Patch: Collision Part 2 - Build 0.4.9
Yesterday's patch resulted in a drop of performance for most players. The new collision system was a lot of work, and I learned my lesson not to push a build live after working for 20 hours straight, despite the fact I thought it was ready (I was more than half asleep). I apologize. I just wanted to get the build out for everyone as fast as I could as I know the collision detection was a popular request. This patch has been much more heavily tested, and I fixed a lot of the performance issues. There's still some issues on more low end devices and/or the Steam Deck that I will continue to look into. Thanks for your patience, but as a benchmark: I am testing on an i9 9900K 3080 TI Rig and the lowest FPS I encountered in this build (0.4.9), under the heaviest of loads w/ massive amounts of mobs on screen was 128 FPS. I realize this can still be better. Ideally, on an rig like mine I don't ever wanna go below 200 FPS. Bear with me as I made a lot of changes to the game recently, but I will continue to work hard to improve performance. Thanks for your patience and understanding.
Lots more to come. Thanks for your support.
Lots more to come. Thanks for your support.