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  3. Build 0.5.16 is Live!

Build 0.5.16 is Live!

Hi Everyone,

This week's update improves a lot of minor things, and Build 0.5.16 adds a new feature: Cursed Altars. The spawn logic of cursed altars will likely change in future updates. These new altars are one of many new events planned for the game to spice up early gameplay. We will be adding lots of new events to the game which offer different types of challenges and rewards. Expect more soon!



Engaging with 3 of these altars will reward you with a new achievement, so check it out!

[h2]Full Patch Notes:[/h2]

- New Altar: Cursed Altar. Discover it and see if you've got what it takes to reap the rewards!

- New Achievement: Activate 3 Curse Altars

- XP will now carry over to the next level on level up

- An outline has been added to elites to improve visibility and identify them easier

- When enemies take poison damage over time they now have a custom shader effect applied to them to improve the visibility of the effect



- Ranger: When closing the Merchant Window, the toggle to switch between kiting mode and regular movement will no longer be triggered

- Ranger: When closing the Sacrifice Altar Window, the toggle to switch between kiting mode and regular movement will no longer be triggered

- Bug Fix: Treasure Map chest will no longer be deactivated when starting a boss fight in Usvit Depths

- Ranger Bug Fix: Burst Shot damage calculation was off. It was boosting the attack multiplier by +1 every shot, which eventualy resulted in insanely high damage. Fixed this, sorry no more OP burst shot.

- Increased base enemy move speed by 9%

- Linden Forest: Decreased hitbox size for the following enemies: Grub, Worm

- Reduced the gold reward for the Treasure Map item

- Bug Fix: Toast notification that Bilee has spawned will now properly display

- Bug Fix: Force Trigger necklace was not properly storing collider references


Next week we are planning to add at least 1 more new event to the game, along with a host of other QoL improvements and tweaks.

We have shifted our main focus to the development of Castle Usvit, but we will continue to push out QoL improvements and new builds as often as we can.

Next week we'll have some other news about the future of the game, so stay posted!

Thank you for your support. If anyone has any questions, feedback, bug reports, or anything else, please don't hesitate to reach out.

Stingbot