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  3. Bruce Lee to Shadow Chi! + Build 0.5.28

Bruce Lee to Shadow Chi! + Build 0.5.28

[h2]Bruce Lee to Shadow Chi[/h2]



The upcoming fighter class has undergone some big changes in design and appearance. From a traditional martial artist to an armored monk, we have now arrived at what will be the final class form: The Shadow Monk. The Shadow Monk is inspired by characters such as Noob Saibot from Mortal Kombat, and of course, our love for Dark Fantasy and Souls-lore. He's got his own set of unique abilities and a completely new combo system we designed just for him that we think you all are going to love. We spent a lot of time working on class design including developing cool synergies and fighting styles that can literally transform the game depending how you build the character. We're doing something different with this class and we can't wait to show you more!

Here's a timeline showing the character art development:



We plan to add the Shadow Monk to the game sometime later next month! Stay posted for lots more details and some videos in the coming weeks.

[h2]Castle Usvit[/h2]

Our newer content is becoming more polished and we have lots of tricks up our sleeve to plan to update older content as we continue development. We'll have some interesting updates soon on Castle Usvit, so stay posted for some previews, lore and some minor details on what to expect and how it takes our design and gameplay to the next level.

[h2]Build 0.5.28 Notes: [/h2]

- NEW: Necromancer Passive Skill: Bone Venom: Skeletons have a chance to proc poison on any hit

- NEW: Ranger Passive Skill: Chilled Shot: Small chance to shoot an icy quick shot, slowing enemies for 5 seconds

- NEW: Bogatyr Passive Skill: Frost Strike: Small chance to shoot an ice-coated quick strike, slowing enemies for 5 seconds

- NEW: Merchant Item: Nimble Boots: Makes the wearer immune to root (excludes enemy attacks) and take 50% reduced damage from spike traps

- Usvit Depths: Reduced HP of the Skelewheel Elite, Armored Monk Elite and Butcher Cursed Elite

- Usvit Depths: Butcher Elites can no longer spawn during a Challenge Event. Only the Cursed elite can be a butcher

- Challenge Event: Elites that are not tied to the event will no longer spawn while the event is active

- Adjusted the Circle for Sundance Curse in usvit Depths. It was improperly scaling resulting in some lines overlapping between sprites

- Bug Fix: Necromancer flail damage boost will now be properly affected by the Thresh Talent

- Bug Fix: Necromancer flail will no longer receive multiplier dmg based on selecting the character over and over again in the character select menu

- Bug Fix: Fixed a null pointer related to enemy Slow logic

- When starting a new game, the game can no longer be paused until the camera fade is complete

- Adjusted some Curse Logic for what can be played with a nightmare cloak in Usvit Depths

- Text Formatting Updates

- Loads of Code refactoring

Don't forget, we have a community thread where you can share ideas for new items to add to the Merchant's pool:

https://steamcommunity.com/app/2002220/discussions/0/3802777561344234382/


We also have a thread for adding ideas for more Curses:

https://steamcommunity.com/app/2002220/discussions/0/3810658408032922878/


Thank you all for your support, and the best is yet to come. We appreciate all the feedback, bug reports, suggestions etc. Never hesitate to reach out. There's lots more to come!

Stingbot