Slam and Roll – First Anniversary QoL Patch
[h2]Slam and Roll – First Anniversary QoL Patch[/h2][p] I’ve had this update planned for a long time, and I’m really happy to finally push it live. [/p][p]Over the past months I’ve been tweaking, polishing, and reworking a lot of small and big details. Some of these changes have been in my head since launch, others came directly from playing the game a lot myself. [/p][p][/p][hr][/hr][h2]NOTICE FOR WINDOWS 7 USERS:[/h2][p]There has been some report from a Windows 7 user that Slam and Roll didn't work on his Windows 7 PC. So there is a way to revert this patch:[/p][p]Just go to Game properties > betas > beta participation > windows7-compatible (1.1.20). The game will work there with all features but a couple of really small tile tweaks in some initial stages.[/p][hr][/hr][p][/p][p]Here’s what’s new in this First Anniversary Quality of Life patch: [/p][previewyoutube][/previewyoutube][h2]New Language[/h2]
This patch includes many other small tweaks and adjustments I probably forgot to list, as I’ve been polishing tiny details continuously since June.
Thanks a lot for playing Slam and Roll, and for sticking with the game.
I hope you enjoy this update as much as I enjoyed working on it.[/p]
- [p]Russian language added
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- [p]I dropped the price on the DLC by 30% off, permanently.[/p]
- [p]Special charged balls now trigger giant FIREBLAST explosions[/p]
- [p]Enhanced visuals with more particles[/p]
- [p]Strong visual hint showing which player is currently rolling a charged ball[/p]
- [p]Much easier to track players during Chaos Mode
[/p]
- [p]Enemies can now be thrown into the background or straight towards the screen when killed with charged (red) balls.[/p]
- [p]Adds more fun, impact and clarity to combat [/p]
- [p]Chaos Mayhem Mode now features large swarms of enemy clones in a Roguelike style[/p]
- [p]Introduced a new type of minion enemy: smaller, weaker, and much dumber[/p]
- [p]You’ll face a few dozens of them at once[/p]
- [p]Clearing chaos stages can be very satisfying now[/p]
- [p]Enemies behave more consistently, especially in chaotic situations
[/p]
- [p]Permanent multiplayer goals / score screen.[/p]
- [p]Always visible during multiplayer and ncourages score competition between stages[/p]
- [p]A small touch, but great when playing competitively with friends on the couch
[/p]
- [p]As requested by some player, Game controller vibration toggle, enable or disable rumble freely from the options menu [/p]
- [p]Backgrounds have been reworked to improve contrast with gameplay elements[/p]
- [p]The game is now much more readable overall, especially in screenshots and busy scenes [/p]
- [p]Several existing screen effects have been added and improved[/p]
- [p]Added new screen effect fireblasts or enemies crfashing with the screen of flying away,[/p]
- [p]Default visuals now slightly darken backgrounds to improve readability, especially for new players
[/p]
- [p]4 new visual screen filters added, now available from the visual options menu [/p]
- [p]Allows players to fine-tune the look of the game[/p]
- [p]Clear explanations for visual effects, each visual option now explains what it does , they have been designed to recreate the look of older systems as accurately as possible or customize your game experience to your own taste.[/p]
- [p]Some effects may look rough on purpose (yes, the Game Boy effect we are looking at you) [/p]
- [p]Some texts now use smoother edges and reduced pixelation in certain situations [/p]
- [p]Title screen character conversations![/p]
- [p]Before each game, characters now exchange short tips or motivational lines[/p]
- [p]They chat briefly, then leave the screen[/p]
- [p]This adds personality and makes the game feel more human[/p]
- [p]It’s much closer to the original vision I had when designing the characters
[/p]
- [p]Unity security patch applied[/p]
- [p]Localization updates[/p]
- [p]Some languages are temporarily use Google Translate[/p]
- [p]I’ll contact the original translators once the text is fully stable. I just don’t want to make anyone retranslate things repeatedly while I’m still adjusting texts[/p]
- [p]Fixed small language issues in English and Spanish
[/p]
This patch includes many other small tweaks and adjustments I probably forgot to list, as I’ve been polishing tiny details continuously since June.
Thanks a lot for playing Slam and Roll, and for sticking with the game.
I hope you enjoy this update as much as I enjoyed working on it.[/p]