Build 0.4.22 is Live! New Curses, Modified Skills and more!
Hi Everyone,
We have a fun update today! We added a couple of new Curses to the game and added dozens of improvements/fixes. We have a big announcement coming soon, so stay posted on that too!
Here's what's new in the latest build:
- New Curse Added to Linden Forest: Grainloch's Minions
- New Curse Added to Usvit Depths: Bilee's Revenge
- Removed the Traitors Curse. Will likely revamp and return at some point
- Removed Bogatyr's passive ability: Hardy. Replaced it with a new ability called Guardian's Fury.
Increases DMG of shield attacks by 15% per rank + adds 10HP to base health
- Modified the save system to avoid potential simultaneous async calls
- Usvit Depths: Shield masters' shield colliders will no longer remain active when enemy dies. Caused unwanted invisible collisions
- When cycling between characters on the Talents menu, the correct talents will now display for each character in their Trees
- Necromancer's Auto Flail has been modified to have a slightly longer rotation before it deactivates
- A few minor performance optimizations for the Necromancer's Auto Flail
- Increased Gold Drop rate in Usvit Depths
- Scaled gold amounts to drop with player level, so the higher the player level the higher chance of larger quantities of gold will now drop
- Bug Fix: Damage bonus is now working correct for Passives: By the Sword, Earthen Might, Defiled Bones, Vital Force
- Fixed a collision bug with Bilee's blood circles
- Fixed a bug related to speed overrides w/ powerups and curses
- Fixed a crash in curse mode related to the curse count not matching the available count
- Reduced collider size of boulders for Catapult Curse
- Fixed the enemy worm sorting layer
- Bug Fix: rare issue where the level up panel would not load into place on level up
- Fixed an issue with collecting Boss Souls resulting in 2 collisions and 2 level ups
- Balancing
- Code refactoring
As always, feel free to share any feedback or suggestions. We welcome everything and will strive to constantly improve the game. Thank you for your support!
Stingbot
We have a fun update today! We added a couple of new Curses to the game and added dozens of improvements/fixes. We have a big announcement coming soon, so stay posted on that too!
Here's what's new in the latest build:
- New Curse Added to Linden Forest: Grainloch's Minions
- New Curse Added to Usvit Depths: Bilee's Revenge
- Removed the Traitors Curse. Will likely revamp and return at some point
- Removed Bogatyr's passive ability: Hardy. Replaced it with a new ability called Guardian's Fury.
Increases DMG of shield attacks by 15% per rank + adds 10HP to base health
- Modified the save system to avoid potential simultaneous async calls
- Usvit Depths: Shield masters' shield colliders will no longer remain active when enemy dies. Caused unwanted invisible collisions
- When cycling between characters on the Talents menu, the correct talents will now display for each character in their Trees
- Necromancer's Auto Flail has been modified to have a slightly longer rotation before it deactivates
- A few minor performance optimizations for the Necromancer's Auto Flail
- Increased Gold Drop rate in Usvit Depths
- Scaled gold amounts to drop with player level, so the higher the player level the higher chance of larger quantities of gold will now drop
- Bug Fix: Damage bonus is now working correct for Passives: By the Sword, Earthen Might, Defiled Bones, Vital Force
- Fixed a collision bug with Bilee's blood circles
- Fixed a bug related to speed overrides w/ powerups and curses
- Fixed a crash in curse mode related to the curse count not matching the available count
- Reduced collider size of boulders for Catapult Curse
- Fixed the enemy worm sorting layer
- Bug Fix: rare issue where the level up panel would not load into place on level up
- Fixed an issue with collecting Boss Souls resulting in 2 collisions and 2 level ups
- Balancing
- Code refactoring
As always, feel free to share any feedback or suggestions. We welcome everything and will strive to constantly improve the game. Thank you for your support!
Stingbot