1. Flashback 2
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  3. 🛠️ New patch available 🛠️

🛠️ New patch available 🛠️

Dear players,

A new patch for Flashback 2 has been deployed!

Warning: It may occur that old saves will not be functional anymore after downloading the new Patch. We recommend starting from the beginning.
[h2]General[/h2]
  • Performance improvements throughout all levels
  • Fix of collision issues
  • Harmonization of Visual Novels and cutscenes
  • Mission progression improved thanks to additional quest explanation and hints
  • Pause menu, loading screens and other menu screens do not interfere with each other anymore
  • Flow Analyzer can be activated and deactivated without issues
  • Fix of the issues related to Wood Boxes
  • Update of Hologram Doors’ mesh
  • Update of radioactive zone triggers and non-weapon zone triggers
  • General Combat balancing throughout the game
  • Fix and addition of save points
  • Fix of some keyboard display issues (PC Version)
  • Implementation of Keyboard/Mouse rebinding possibility (PC Version)

[h2]Bug Fixes[/h2]
Animation
  • Fix of NPC (Non-Playable Character) Animation issues
  • Improvements on Conrad’s shooting and jumping animations
  • Ring Road car behavior is fixed
  • Fix of enemy NPCs interactions with doors
Audio
  • Addition of SFX
Collisions
  • Major collisions resulting into blockers are now fixed
  • Major visual collision path issues were fixed
  • Major collisions issues that could block Conrad and NPCs are fixed
  • Fix of objects missing collisions that could cause unwanted results
Camera
  • Major Camera bugs resulting in unwanted camera point of views during fights are fixed
Controller
  • Fix of Major Controller issues
  • Keyboard/Mouse rebinding is now available
Design
  • Menus, inventory and Mission panels have been improved
  • Improvements on Medkits, Interactive objects and gunshot interactions
  • Fix of major issues linked with Doors and elevators.
  • Balancing of the combat difficulty
Graphics
  • Missing graphic elements have been added
  • Improvements of visual cues and visual effects
  • Stutterings, clippings and other performance drops have been partially fixed
Menu
  • Menu options have been improved
  • Menu bugs have been partially fixed
UI/UX
  • Fix of mission objective issues
  • Improvements on save prompts and display
  • Fix of Holocubes text display issues
  • Fixes on text overlapping issues
  • Medikit, mission panels, flow analyzer and other interactive elements’s bugs have been fixed
Saves
  • Blocking issues linked with saves loading have been fixed
AI
  • NPCs behaviors in rest and combat behaviors have been improved


[h2]In the Next Update:[/h2]
The next update will correct known bugs and bring other beneficial improvements to the user experience, including:
  • Overall graphism optimization and quality
  • New Languages available (Czech, Polish, Chinese, Japanese, ...)
  • Camera Tweaks during save reload
  • Shooting and other attacks improved design
  • Save loads conditional issues
  • Cinematic stutters
  • Collisions polish
  • Minor UI visual bugs
  • Rebinding controllers remaining issue
  • Respawn problem
  • Specific design improvements (Combat, Level Design, etc.)


Thanks to all our players for their support on Flashback 2!