Version 0.5.22 is Live! + Progress Update on New Content
Hi Everyone,
Version 0.5.22 is Live, and includes a new Curse, a bunch of bug fixes and QoL improvements to the game.
[h2]Castle Usvit[/h2]
Our #1 priority right now is focusing on Castle Usvit. We're working constantly on the art creation and design, and we've also coded one of the bosses already. Once we finish the tile set for the scene we will showcase a bunch of the scenery and characters to give you a preview of things to come. Expect a big Art update in the coming weeks.
[h2]Fighter Class[/h2]
We've started working on the Fighter, and we're taking a lot of player feedback into account for the design of this character. He's going to be very unique and extremely fun to play, with his fast, multi directional attacks and targeting and combo systems. Much more on this later, but we're excited to start working on him. Expect more updates in the coming weeks as well.
[h2]Updated Environments Coming Soon![/h2]
In the coming weeks we'll also be adding more life to the existing environments offering more destructibles and objects to interact with. Below is some early work on some wagons, carts, house remains and a well for Linden Forest.


[h2]Patch Notes[/h2]
- NEW: Curse - Frostveil - Idea by community member DJezze
- Challenge Event; Added a shadow, modified color and added a rune effect to the platform
- Randomized the spawn times for the Challenge Altar and Cursed Altar Events
- Bug Fix: Elites should properly spawn and enter challenge circles at all times when the event is triggered
- Bug Fix: Elite Outlines setting will now save properly
- Bug Fix: Flesh Golem Damage Circles will now deactivate when he dies if he's casting during death
- Bug Fix: Cursed Elite enemies will now toggle outlines
- Bug Fix: Summoned Druids of Warden Grainloch now play death dissolve animation on death
- Bug Fix: Tree Stump Turret shadow is now immediately deactivated on death
- Bug Fix: Movement speed will be properly reset to boosted speed if powerup was active before becoming slowed by an enemy
- Bug Fix: Challenge Event should now always spawn a cursed elite to complete the challenge
- Bug Fix: Pet Rock will no longer set off Ranger Traps
- Bug Fix: Ranger Traps will no longer be set off by anything but enemies
- Bug Fix: Pet Rock will no longer attempt to cache an invalid reference to a boss until it exists
- Added more distance and spawn variation between altars, challenge circles and the Merchant
- Modified the treasure chest hitbox setup
- Updated Credits to include community member designs
- Added a Total Souls Collected counter to the Options Menu. Eventually this will be removed as we will be adding a stats/achievements menu, but just needed to plug it somehwere for now
- Added a shadow to Likho, the Merchant
- Code refactoring
As always, thank you for your support. If you have any questions, comments, suggestions or feedback, please get in touch with us or leave a comment in this thread. We always like to chat and appreciate you all for being with us as we continue our development journey with Soul Survivors.
Stingbot
Version 0.5.22 is Live, and includes a new Curse, a bunch of bug fixes and QoL improvements to the game.
[h2]Castle Usvit[/h2]
Our #1 priority right now is focusing on Castle Usvit. We're working constantly on the art creation and design, and we've also coded one of the bosses already. Once we finish the tile set for the scene we will showcase a bunch of the scenery and characters to give you a preview of things to come. Expect a big Art update in the coming weeks.
[h2]Fighter Class[/h2]
We've started working on the Fighter, and we're taking a lot of player feedback into account for the design of this character. He's going to be very unique and extremely fun to play, with his fast, multi directional attacks and targeting and combo systems. Much more on this later, but we're excited to start working on him. Expect more updates in the coming weeks as well.
[h2]Updated Environments Coming Soon![/h2]
In the coming weeks we'll also be adding more life to the existing environments offering more destructibles and objects to interact with. Below is some early work on some wagons, carts, house remains and a well for Linden Forest.


[h2]Patch Notes[/h2]
- NEW: Curse - Frostveil - Idea by community member DJezze
- Challenge Event; Added a shadow, modified color and added a rune effect to the platform
- Randomized the spawn times for the Challenge Altar and Cursed Altar Events
- Bug Fix: Elites should properly spawn and enter challenge circles at all times when the event is triggered
- Bug Fix: Elite Outlines setting will now save properly
- Bug Fix: Flesh Golem Damage Circles will now deactivate when he dies if he's casting during death
- Bug Fix: Cursed Elite enemies will now toggle outlines
- Bug Fix: Summoned Druids of Warden Grainloch now play death dissolve animation on death
- Bug Fix: Tree Stump Turret shadow is now immediately deactivated on death
- Bug Fix: Movement speed will be properly reset to boosted speed if powerup was active before becoming slowed by an enemy
- Bug Fix: Challenge Event should now always spawn a cursed elite to complete the challenge
- Bug Fix: Pet Rock will no longer set off Ranger Traps
- Bug Fix: Ranger Traps will no longer be set off by anything but enemies
- Bug Fix: Pet Rock will no longer attempt to cache an invalid reference to a boss until it exists
- Added more distance and spawn variation between altars, challenge circles and the Merchant
- Modified the treasure chest hitbox setup
- Updated Credits to include community member designs
- Added a Total Souls Collected counter to the Options Menu. Eventually this will be removed as we will be adding a stats/achievements menu, but just needed to plug it somehwere for now
- Added a shadow to Likho, the Merchant
- Code refactoring
As always, thank you for your support. If you have any questions, comments, suggestions or feedback, please get in touch with us or leave a comment in this thread. We always like to chat and appreciate you all for being with us as we continue our development journey with Soul Survivors.
Stingbot