Build 0.5.19 is Live! New Events!
Hi Everyone,
We have some fun new features in this week's build, including 2 new events. Jump into Linden Forest and check out some new stuff!
The Spore King makes his first appearance in the game, but you won't get to battle it out with him until later in development when we add in Hard Mode (name TBD).

Discover these mysterious circles and see if you have what it takes to win the challenge!

[h2]Castle Usvit Update[/h2]
Our main focus has shifted to developing Castle Usvit, so we're working very hard on this right now. We will have more to share on this environment soon. Each week we will share some progress updates. There's lots being worked on right now. Castle Usvit is the largest area of the game, and also contains the most content. It will be introduced when we reach version 0.6.0 of the game.
There's lots of other exciting news we'll be announcing in the coming weeks, so stay posted for more updates!
[h2]Curses[/h2]
We have created a new thread in the forums for Curses. Curses will continue to become a more important part of the game as we continue deeper into development. If anyone would like to contribute ideas to Curses we encourage you to do so. We will have a community credits section added within the game and will display your name if your idea is selected and implemented into the game. The thread is located here:
https://steamcommunity.com/app/2002220/discussions/0/3810658408032922878/
[h2]Items[/h2]
We will continue to add more common and uncommon items to the Merchant's Inventory. If you would like to contribute ideas for fun items to be added to the game, you can do so here:
https://steamcommunity.com/app/2002220/discussions/0/3802777561344234382/
[h2]Full Patch Notes for Build 0.5.19[/h2]
- NEW - Cursed Events. Interact with a mysterious circle and see what happens
- NEW - Meet the Spore King. Random event in Linden Forest
- NEW - Curse added to Linden Forest: Deathcaps
- Bogatyr: Modified Ironclad Passive Skill. Completely new skill focusing on health to damage/def boosts offering a fun playstyle
- Killing Invader Lord Cerveris will now reward you with an item
- Class Passive Skill Icons are now displayed with ranks on the Pause Menu
- UI: adjusted the positioning of all item icons in the pause menu
- UI: Added a 1/2 second delay on input detection when level up UI opens, to prevent accidentally selecting an ability if you are spamming Enter/Confirm
- UI: Modified passive skill descriptions for various abilities
- Souls and environment props should no longer spawn in very close proximity to the player on level start
- Options: Added a toggle to display Elite Sprite Outlines
- Ranger: Revised ability descriptions for Multi Shot and Prey
- Curses will now scale based on difficulty. Easier curses will be activated during the beginning of Cursed mode while harder curses will not activate until the player has survived a theshold of curses
- Curse: Under Fire - Arrow Barrage will now only collides with the player and not the environment
- Bug fix: Ranger will no longer toggle kiting mode when closing cursed altar UI
- Bug Fix: Flesh Golem should no longer spawn 2 boss souls on death
- Bug Fix: Player can no longer skip from level 1 to level 3
- Refactored XP Gain code
- Bug Fix: Fixed an issue where UI panels could overlap if activated within the same frame or a very similar timeframe of each other
- Bug Fix: Ranger will now toggle kiting mode when standing still or moving only vertical
- Bug Fix: Bogatyr's Talent for Defense Bonus was not adding properly. Fixed
- Bug Fix: Grub enemy in Linden Forest will now properly sort sprite order against other enemies in the scene
- Linden Forest: Vine Traps will now deactivate if within the vicinity of a spawned altar or challenge circle
- Code refactoring
Thank you for all of your support. If you have any questions, comments, bug reports or suggestions please do not hesitate to reach out to us.
Stingbot
We have some fun new features in this week's build, including 2 new events. Jump into Linden Forest and check out some new stuff!
The Spore King makes his first appearance in the game, but you won't get to battle it out with him until later in development when we add in Hard Mode (name TBD).

Discover these mysterious circles and see if you have what it takes to win the challenge!

[h2]Castle Usvit Update[/h2]
Our main focus has shifted to developing Castle Usvit, so we're working very hard on this right now. We will have more to share on this environment soon. Each week we will share some progress updates. There's lots being worked on right now. Castle Usvit is the largest area of the game, and also contains the most content. It will be introduced when we reach version 0.6.0 of the game.
There's lots of other exciting news we'll be announcing in the coming weeks, so stay posted for more updates!
[h2]Curses[/h2]
We have created a new thread in the forums for Curses. Curses will continue to become a more important part of the game as we continue deeper into development. If anyone would like to contribute ideas to Curses we encourage you to do so. We will have a community credits section added within the game and will display your name if your idea is selected and implemented into the game. The thread is located here:
https://steamcommunity.com/app/2002220/discussions/0/3810658408032922878/
[h2]Items[/h2]
We will continue to add more common and uncommon items to the Merchant's Inventory. If you would like to contribute ideas for fun items to be added to the game, you can do so here:
https://steamcommunity.com/app/2002220/discussions/0/3802777561344234382/
[h2]Full Patch Notes for Build 0.5.19[/h2]
- NEW - Cursed Events. Interact with a mysterious circle and see what happens
- NEW - Meet the Spore King. Random event in Linden Forest
- NEW - Curse added to Linden Forest: Deathcaps
- Bogatyr: Modified Ironclad Passive Skill. Completely new skill focusing on health to damage/def boosts offering a fun playstyle
- Killing Invader Lord Cerveris will now reward you with an item
- Class Passive Skill Icons are now displayed with ranks on the Pause Menu
- UI: adjusted the positioning of all item icons in the pause menu
- UI: Added a 1/2 second delay on input detection when level up UI opens, to prevent accidentally selecting an ability if you are spamming Enter/Confirm
- UI: Modified passive skill descriptions for various abilities
- Souls and environment props should no longer spawn in very close proximity to the player on level start
- Options: Added a toggle to display Elite Sprite Outlines
- Ranger: Revised ability descriptions for Multi Shot and Prey
- Curses will now scale based on difficulty. Easier curses will be activated during the beginning of Cursed mode while harder curses will not activate until the player has survived a theshold of curses
- Curse: Under Fire - Arrow Barrage will now only collides with the player and not the environment
- Bug fix: Ranger will no longer toggle kiting mode when closing cursed altar UI
- Bug Fix: Flesh Golem should no longer spawn 2 boss souls on death
- Bug Fix: Player can no longer skip from level 1 to level 3
- Refactored XP Gain code
- Bug Fix: Fixed an issue where UI panels could overlap if activated within the same frame or a very similar timeframe of each other
- Bug Fix: Ranger will now toggle kiting mode when standing still or moving only vertical
- Bug Fix: Bogatyr's Talent for Defense Bonus was not adding properly. Fixed
- Bug Fix: Grub enemy in Linden Forest will now properly sort sprite order against other enemies in the scene
- Linden Forest: Vine Traps will now deactivate if within the vicinity of a spawned altar or challenge circle
- Code refactoring
Thank you for all of your support. If you have any questions, comments, bug reports or suggestions please do not hesitate to reach out to us.
Stingbot