energy Cooldown Icon is now properly referenced
- Modified the Pumpkin Event logic to improve tracking of destroyed pumpkins
- Bug Fix: Clamped spinning snail animation speed to prevent from going negative and bugging out

Thanks for your support. Please feel free to reach out if you have any questions, comments or issues to report. We will do our best to respond asap.

- Stingbot Games

Patch Build 1.1.11

Hi All,

Patch Build 1.1.11 brings a couple more fixes for the game:

- Kalinov Boss Fight - Physics Adjustments/Improvements
- Necromancer - Bug Fix - Summon Golem will no longer crash the game if Golem is upgraded to rank 3 but never activated in the game prior to receiving the third upgrade

There's more to come, including console patches.

Thanks for your support,

Stingbot Games

Patch Build 1.1.10

Hi All,

In the process of updating the Console builds, we made a few more improvements/fixes for Steam. Patch Notes below:

- Fixed some physics issues with Ebon King fight
- Added a check to display boss defeated icon for world 1 if either end boss A or B has been defeated, not just boss A
- Bug Fix: Tree stumps will no longer slide around and be affected by physics (failsafe added)

Thanks again for your support.

Stingbot Games