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Corrupted News

0.7 demo Update released!

Greetings Commanders!
We are thrilled to announce the release of our latest patch!

In this update, not only have we introduced new content and visual updates, but we've also implemented significant system changes and balance improvements to enhance the gameplay experience.

There's a lot to get excited about, so without further ado, here's what's new:

[h2]1. Day Loading Background and UI Changes
[/h2]

We've refreshed the day transition animations and user interface for a smoother experience.


[h2]2. Card Draw System Overhaul
[/h2]
  • New Card Effects: Draw, Choose to Discard
  • Draw: Immediately pull the top card from the deck into the back of your hand, bypassing cooldowns. Excess cards drawn over the hand limit will be discarded immediately.
  • Choose to Discard: Select and discard a specified number of cards from your hand.
  • Added Draw Cooldown: We felt that the previous system of drawing up to the hand limit in one go was diminishing the fun of card playing. We've revamped this to make deck management and draw control a strategic resource.
  • Draw 1 card every 3 seconds after combat starts.
  • Expanded Draw Limit: Maximum hand size increased from 5 to 7.
  • New Card Shortcuts: Keys 1-5 + QWERT (with options for re-binding these shortcuts coming soon).
  • Maximum Hand Limit: Drawing will pause once the maximum hand limit is reached.
  • Reduced Reload Time: Reload time decreased from 4 to 3 seconds.


[h2]3. Block System Changes
[/h2]
  • Blocks now last for 5 seconds from the time of application, then fade to 0% over 2 seconds. Unlike healing, which is limited by maximum health, blocks could stack indefinitely. We believe this change will encourage more strategic timing in their use for defense.


[h2]4. New Equipment and System Changes
[/h2]
  • Introducing the 1.5 Tier 'Natz' Series Equipment: We've adjusted the item progression curve to address the excess of combination items in Chapter 2. Some of the combination equipment rewards have been replaced with this new tier to maintain the fun of item-based progression without clutter.
  • Removal of Equipment Sales in Shop: Equipment items will no longer be restocked in the shop.
  • Added Equipment Disassembly: Surplus equipment can now be disassembled in the shop for consumables and credits.



[h2]Balance[/h2]

[h3]Cards:
[/h3]

Tactician, Tactician*:
Cost changed from 2 to 3, block value increased.
Now provides a constant aura of defense, giving 8%/13%* to allies within 2 tiles.
Removed the unique tag.

Bandage Pack:
Cost reduced from 2 to 1.
Number of bandages created reduced from 3 to 2.
Added a decay effect.

Bandage Pack*:
Number of bandages created reduced from 3 to 2.

Metabolism, Metabolism*:
Upon card decay, HP recovery changed from 6% to 3%/5%*.
Added the unique tag.

Exhaustion:
Reduced the energy acceleration penalty while the card is in hand from -50% to -15%.
Draw Effects Added.

Reallign:
Removed HP recovery effect, now draws 1 card.
Added decay effect.

Reallign*:
Removed HP recovery effect, now draws 1 card.

Finisher:
Changed additional damage from negative effects to draw 1 card if the target is defeated with this card.

Axe Throw:
Changed Rampage's attack power boost during skill block to draw 1 card.

Rage:
Now decays all non-attack cards in hand and draws a number of cards minus one of the decayed cards.

Diversion:
Decreased power boost (from +15/+20* to +10/+15*).
Added draw 1 card effect.
Discard Effects Added.

Reconstruction:
Changed from discarding all cards to selecting 2 cards to discard and drawing 1 card.

Quick Draw:
Select and discard 1 card, then use the next drawn card on a random target.

Overwhelm, Overwhelm*:
Cost changed from 3→2 / 2→1*.
Added effect: select and discard 1 card, and Rampage becomes 'Invincible' for 8 seconds.

Warp:
Removed Fuse's instant teleportation and block gain, now randomly discards 1 card from hand after use.


