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Slam and Roll News

Slam and Roll – First Anniversary QoL Patch

[h2]Slam and Roll – First Anniversary QoL Patch[/h2][p] I’ve had this update planned for a long time, and I’m really happy to finally push it live. [/p][p]Over the past months I’ve been tweaking, polishing, and reworking a lot of small and big details. Some of these changes have been in my head since launch, others came directly from playing the game a lot myself. [/p][p][/p][hr][/hr][h2]NOTICE FOR WINDOWS 7 USERS:[/h2][p]There has been some report from a Windows 7 user that Slam and Roll didn't work on his Windows 7 PC. So there is a way to revert this patch:[/p][p]Just go to Game properties > betas > beta participation > windows7-compatible (1.1.20). The game will work there with all features but a couple of really small tile tweaks in some initial stages.[/p][hr][/hr][p][/p][p]Here’s what’s new in this First Anniversary Quality of Life patch: [/p][previewyoutube][/previewyoutube][h2]New Language[/h2]
  • [p]Russian language added
    [/p]
[h2]DLC price adjusted[/h2]
  • [p]I dropped the price on the DLC by 30% off, permanently.[/p]
[h2]Gameplay Improvements[/h2][p]Charged Balls rework[/p]
  • [p]Special charged balls now trigger giant FIREBLAST explosions[/p]
  • [p]Enhanced visuals with more particles[/p]
  • [p]Strong visual hint showing which player is currently rolling a charged ball[/p]
  • [p]Much easier to track players during Chaos Mode
    [/p]
[p]New enemy death animations[/p]
  • [p]Enemies can now be thrown into the background or straight towards the screen when killed with charged (red) balls.[/p]
  • [p]Adds more fun, impact and clarity to combat [/p]
[p]Roguelike Chaos Mode fully reworked[/p]
  • [p]Chaos Mayhem Mode now features large swarms of enemy clones in a Roguelike style[/p]
  • [p]Introduced a new type of minion enemy: smaller, weaker, and much dumber[/p]
  • [p]You’ll face a few dozens of them at once[/p]
  • [p]Clearing chaos stages can be very satisfying now[/p]
[p]Enemy AI improvements[/p]
  • [p]Enemies behave more consistently, especially in chaotic situations
    [/p]
[h2]Multiplayer & Scoring[/h2]
  • [p]Permanent multiplayer goals / score screen.[/p]
  • [p]Always visible during multiplayer and ncourages score competition between stages[/p]
  • [p]A small touch, but great when playing competitively with friends on the couch
    [/p]
[h2]Controls & Feedback[/h2]
  • [p]As requested by some player, Game controller vibration toggle, enable or disable rumble freely from the options menu [/p]
[h2]Visual Improvements & Accessibility[/h2][p]Improved background contrast and overall readability[/p]
  • [p]Backgrounds have been reworked to improve contrast with gameplay elements[/p]
  • [p]The game is now much more readable overall, especially in screenshots and busy scenes [/p]
[p]New and reworked screen effects[/p]
  • [p]Several existing screen effects have been added and improved[/p]
  • [p]Added new screen effect fireblasts or enemies crfashing with the screen of flying away,[/p]
  • [p]Default visuals now slightly darken backgrounds to improve readability, especially for new players
    [/p]
[p]New visual filters added[/p]
  • [p]4 new visual screen filters added, now available from the visual options menu [/p]
  • [p]Allows players to fine-tune the look of the game[/p]
  • [p]Clear explanations for visual effects, each visual option now explains what it does , they have been designed to recreate the look of older systems as accurately as possible or customize your game experience to your own taste.[/p]
  • [p]Some effects may look rough on purpose (yes, the Game Boy effect we are looking at you) [/p]
[p]Improved text rendering[/p]
  • [p]Some texts now use smoother edges and reduced pixelation in certain situations [/p]
[h2]Personality & Presentation[/h2]
  • [p]Title screen character conversations![/p]
  • [p]Before each game, characters now exchange short tips or motivational lines[/p]
  • [p]They chat briefly, then leave the screen[/p]
  • [p]This adds personality and makes the game feel more human[/p]
  • [p]It’s much closer to the original vision I had when designing the characters
    [/p]
[h2]Technical & Localization[/h2]
  • [p]Unity security patch applied[/p]
  • [p]Localization updates[/p]
  • [p]Some languages are temporarily use Google Translate[/p]
  • [p]I’ll contact the original translators once the text is fully stable. I just don’t want to make anyone retranslate things repeatedly while I’m still adjusting texts[/p]
  • [p]Fixed small language issues in English and Spanish
    [/p]
[p]
This patch includes many other small tweaks and adjustments I probably forgot to list, as I’ve been polishing tiny details continuously since June.

Thanks a lot for playing Slam and Roll, and for sticking with the game.

I hope you enjoy this update as much as I enjoyed working on it.[/p]

Slam and Roll – Now 50% Off.... Forever!

[p][/p][p]After an enormous amount of work and dedication, Slam and Roll is ready to reach even more players and share all the fun and content packed inside. Starting today, the game’s price is reduced by half – permanently, making it easier than ever to jump into the adventure.[/p][p]This is nostalgia reimagined for the modern era. If you loved classic arcade games, you can’t miss this one — it has everything you remember and love, but brought to life with today’s technology. Whether you only have a short break or a whole afternoon to play, each game mode offers a different experience tailored to your time and style.[/p][p]Enjoy hours upon hours of gameplay, with hundreds of unique stages, achievements to unlock, online leaderboards to compete with players around the globe, and a special mode featuring brand-new levels that change every 10 days and never repeat.[/p][p]With its addictive gameplay, variety of challenges, and attention to detail, Slam and Roll is set to win the hearts of new players while continuing to surprise those who already love it.[/p][p][/p][p]Now is the perfect time to join the action and keep the arcade spirit alive![/p]

June 2025 - Patch fixes

This are a few balance improvements :

Player balances, soccer or tennis players got stronger but jimmy slightly weaker.
Auto-fire is faster now.

Enjoy!

Update version 1.1.14b - No more tired arms! (Autofire)

This update is simple:

I just added auto-fire support. I got asked about that a few times I decided to add it. Mind you, it doesn't give players any additional advantage over pro-players, as fire cadency has been adjusted to each player stats.
Enable it here:


NOTE:
We're considering adding autojump or autoextra-jump (when leaving pressed jump). Please let us know in discussions if you think its a good idea. (We don't think its a good idea anymore but feel free to comment it.)

- I also added some initial fix on stage 1-1 arcade mode was not telling the player to "beat all enemies".
- There is a simple fix about extra jump.
- Also last rolling ball will get destroyed a lot earlier, this is good for some specific stages and chaos mode.

And remember since 1.1.12:
- I enabled tournaments. You can participate in free tournaments as long as you own the game.

More information here:

http://www.kaleidogames.com/tournament-slam-and-roll


This is probably the last patch, at least for a while. Have fun!

Update version 1.1.12 - Tournaments begin!

This update is simple:

- There is one simple fixes about something related to extra jump.
- But also enables tournaments. You can participate in free tournaments as long as you own the game.

More information here:
http://www.kaleidogames.com/tournament-slam-and-roll

Have fun!