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Keeper's Toll News

Patch Build 1.3.1

Small update today. Enjoy!

- Necromancer: Hollow Flame Skeletons - increased projectile speed by 50% and damage by 10%
- Options/Accessibility: Added a toggle to Disable the Embers Particle FX on Level Up

Thanks for the feedback.

Cheers,

Stingbot Games

Version 1.3.0: Necro's Inferno + Scream Fest!

[p]Hello Everyone,[/p][p][/p][p]We’re excited to bring you Update 1.3.0 just in time for Steam’s Scream Fest 🎃 — and yes, the game will be 40% off during the entire event![/p][p][/p][p][/p][p][/p][hr][/hr][h3]🔥 Necromancer: New Hollow Flame Evolution for Raise the Dead[/h3][p]Once you defeat Kalinov while playing as the Necromancer, you will unlock hollow flame. At the start of a new run, a mysterious brazier will appear. If you choose to ignite the Hollow Flame, your skeleton summons will evolve at Rank 5 into fire-spitting jack-o-lantern warriors.[/p][p][/p][p]These new minions bring fury in a unique playstyle:[/p]
  • [p]Increased damage output[/p]
  • [p]Longer targeting range[/p]
  • [p]Fire Projectile Attacks pierce through enemies[/p]
  • [p]Slightly slower attack speed (to balance the carnage)[/p]
[p]This evolution is not just a seasonal gimmick — it’s a permanent addition to Keeper’s Toll. Players have been asking for more summons for quite some time, and we felt now is the perfect time![/p][p][/p][p]NOTE: If you have already defeated Kalinov while playing as the Necromancer, you will have to defeat him again as new code was written in this update to track the unlock.[/p][hr][/hr][h3]📊 New Round Damage Tracker[/h3][p]We’ve added a tracker for your current run’s total damage. You’ll be able to see it clearly in the pause menu.[/p][hr][/hr][h3]🛠 Fixes & Improvements[/h3][p]This update also includes a number of bug fixes, polish, and requested quality-of-life improvements to keep the game running smoothly:[/p][p][/p][p]- Updated Game Engine to Unity 2022.3.62f2[/p][p]- Bug Fix: Challenge Altar in End of Time for Spirit Archers Event will now properly disable shadow and collider when the altar fades[/p][p]- Challenge Event: Spirit Archers: pooled the attack arrows for performance boost[/p][p]- Achievements: Added a failsafe to submit total kills achievements on game startup[/p][p]- Bug Fix: Bogatyr had incorrect defense scaling which could be affected by leveling up Ironclad and obtaining a permanent defense boost while low health. This has been fixed.[/p][p]- Bug Fix: in End of Time, after the final boss is defeated, mega soul collection no longer spawns flashing rings of souls. code refactored and positioning adjusted[/p][p]- Souls will no longer countdown to be disabled while the game is paused[/p][p]- Back/Cancel button will now close shops [/p][p][/p][hr][/hr][h3]🎮 Console Players[/h3][p]Console ports will be updated with this new content as soon as possible. Thank you for your patience![/p][hr][/hr][h3]💡 What we're working on[/h3][p]As we look ahead beyond this update, our team’s main development continues to be focused toward our next game (TBA). Keeper’s Toll will continue to receive support with fixes and improvements as needed — we want to make sure it remains a great experience for everyone who plays.[/p][p]We have many new ideas and worlds we’re excited to bring to life next — and we can’t wait to share more when the time comes.[/p][hr][/hr][h3]🙏 Thank You![/h3][p]We want to thank everyone who’s been playing and supporting Keeper’s Toll. If you’re enjoying the game, please consider leaving a review on Steam — it helps us tremendously.[/p][p]As always, if you have feedback, bug reports, or requests, feel free to reach out. We love hearing from you and are always happy to listen and chat.[/p][p][/p][p]Stay safe this Halloween — and don’t forget to ignite the Hollow Flame 🔥💀🎃[/p][p][/p][p]— Stingbot Games[/p]

Patch Build 1.2.2

Hi all,

More fixes/improvements:

- Refactored code related to Skill Assignment on scene start
- Restructured Level Up sequence to improve efficiency and resolve a rare issue where the sequence could end up skipping and locking the level up process from restarting on subsequent level ups
- Bug Fix: Magnets, Boss Triggers and Blood Maiden's Crimson Cyclone will now pause soul consumption when level up is initialized, to prevent CPU overload/frame time glitches from re-initializing level up sequence potentially multiple times in a single frame
- Blood Maiden: Fixed a bug for Bloodquake Rank 3 from spawning extra flurry blades beyond the allowed amount
- Blood Maiden: Pooled and optimized the bloodquake static flurry ability to boost performance
- Fixed the text description for Pyromancer's Ability: Self Immolate
- Restructured the player animator controllers and states. refactored code related to the animator to prevent rare animation hitches and getting stuck in various states in rare circumstances

Thank you for the feedback and all your support!

