1. Corrupted
  2. News
  3. 0.7.9 Update

0.7.9 Update

Hello Commanders,
We apologize for the delayed update.
We've been eager to introduce you to new characters and daily challenges, but they are not quite ready yet.
We understand that the delay in updates may be disappointing, so we've decided to postpone the introduction of new features to the next update and have brought several changes instead.

[h2][Major Change][/h2]
1. Fixed an issue with Boom's SP skill NuclearPower, which was stacking incorrectly at 1, 3, 7, 15.
=> It will now increase by 1.

2. General difficulty adjustments have been made
- Increased maximum health for enemies.
- Reduced damage of all SP skills (for both enemies and allies).
- Adjusted break values.
- AJ's maximum health increased by 200, and defense increased by 5.
- Rampage's maximum health decreased by 100.

3. Card balance adjustments

1. Particle Accelerator: Cost changed from 1 ⇒ 2.
2. Extra Draw: Cost changed from 1 ⇒ 0.
3. Precog: Cost changed from 0 ⇒ 1.

1. Pain Field, Pain Field*: Cost changed from 3 ⇒ 2.
2. Healing Field, Healing Field*: Cost changed from 3 ⇒ 2.
3. Trigger Happy, Trigger Happy*: Expiration tag added.

1. Warp, Warp*: Change from discarding 1 random card in hand ⇒ creating 1 depleted card in hand.
2. Flashing*: Expiration tag added.

[h2][Minor Change][/h2]
Adjusted the damage of MakeHayWhileTheSunShines due to being too high.
15/30/50 => 10/20/30
Made general Corrupted's break gauge easier to recognize by displaying it along with HP.
(Plan to make boss and elite Corrupted's break gauges more recognizable in the next update.)

[h2][Localize][/h2]
Numerous translation errors fixed.

[h2][Bug Fix][/h2]
1. Fixed an issue where Parasite Eggs were malfunctioning from contamination stage 4.
2. Fixed issues where some contamination stages were not applying correctly, not increasing the difficulty.
3. Fixed an issue where contamination stages could be applied even when playing at normal difficulty.
4. Adjusted the unusually high probability of encountering supply crates and camps in the early stages 5. where elites and unknowns do not appear.
6. Fixed the issue of elites and unknowns not appearing in the early stages of chapters 2 and 3.
7. Resolved an issue where the game would stall during the stage of selecting and discarding or expiring cards.
8. Fixed a problem where the Attack Tactics* card could be enhanced again into another card.

We are carefully considering all your comments, suggestions, and feedback as we continue to develop for the official release.

Stay updated with the latest news on our updates through our Discord channel!
Link to Discord