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Furnish Master Update - 0.13.0

The latest update (0.13.0) for Furnish Master is out!

The update introduces new content, including new customizable cosmetics items, wall shelf objects, and a new corner kitchen cabinets. It also adds support for mods and the Steam Workshop, alongside 29 new achievements, enriching the gameplay experience. The update also addresses numerous bug fixes and performance optimizations.

๐Ÿ’ฐIn honor of the update, a 15% discount on the game is being offered for two weeks. Be sure to buy it before the sale ends!

If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. โค๏ธ

If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions.
Discord server: https://discord.gg/5H9kMjASKu Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h2]0.13.0 Change list[/h2]
[h3]General changes[/h3]
  • 47 new cosmetic items. All support color changes.
  • 24 new models of wall shelves. All support color changes.
  • Added a corner kitchen set.
  • 29 achievements.
  • Support for mods and Steam Workshop. Refer to the modding docs on how to create mods.
  • Control tips on the right side of the screen (they can be hidden by clicking the arrow button under them).
  • Photo mode now automatically adds photos to Steam, and screenshots taken using the Steam hotkey are saved in the game's screenshot folder.
  • Now you can interact with light sources, screens, curtains, and cats by clicking. An appropriate icon will be displayed next to the cursor when interaction is possible.
  • In photo mode, objects should no longer highlight when hovered over, which interfered with taking screenshots.
  • In the main menu, you can now interact with some objects by clicking on them.
  • Rebalanced the income of your establishments in story mode.
  • Changed the purchase price of some items in story mode.
  • Windows are now hidden by default on the other side.
  • Doors now automatically align with the wall when hovered over.
  • Slightly improved the display of the grid by which objects align.
  • In the dinner table setting mission, grid snap is now disabled by default.
  • When grid snap is enabled in the room editor mode, lines are now displayed along which points will align.
  • Now you can change the settings for snap and placement of objects while moving an item.
  • The map screen now displays the income of your establishments. The income of a specific place is also shown on the real estate description screen.
  • In the room editor, it is now impossible for walls to intersect, which could break the shape of the room and cause related errors. Also, you cannot move a point too close to a neighboring one.
  • If there is not enough money or reputation to purchase real estate, this is indicated by a corresponding animation.
  • The toy train in the mission now emits smoke when it is on.


[h3]Bugs and Fixes[/h3]
  • The object duplication function now also copies the rotation and size of the object.
  • Rotation and size of objects should no longer reset when picking up an object after re-entering the room.
  • Progress in picking up items should not be displayed if the item is locked or cannot be picked up due to game conditions.
  • Fixed some localization errors in Thai, Russian, French, German, Japanese, and Spanish.
  • Fixed a crash when moving a point in the editor too close to a neighboring point.
  • The mission of delivering goods to the store has been slightly simplified, as it was very challenging.
  • Images are now displayed at the correct angle on walls.
  • Removed collision from carpets that interfered with their placement in the room.
  • The speed of camera movement and rotation now does not depend on frame rate.
  • The movement of the toy car and cart in missions with them now moves at the correct speed regardless of the frame rate.
  • Sound setting sliders should now not significantly reduce game performance when moved.
  • The light under the room should now update correctly when changing the shape of the room.
  • In the bedroom cleaning mission, progress is now counted if items are placed in drawers.
  • In some missions, paintings on the walls now have different images, not the same ones.
  • Buttons should no longer remain highlighted after exiting to another screen, which was accessed by pressing that button.
  • Fixed an error where adding a window sill changes the window model.
  • Removed collision model from windows, which interfered with correctly embedding windows in walls.
  • Objects in the kitchen mission can now be removed and then reinstalled.
  • In some missions, fixed objects remaining in the air when moving the item they are on.
  • The pipe mission should now not be counted as completed when the pipes are connected incorrectly.
  • In the train mission, the wire material has been slightly improved, and the path in the corner of the game has been aligned. Also, in this mission, you can now remove objects that obstruct the train's path.
  • In the training mission for painting, tasks should now not be counted on orange or pink colors.
  • In some missions, the direction of the sun has been changed so that it enters the room (relevant for medium and high graphics settings).
  • Fixed some wall objects that do not install on the wall.
  • Stickers should no longer cast shadows on some graphics settings.
  • Fixed looping animation in cats.
  • In the object lifting training text, the object's name should now be displayed correctly.
  • Fixed an error where painting one wall in the bedroom setup mission was counted as two, and another wall was not counted at all.
  • Fixed the color on one of the screens.
  • Fixed the possibility of painting some monitors.
  • The pull-up bar has been moved to the Sports category, where it should be.
  • Improved collisions on some objects.
  • In the mission to set up a children's room, fixed the ceiling that was larger than the room itself.
  • Walls between rooms should now always be displayed on the screen of the purchased property.


