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Full Release (Rival Witches)

Withering Rooms has left Early Access, and to celebrate v1.22 adds new content, new languages, and a ton of polish improvements and bug fixes. Thank you again to everyone who played and gave feedback during Early Access - you truly left your mark on the game.

New Features


Rival Witches

A new enemy archetype with two new bestiary entries has been added: the Rival Witches. They wear and use similar equipment to Nightingale, right down to eating Scones when low on health and placing Warding Candles when cursed. Defeating them yields First Angel Kindling, a new resource.



The Bloody Gatehouse & Church of the First Angel

Two new areas have been added to the game.

The Gatehouse is no longer boarded up in Chapter 3/4, although you may not like what's inside.



Defeat your first Rival Witch to gain access to the Church of the First Angel, where you can perform rituals to upgrade your equipment past +3 all the way to +5.

New Outfits

You can now obtain the Skin Mask, Flaming Hood, Punishment Cage, and Bloody Apron.

Enchantable Skeletons

A long requested feature during Early Access, you can now enchant the skeletons in the Byzantine Labyrinth to fight for you, including both the warrior and archer types.



Official Japanese & German Support

Full new professional translations to Japanese and German have been added to the game.

Polish


* The player and boss health bars now display a tick every 100 health points to make it easier to see how much is left
* Improve the resolution and appearance of some UI elements
* Artifacts with consistently draining or negative effects, such as the Lantern Familiar, turn off automatically upon starting a new night
* Significant CPU optimizations
* Because some keyboards do not have(or is labeled otherwise) a backquote(~) key, the default presented Toggle Minimap key is now m - note that backquote(~) is still a secondary binding by default so you can continue to use it
* Vibration on controllers is disabled when in menus

Balance Changes


* A Chapter 2 Nowhere NPC sells additional spell related items and rings
* The Vicar of St. Elli's now continues to appear in Chapter 2 in New Game +
* The Upper Parlor merchant sells additional items
* In order to make it easier to obtain a Sentinel Candle in Chapter 1, the Cursed Explorer ring is guaranteed to be on sale from a merchant
* Summoned minions can no longer hit each other with projectiles
* Curse Sentinels only spawn once per area, and never respawn. Additionally, they will spawn in a shorter and more consistent timespan once reaching the necessary Cursedness threshold if not already holding a Sentinel Candle.
* Corpse Hand now scales the movement distance of enemies along with their speed, making it much more effective at keeping them at a distance
* Enemies are more likely to target the Dummy Spell dummy
* The Comforting Bear heals much more cursedness per second
* The Whip does more physical damage
* The New Game + boss has more health
* Labyrinth & Blackett House NPCs now sell Photographic Dry Plates
* The effective range(i.e. for capturing spirits) of photographs has increased
* Additional Angels were added to the Byzantine Labyrinth in New Game +
* Holy Pentagram, Pentagram of Blood, Golden Pentagram, Cursed Flesh Ring, Gold Skull Ring, Skull Ring have been buffed
* All headwear with damage % effects and Vampire Locket now affect base damage

Bug Fixes


* Fix various melee weapons not producing any controller rumble on hit, and all melee weapons not producing rumble upon hitting a wall
* Fix aiming while exiting sideways out of a room not exiting the room
* Fix the "grabbed" animation not playing when being grabbed, i.e. by a charging enemy
* Fix the time to actually start "blocking" not taking into account Speed stat
* Fix being able to use a left hand item while switching which left hand item is equipped
* Fix the body bags summoned by the Chapter 2 Upper Banquet hall boss potentially having odd swinging physics
* Fix bear traps sometimes playing their snap effect multiple times
* Fix the Whip's animation not properly scaling with Speed
* Fix installing a Blackett House Electrical Generator creating a redundant quest if another is found
* Fix solving the Seance Room puzzle and immediately trying to interact with the painting causing a softlock
* Fix some doors locking but not visually closing when encountering a boss
* Fix unequipping the Evasion Codex while dodging leaving the Spirit Form visual effect on
* Fix visual artifacts around Nightingale's hands when using the Nurse Outfit
* Fix doors being able to become permanently blocked by allies or enemies exiting them
* Fix being able to stand up when just on the other side of crouch only doors, leading to odd behavior
* Fix the Cholera Clinic puzzle not resetting upon leaving and re-entering
* Fix some items, such as the Goat Fashion Record, being awarded again in New Game +
* Fix Cholera Clinic boss coming back to life when quitting and reloading in the same room
* Fix some enemies, such as the clowns in the Circus Show, not counting towards the night's kill count
* Fix the achievement for reaching level 40 not counting some sources of levelling up
* Fix photographs not counting many friendly NPCs in their total subject count, making achievements like Action Shot harder than intended
* Fix arena related quests not being marked as complete in the quest log
* Fix Epilogue B becoming soft locked under circumstances
* Fix an issue where the Pocket Nowhere Mirror could leave the screen black if Nightingale is poise broken just before teleporting
* Fix NPCs sometimes head tracking objects like the lantern familiar instead of the player
* Fix some monsters being counted as "guardians" for sealed treasure chests that shouldn't be, such as Possessed Paintings
* Fix monsters sometimes pathing, dodging or being knocked beyond open side doors, making them hard to fight
* Fix a softlock that could occur after the cemetery invasion battle
* Fix Warding Candles being able to be placed on top of one another
* Fix Curse Form not working while the Flight Codex is equipped
* Fix the Build Display UI showing Weirdness twice instead of Immunity