1. Svarog's Dream
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  3. Patch 7.1.0 And Some Thoughts

Patch 7.1.0 And Some Thoughts

[p]Patch 7.1.0 update[/p]
  • [p]Removed weapon requirements from ~30 skills. This has been requested a few times, and it made sense for improving build variety. You can now more easily mix classes, even make something like a melee-fire caster or a marksman-necromancer if that's your thing.[/p]
  • [p]Buffed spellbooks AA damage scaling.[/p]
  • [p]Added a small chance to find a basic fishing rod in the base game.[/p]
  • [p]Some performance improvements when leading a larger army of summons.[/p]
  • [p]A handful of minor bugfixes for issues reported in the past couple of months.[/p]
[p][/p][p]Some thoughts[/p][p]It’s been almost 2 years since release, and nearly a year since the expansion. Time flies, doesn't it?[/p][p]I hope those of you who have followed the journey of Svarog's Dream are doing well.[/p][p]As mentioned before, we're happy with where Svarog's Dream is now, so there won't be major updates coming next year.[/p][p]The bigger news is that we're working on a completely new RPG, something different, and in some ways even more unique. It won't be an ARPG this time, but rather a game that dives deeper into philosophical themes. I can't share much yet, but a proper announcement is planned for the end of Q2 next year. [/p][p][/p][p]If you've enjoyed our work so far, keep an eye out for that reveal. [/p][p][/p]