Stingbot Games

Patch Build 1.2.1

Hi All,

A few fixes coming to you in version 1.2.1:

- Blood Maiden: Refactored code relating to Crimson Cyclone and added a failsafe to force soul collection/xp gain back on if somehow disabled during gameplay
- Shadow Monk: Refactored code relating to the Combos to resolve possible conflicts when multiple sources of input are connected to the PC
- Bug Fix: Treasure chest indicator icon will no longer point to an empty location on the map
- Bug Fix: Ebon King should no longer be allowed to play any animation once he's transitioned to a death state
- Fixed some text formatting on the pause/level up menus
- Fixed some localization descriptions for talents for Japanese and Spanish languages
- Bug Fix: Tome of Knowledge for killing a final stage boss (Kalinov) with nightmare cloak will now be properly awarded

Thank you all for the feedback. Feel free to reach out if you have any feedback or want to chat.

Cheers,

Stingbot Games

Version 1.2.0 - New Unlock + Daily Deal!

[p]We’re excited to share that version 1.2.0 of Keeper’s Toll is now live on Steam. This update brings a little new content, new options, and a handful of improvements based on player feedback.[/p][p][/p][h3]New Unlock: The Dusk Knight[/h3][p][/p][p]For players who enjoy the Bogatyr class, you can now unlock a new skin: The Dusk Knight. This version of the Bogatyr offers a faster, more aggressive playstyle with a modified quick strike and a full reskin of abilities.[/p][p][/p][p]How to unlock: Max all talents on the Bogatyr, and the Dusk Knight will become available as a playable option.[/p][p][/p]
  • [p]There's a new Uncommon Merchant item, the Sunforged Talisman, to be found only while playing as the Dusk Knight.[/p]
[p][/p][h3]Dual Stick/Mouse Controls for All Characters[/h3][p]We’ve expanded the dual stick/mouse aim control scheme so it’s available to every class, not just the Ranger. While this doesn’t change abilities into free-aim like the Ranger, it does give more control over directional attacks for those who prefer this style. You can now maintain movement and face direction independent of one another. You can enable this control style in the Options Menu by checking the box labeled Dual Stick Controls. By default, it is off.[/p][p][/p][h3]Quality of Life and Bug Fixes[/h3][p]Version 1.2.0 also includes various quality-of-life improvements and bug fixes to help smooth out gameplay.[/p]
  • [p]Revised menu navigation so buttons/text will now properly highlight/unhighlight based on active input source, allowing you to swap inputs with ease and maintain proper navigation throughout the User Interface[/p]
  • [p]Optimized Rain Particle System. Boosted performance, efficiency and fixed a rare memory access error[/p]
  • [p]Bug Fix: Treasure Snail speed is now clamped and will properly deactivate after a specific amount of time when retreating from the player[/p]
  • [p]Fixed some import settings that were incorrect on a handful of sprites[/p]
  • [p]Object pooling for some of Bogatyr's attacks to boost performance[/p]
  • [p]Bogatyr - Tempest – removed some invalid references on the sprite animation[/p]
  • [p]Player sprite will no longer flash red while getting hit if invulnerable[/p]
[p][/p][h3]Steam Daily Deal[/h3][p]Keeper’s Toll is featured in today’s Steam Daily Deal. For the first time since Full Release, we’re offering our largest discount yet – 40% off! There's never been a better time to jump in and give KT a go. We're here to chat if you have any questions.[/p][p][/p][h3]Looking Ahead[/h3][p]While much of our time has been spent working on our next game (TBA), we remain committed to supporting Keeper’s Toll. Our immediate focus is to bring the console versions of KT up to parity with the Steam version, after which we’ll look at what new content or features we can add to the game.[/p][p] [/p][p]Thank you all for your continued support and feedback—it means a lot. Stay tuned for more updates, and as always, feel free to reach out if you’d like to chat, share ideas, or report bugs.[/p][p] [/p][p]Thank you,[/p][p]
Stingbot Games[/p]