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Build 0.4.22 is Live! New Curses, Modified Skills and more!

Hi Everyone,

We have a fun update today! We added a couple of new Curses to the game and added dozens of improvements/fixes. We have a big announcement coming soon, so stay posted on that too!

Here's what's new in the latest build:

- New Curse Added to Linden Forest: Grainloch's Minions

- New Curse Added to Usvit Depths: Bilee's Revenge

- Removed the Traitors Curse. Will likely revamp and return at some point

- Removed Bogatyr's passive ability: Hardy. Replaced it with a new ability called Guardian's Fury.
Increases DMG of shield attacks by 15% per rank + adds 10HP to base health

- Modified the save system to avoid potential simultaneous async calls

- Usvit Depths: Shield masters' shield colliders will no longer remain active when enemy dies. Caused unwanted invisible collisions

- When cycling between characters on the Talents menu, the correct talents will now display for each character in their Trees

- Necromancer's Auto Flail has been modified to have a slightly longer rotation before it deactivates

- A few minor performance optimizations for the Necromancer's Auto Flail

- Increased Gold Drop rate in Usvit Depths

- Scaled gold amounts to drop with player level, so the higher the player level the higher chance of larger quantities of gold will now drop

- Bug Fix: Damage bonus is now working correct for Passives: By the Sword, Earthen Might, Defiled Bones, Vital Force

- Fixed a collision bug with Bilee's blood circles

- Fixed a bug related to speed overrides w/ powerups and curses

- Fixed a crash in curse mode related to the curse count not matching the available count

- Reduced collider size of boulders for Catapult Curse

- Fixed the enemy worm sorting layer

- Bug Fix: rare issue where the level up panel would not load into place on level up

- Fixed an issue with collecting Boss Souls resulting in 2 collisions and 2 level ups

- Balancing

- Code refactoring

As always, feel free to share any feedback or suggestions. We welcome everything and will strive to constantly improve the game. Thank you for your support!

Stingbot