[h3]Optimization[/h3]
  • Now game content will load as needed, not at game start. This should reduce game startup time and memory consumption.
  • Background rendering behind windows has been slightly optimized, which should reduce memory consumption and fix some errors.


[h2]Follow and discuss Furnish Master![/h2]

Discord server
https://discord.gg/5H9kMjASKu


X (Twitter)
https://twitter.com/AlFlakky


Steam discussions
https://steamcommunity.com/app/2004080/discussions/


Reddit
https://www.reddit.com/r/FurnishMaster/


Youtube
https://www.youtube.com/@FurnishMaster

Furnish Master Update - 0.12.0

The first Furnish Master update, version 0.12.0, is now available!

Players can now skip and replay missions in story mode. In addition to that, many bugs have been fixed, including issues with some missions and a sandbox mode.

If you find anything that doesn't work as expected, please let us know about it in Furnish Master Discord server or Steam Discussions.
Discord server: https://discord.gg/5H9kMjASKu
Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h3]0.12.0 change logs[/h3]

General
  • It is now possible to skip levels and puzzles in story mode.
  • A journal screen has been added to the map in story mode, where you can find a list of available, completed and skipped missions.
  • You can now replay completed and skipped missions via Journal screen
  • One puzzle has been moved to a different location to make it easier to find and ensure it doesn't get lost.
  • In the Domino mission, points are now shown where dominos need to be placed.
  • An additional 2 seconds have been added to the mission with the RC car.
  • Improved the task text in the bedroom cleaning mission for better understanding of what needs to be done.
Bugs and Fixes
  • Fixed the locked duplication button in sandbox mode.
  • It is no longer possible to delete all walls in sandbox mode. The minimum number of corners is now 3.
  • Fixed a bug that allowed random completion of the domino level.
  • In the domino level, the size of the dominos can no longer be changed. They can now only be rotated on one axis.
  • Fixed an issue where it was not possible to enter some rooms in purchased properties.
  • Objects from the bathroom should no longer appear in the main room in small apartments (only applicable if you haven't bought them yet).
  • Now, when canceling a purchase through the โ€œUndoโ€ button, the money is refunded.
  • When canceling the installation of an item through the button, the object returns to the list in room furnishing missions.
  • Cabinet doors on objects should no longer disappear when selecting a new item without deselecting the door.
  • Cabinet doors on objects should no longer break after rotating the object.
  • The item search should now work correctly after the first use.
  • In huge apartment, the camera is now positioned further away and centered.
  • Icons of wall cabinets should now show them at the correct angle.
  • The color of lamps in sandbox mode and purchased properties should now be saved and loaded.
  • Item icons no longer exceed the list boundaries in modes with multiple columns.
  • Now rooms in sandbox mode can be deleted.
  • The eyedropper cursor should not remain after completing a mission.
  • Fixed some errors in Thai, Spanish, Portuguese, Japanese, and Chinese languages.
Optimization
  • The background in windows will no longer render if we are looking from the other side, which should slightly improve optimization and possibly fix a critical error related to background display.
  • The size of the mask for cutting out a window hole is no longer recreated every time when changing the size of a wall. This should slightly improve performance in room editor and possibly fix a critical error when exiting sandbox mode.

Furnish Master Early Access is out now!

๐ŸŽ‰ I am happy to announce that Furnish Master has finally been released in Early Access! The game is available on Windows, Linux, and Mac.

๐Ÿ’ฐ The game will be sold at a base price of $15 in the USA, and will also have regional pricing.

The game will be sold with a 10% discount for the first 7 days. Be sure to buy it in time!

๐Ÿ“I would also be very grateful if you leave a review on Steam about the game. Reviews are very important, and they will greatly help in the development of the game.



๐Ÿ›‹ The current version of the game offers a small story mode with various missions, puzzles, and properties that you can buy and furnish. There is also a sandbox mode with a room editor, where you can set up a room without any restrictions.

Thanks to Early Access, I will be able to receive feedback from the community, find out what players want and thus make Furnish Master even better and of higher quality. I plan for the game to be in Early Access for 12 to 18 months. If you find anything that doesn't work as expected, please let me know about it in Furnish Master Discord server or Steam Discussions.

Discord server: https://discord.gg/5H9kMjASKu
Steam discussions: https://steamcommunity.com/app/2004080/discussions/

[h3]Demo > EA change logs (version 0.11)[/h3]

General
  • 15 new missions
  • 6 new properties to purchase
  • Over 1300 objects
  • Room editing mode
  • Photo mode with effects and free camera
  • The shop mission no longer requires placing items individually
  • Training is now required to unlock sandbox mode
  • Slightly redesigned the item coloring screen for more convenience
  • Now you can rotate textures


Bugs and Fixes
  • Chinese and Japanese languages should now display correctly, without missing words or characters.
  • Fixed cursor disappearance when switching between levels on Linux
  • It is now impossible to duplicate items for free in story mode
  • Flags should now display textures correctly
  • Fixed some grammatical errors in dialogues
  • Fixed the disappearance of some objects when loading a level
  • It is now impossible to delete items with the hotkey (R) that should not be deleted
  • Fixed an issue where it was possible to move the camera or pick up items on the dialogue screen or at the end of a mission
  • Added missing materials on some items
  • Fixed the size of the news block

Early Access Information

I'm pleased to announce that there's just one week left until the release of Furnish Master!