[h3]Equipment:[/h3]
  • Machine Pistol: Additional power +40, Attack speed increase per second changed from 2% to 1.5% (maximum stacks from 20 to 30).
  • Endless Rifle: SP skill now increases both attack power and power by +5 instead of the previous +10 to attack power only.


[h3]New Common Cards:[/h3]
  • Exism Extraction: Cost: 1. Select and decay 1 card to gain energy equal to the card's cost.
  • Draw Boost: Cost: 2. Draw cards up to the hand limit, then select and discard 1 card.
  • Additional Draw: Cost: 1. Draw 1 card, if it’s an 'Attack' card, gain an additional +1 energy.


[h3]Plugins:[/h3]
  • Flashbang Support:
  • At the start of combat, blinds the furthest 1/2/3 enemies for 8 seconds.
  • Shock Bullet Support:
  • At the start of combat, stuns 2/3/4 random enemies for 3 seconds.
  • Enhanced Shield:
  • Block effect increase changed from 35%/50%/75% to 20%/35%/55%.
  • Power Shield:
  • Allies with block gain an additional +40/+80/+120 power.
  • New Plugin:
  • Quick Draw (Common):
  • Reduces card draw cooldown by -10%/-20%/-30%.


[h3]Enemies:[/h3]
  • Cutter: Damage tick interval increased from 0.25 seconds to 1 second.
  • Hunter Curmoth: Basic stats (HP, attack speed, attack power) significantly reduced, Enhanced fluid absorption damage reduced. Increase in maximum HP gain when absorbing corpses.

0.7 demo Update released!

Greetings Commanders!
We are thrilled to announce the release of our latest patch!

In this update, not only have we introduced new content and visual updates, but we've also implemented significant system changes and balance improvements to enhance the gameplay experience.

There's a lot to get excited about, so without further ado, here's what's new:

[h2]1. Day Loading Background and UI Changes
[/h2]

We've refreshed the day transition animations and user interface for a smoother experience.


[h2]2. Card Draw System Overhaul
[/h2]
  • New Card Effects: Draw, Choose to Discard
  • Draw: Immediately pull the top card from the deck into the back of your hand, bypassing cooldowns. Excess cards drawn over the hand limit will be discarded immediately.
  • Choose to Discard: Select and discard a specified number of cards from your hand.
  • Added Draw Cooldown: We felt that the previous system of drawing up to the hand limit in one go was diminishing the fun of card playing. We've revamped this to make deck management and draw control a strategic resource.
  • Draw 1 card every 3 seconds after combat starts.
  • Expanded Draw Limit: Maximum hand size increased from 5 to 7.
  • New Card Shortcuts: Keys 1-5 + QWERT (with options for re-binding these shortcuts coming soon).
  • Maximum Hand Limit: Drawing will pause once the maximum hand limit is reached.
  • Reduced Reload Time: Reload time decreased from 4 to 3 seconds.


[h2]3. Block System Changes
[/h2]
  • Blocks now last for 5 seconds from the time of application, then fade to 0% over 2 seconds. Unlike healing, which is limited by maximum health, blocks could stack indefinitely. We believe this change will encourage more strategic timing in their use for defense.


[h2]4. New Equipment and System Changes
[/h2]
  • Introducing the 1.5 Tier 'Natz' Series Equipment: We've adjusted the item progression curve to address the excess of combination items in Chapter 2. Some of the combination equipment rewards have been replaced with this new tier to maintain the fun of item-based progression without clutter.
  • Removal of Equipment Sales in Shop: Equipment items will no longer be restocked in the shop.
  • Added Equipment Disassembly: Surplus equipment can now be disassembled in the shop for consumables and credits.



[h2]Balance[/h2]

[h3]Cards:
[/h3]

Tactician, Tactician*:
Cost changed from 2 to 3, block value increased.
Now provides a constant aura of defense, giving 8%/13%* to allies within 2 tiles.
Removed the unique tag.

Bandage Pack:
Cost reduced from 2 to 1.
Number of bandages created reduced from 3 to 2.
Added a decay effect.