However, I have a small announcement regarding the game's release. Since I am developing the game alone, I didn't manage to implement many ideas and concepts by the release day. However, Furnish Master is currently in a playable state with a large set of features, so I decided not to delay the release and instead launch the game in Early Access.

Thanks to Early Access, I will be able to receive feedback from the community, find out what players want and thus make Furnish Master even better and of higher quality.

Approximately how long will this game be in Early Access?
I plan for the game to be in Early Access for 12 to 18 months.

How is the full version planned to differ from the Early Access version?
I plan to update and improve the game throughout the Early Access period. Here are some of the things I plan to implement for 1.0 release:

  • Enhance the story mode with more content and cutscenes about our character's story
  • Add a lot of new furniture and decorations, as well as functional items
  • Add mod support to the game
  • Improve controls convenience and user interface, as well as enhance gamepad support
  • Enhance the room editor with new features
  • Fix various bugs and issues in the game


What is the current state of the Early Access version?
The current version of the game offers a small story mode with various missions, puzzles, and properties that you can buy and furnish. There is also a sandbox mode with a room editor, where you can set up a room without any restrictions.

Will the game be priced differently during and after Early Access?
I am not yet ready to talk about a price increase after Early Access, but there is a chance that the price will rise. It all depends on the amount of content and new features that I will add to the game for the full release.

How am I planning on involving the Community in the development process?
I always listen to the community and try to implement the most in-demand things that players would like to see. The game has already undergone significant changes compared to the original idea, all thanks to feedback from the community on our Discord server, discussions on Steam, and social networks.

Discord server: https://discord.gg/5H9kMjASKu
Steam discussions: https://steamcommunity.com/app/2004080/discussions/

Small demo update 0.10.1 released

A small update (0.10.1) to the demo version of Furnish Master has been released. It includes fixes for both critical and minor issues, as well as overall improvements to the quality of the game and resolves problems that may have arisen during gameplay.

If you have any questions about the demo version, or if you find any problems, please write in one of the following places:

On our Discord server in the #demo-discussion channel
https://discord.gg/5H9kMjASKu

On Steam discussions
https://steamcommunity.com/app/2004080/discussions/0/3820780544813557995/


๐Ÿ“ โ€ผ๏ธ After you've tried out the demo, it would be fantastic if you could complete a short survey. Your feedback will greatly assist me in enhancing both the demo and the full game.
https://forms.gle/FQmBFFxePjYJABBi8


[h2]v0.10.1 Change log[/h2]

New feature and changes
  • High-quality shadows should now be unavailable if your system does not support Shader Model 6, which is required for this technology.
  • Text for tasks in the level with wall painting should now be localized.
  • Collision for carpets has been removed, as it interfered with placing them with the collision detection mode enabled.
  • Fixed some errors in localization.
  • Pens and pencils are now placed horizontally by default, instead of being placed vertically.
  • Debug files added. The game's size will increase, but this will make it easier to identify problems in case of critical errors.
  • In the missions for furnishing a kitchen and a store, it is now possible to delete objects, and they will be returned to the list.
  • In the store cleaning mission, collision detection mode is now disabled by default as it hindered the placement of shelves.


Bug fixes and optimizations
  • Slightly rewritten some parts of the code to reduce the number of critical errors in the game.
  • Cabinet doors can no longer be removed.
  • Fixed a bug where deleting an item in your property did not compensate for the cost of the item.
  • Light should no longer penetrate the ceiling on medium graphics settings.
  • Fixed a puzzle lying halfway in a window.
  • Item prices in story mode are now more readable.
  • The game now has a new icon (On MacOS the icon changed to Unreal Engine, it is a known bug and will be fixed later)
  • The credits button now leads to an external page with the up-to-date list.
  • When selecting a color with the dropper, the cursor now changes.
  • In the tutorial level, the places where you need to put a chair are no longer displayed, except for the one needed to complete the tutorial.
  • First bottle in the tutorial level can now be deleted through the options menu (Right mouse button).
  • Object snapping to special spots now works more accurately.
  • Snapping option names should no longer overflow the border.
  • The shadow of the checkmark icon at the end of the mission is no longer cut off.
  • Removed the ability to open the repainting menu on items where this function is not supported. But in case there are such items left, game will not crash when opening this menu
  • The dust effect when placing objects should now display correctly on all items.
  • Added missing collision on some objects to make the non-intersecting items mode work.