Bandage Pack*:
Number of bandages created reduced from 3 to 2.

Metabolism, Metabolism*:
Upon card decay, HP recovery changed from 6% to 3%/5%*.
Added the unique tag.

Exhaustion:
Reduced the energy acceleration penalty while the card is in hand from -50% to -15%.
Draw Effects Added.

Reallign:
Removed HP recovery effect, now draws 1 card.
Added decay effect.

Reallign*:
Removed HP recovery effect, now draws 1 card.

Finisher:
Changed additional damage from negative effects to draw 1 card if the target is defeated with this card.

Axe Throw:
Changed Rampage's attack power boost during skill block to draw 1 card.

Rage:
Now decays all non-attack cards in hand and draws a number of cards minus one of the decayed cards.

Diversion:
Decreased power boost (from +15/+20* to +10/+15*).
Added draw 1 card effect.
Discard Effects Added.

Reconstruction:
Changed from discarding all cards to selecting 2 cards to discard and drawing 1 card.

Quick Draw:
Select and discard 1 card, then use the next drawn card on a random target.

Overwhelm, Overwhelm*:
Cost changed from 3→2 / 2→1*.
Added effect: select and discard 1 card, and Rampage becomes 'Invincible' for 8 seconds.

Warp:
Removed Fuse's instant teleportation and block gain, now randomly discards 1 card from hand after use.


[h3]Equipment:[/h3]
  • Machine Pistol: Additional power +40, Attack speed increase per second changed from 2% to 1.5% (maximum stacks from 20 to 30).
  • Endless Rifle: SP skill now increases both attack power and power by +5 instead of the previous +10 to attack power only.


[h3]New Common Cards:[/h3]
  • Exism Extraction: Cost: 1. Select and decay 1 card to gain energy equal to the card's cost.
  • Draw Boost: Cost: 2. Draw cards up to the hand limit, then select and discard 1 card.
  • Additional Draw: Cost: 1. Draw 1 card, if it’s an 'Attack' card, gain an additional +1 energy.


[h3]Plugins:[/h3]
  • Flashbang Support:
  • At the start of combat, blinds the furthest 1/2/3 enemies for 8 seconds.
  • Shock Bullet Support:
  • At the start of combat, stuns 2/3/4 random enemies for 3 seconds.
  • Enhanced Shield:
  • Block effect increase changed from 35%/50%/75% to 20%/35%/55%.
  • Power Shield:
  • Allies with block gain an additional +40/+80/+120 power.
  • New Plugin:
  • Quick Draw (Common):
  • Reduces card draw cooldown by -10%/-20%/-30%.


[h3]Enemies:[/h3]
  • Cutter: Damage tick interval increased from 0.25 seconds to 1 second.
  • Hunter Curmoth: Basic stats (HP, attack speed, attack power) significantly reduced, Enhanced fluid absorption damage reduced. Increase in maximum HP gain when absorbing corpses.

Livestreaming in Indiecade!

Hi Commanders,

Thank you for watching game play!
Please play our demo and add it to your wishlist and follow us!


Thanks.

[Demo 0.6.9] Update Released

Hello, this is Corrupted development team!
Today I'm here with a long-awaited demo update for you.
Let’s look at the content right away!


[h2]New contents
[/h2]
This update focuses on various issues that can improve user experience.
  • Added various ? events
  • Added 2 elite patterns
  • Boss & Elite Break
  • Boss battle background
  • Added damage statistics
  • Day 0 supply box reward renewal



[h2]Visual improvements
[/h2]
In the meantime, many card productions were omitted due to production schedules or were of poor quality.
With this update, we have improved the overall visibility and feedback of card effects and some UX.
  • Improved ally card rendering
  • Improved hitting feeling
  • Chapter MVP direction added
  • Added interaction dialogue production
  • Additional stage entrance animation
  • Added card rarity design
  • Improved camp (grinder, crafting table) presentation


[h2]Restrictions on demo features
[/h2]
Unfortunately, due to the release of the Stove Early Access version, all free demo versions have limited functionality.
(Content other than the limited content will be provided in the latest version even in the demo version.)
  • Restrictions on entry to Chapter 2
  • Limited difficulty and mode selection
  • Limited Achievements, Research, Talents, and Lieutenants features in the demo version
  • Limited character selection in demo version



[h2]Bug fixes & minor updates
[/h2]
  • Added useful tip text when switching days.
  • Credit added.
  • Fixed an issue where the tutorial was blocked.
  • Fixed an issue where the plugin that was supposed to be provided as a basic effect for the adjutant was not provided.
  • Fixed an issue where Corrupted’s skill descriptions were displayed abnormally.
  • Fixed an issue where the character portrait did not appear properly in the tutorial description.
  • Fixed an issue where a different character than the one used appeared on the chapter clear screen.
  • Fixed an issue where the Exism description did not appear in the Exism package.
  • Fixed an issue where the granted Xism was not displayed in the deck management window.
  • Fixed an issue where damage was not applied when cards were used on overlapping enemies.
  • Fixed an issue where execution damage was applied when recovering in proportion to the damage inflicted, such as with the ‘Taste of Blood’ plugin.
  • Fixed an issue where current health did not increase as much as maximum health increased when using ‘Stamina Textbook’.
  • Fixed an issue where the ‘Stink’ and ‘Crate Biting’ plug-in effects were not applied.
  • Fixed an issue where progress was blocked when selecting to move to camp during the ‘Last Maintenance’ optional event.
  • Fixed an issue where the effect of the ‘Particle Accelerator’ card intermittently affected the next stage.
  • Fixed an issue where the effect of ‘Exism Scanner’ lasted indefinitely when it overlapped.
  • Fixed an issue where the draw system would intermittently stop when a character dies while using a card.
  • Fixed an issue where the draw was intermittently adversely affected when cards with the ‘Vanishment’ keyword were used continuously.
  • Fixed an issue where ‘Hugger’ skill damage was not applied equally but instead dealt damage all at once.
  • Fixed an issue where ‘Hugger’ remained attached to the character’s body after using the skill. (If you are stun during the process, you will take off when the stun is over.)
  • Fixed a bug where some of the skill damage of ‘Bloodsucker’ was not applied and the stun time was reduced.



thank you

[Hotfix] 0.51 Bugs

Hello Commanders!
Several issues found in this version have been fixed and updated.

[h3][BugFix][/h3]
1. Fixed the problem where the applied Exism did not appear and did not work in battle
=> It does not apply if you grant it in the middle of the wave.
2. Fixed the problem where cards of the type that grant Exism (Ex, AllOut) did not apply to cards without Exism slots
3. Fixed the problem where the tooltip of the granted Exism was not displayed
4. Legendary Plugin: Fixed the problem where the hand breaks due to Combo Attack
5. Rare Plugin: Fixed the intermittent problem where the Taste of Blood breaks the hand
6. Fixed the problem where Bloodsucker's skill range did not apply
=> Be careful, as it can have a significant impact on difficulty!
7. Fixed the problem where the Break Count of Elite, Boss monsters did not apply properly
=> You can break several times depending on the Break Count each entity has.
8. Fixed the problem where the game stopped when entering the Camp Stage after the Shop Stage
9. Fixed the problem where Victory, Power of Unity was abnormally acquired in the score element
10. Fixed the problem where multiple cards in the shredder were not properly shredded
11. Fixed the problem where consumable items gradually floated up to the sky when used with right-click
12. Improved so that enhancements to the cards in battle can be more visibly seen
13. Fixed the healing amount display error of the Immediate Recovery Tile
14. Fixed the unreflected part where some cards changed when strengthened

[h3][Balance Update][/h3]
1. The difficulty of some stages has been adjusted.
2. The enemy composition of the early stages has been adjusted to be more varied.

All your comments, suggestions, and feedback are being carefully considered, and development for official release is underway based on them.

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https://store.steampowered.com/app/2007770/Corrupted/

Thank you.