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Flashback 2 News

🛠️ Major update now available 🔫

Hello dear players,

[h2]The major update is now available[/h2]

Following the update, we recommend starting a new game to fully enjoy the gameplay improvements and avoid any potential conflict with your previous game save.

[h3]Overview of changes[/h3]
[h4]Gameplay improvements[/h4]
  • Possibility to lock onto enemies
  • Improved melee combat
  • New laser aiming ability
  • Manuel reloading replaced by an overheat system
  • New button dedicated to activating the Supernova

[h4]Controls improvements[/h4]
  • Better control of crouch and run, easier menu navigation
  • After a GAME OVER, the player will now return to the latest save (the previous respawn system is still an option)
  • More intense battles: difficulty adjustments and improvements to boss fights
  • New and improved sound and visual effects
  • Performance optimization
  • Various bug fixes
  • New text languages available: Polish, Czech, Russian, Korean, Simplified Chinese, Traditional Chinese, Arabic




[h3]DETAILS[/h3]
[h4]General updates[/h4]
  • After a GAME OVER, the player is now spawned at the last savepoint instead of instantly respawning in the battle
  • New and better located savepoints
  • Improved aiming: New option to add a laser aim. Aim-assist sensitivity has been adjusted
  • Controls adjustment - Key points:
    • Manual reloading replaced by an overheat system
    • Addition of a manual enemy lock-on button
    • The supernova can now be stored and triggered with a dedicated button
    • Sprint can be activated with a simple press of the Sprint button
    • Crouch is now activated with {[Crouch]} while Conrad is not moving
    • The directional buttons can now be used in menus and inventory
    • Molecular Analyzer is now automatically triggered when necessary
  • Melee attack improvements
  • Overall difficulty balancing - Key points:
    • Fine-tuning of fight difficulty in certain parts of the game. Implementation of a 3-medkits limit. Users cannot save up infinite medkits
  • Boss battle improvements (patterns, visual effects)
  • Cameras and HUD revamp in the final zone
  • Significant improvements to in-game HUD and menus
  • Tutorials update: explanations of new game mechanics, better organization of existing helps, clearer guides
  • Improvements to performance and stability
  • Various bug fixes: Cameras, Menus, Visuals, Collisions…




[h4]Notable fixes in this update[/h4]
  • Fixed mini performance freezes on the Tarmac part of New Washington Returns, after descending the stairs
  • Fixed issue where the Activation & Deactivation of the Flow Analyzer could stop working after the first use of the item
  • Fixed issue in the Mandragore in which the player could leave the playable area and get stuck in the scenery after using the "jump" function in a corner of the hideout
  • Jungle: Fixed an autosave that could be triggered on the zipline, causing Conrad to fall into the void each time this save was loaded
  • Fix of an issue where the Heavy Mod VFX blasted Conrad instead of the enemies
  • Fix of an issue where Conrad could go and fight in an area out of camera range
  • The “Deliver packages” mission doesn’t restart anymore when the player reaches Atlantica after finishing it
  • Fix of an issue where the wrong input was displayed in the Missions panel


🔫 Play Flashback 2 now!

https://store.steampowered.com/app/2008420/Flashback_2/

📬 Stay connected!

Twitter - Facebook - Instagram - TikTok - Discord

🛠️ Major update coming tomorrow 🔫

Hello dear players,

[h2]A major update is coming tomorrow[/h2]

Our team worked for several months on this update to improve the gameplay experience, with changes to the controls, gameplay, UI, etc as well as additional fixes and optimisations.

Here is a glimpse at what you can expect:

[h3]Overheat system[/h3]
Your weapon has been reworked: you’ll no longer need to manually reload. Instead, an overheat system has been implemented. Keep an eye on your gauge if you don’t want to become a sitting duck in the middle of battle.



[h3]Laser aiming & Enemy locking[/h3]
Combat has been improved, with the addition of a laser aiming ability and the possibility to lock onto enemies.



[h3]Final zone revamp[/h3]
Both the cameras and the HUD have been revamped for the final level.



See you tomorrow for the complete patchnote.

🔫 Play Flashback 2 now!

https://store.steampowered.com/app/2008420/Flashback_2/

📬 Stay connected!

Twitter - Facebook - Instagram - TikTok - Discord

🛠️ New patch available 🛠️

Dear players,

A new patch for Flashback 2 has been deployed!

Warning: It may occur that old saves will not be functional anymore after downloading the new Patch. We recommend starting from the beginning.
[h2]General[/h2]
  • Performance improvements throughout all levels
  • Fix of collision issues
  • Harmonization of Visual Novels and cutscenes
  • Mission progression improved thanks to additional quest explanation and hints
  • Pause menu, loading screens and other menu screens do not interfere with each other anymore
  • Flow Analyzer can be activated and deactivated without issues
  • Fix of the issues related to Wood Boxes
  • Update of Hologram Doors’ mesh
  • Update of radioactive zone triggers and non-weapon zone triggers
  • General Combat balancing throughout the game
  • Fix and addition of save points
  • Fix of some keyboard display issues (PC Version)
  • Implementation of Keyboard/Mouse rebinding possibility (PC Version)

[h2]Bug Fixes[/h2]
Animation
  • Fix of NPC (Non-Playable Character) Animation issues
  • Improvements on Conrad’s shooting and jumping animations
  • Ring Road car behavior is fixed
  • Fix of enemy NPCs interactions with doors
Audio
  • Addition of SFX
Collisions
  • Major collisions resulting into blockers are now fixed
  • Major visual collision path issues were fixed
  • Major collisions issues that could block Conrad and NPCs are fixed
  • Fix of objects missing collisions that could cause unwanted results
Camera
  • Major Camera bugs resulting in unwanted camera point of views during fights are fixed
Controller
  • Fix of Major Controller issues
  • Keyboard/Mouse rebinding is now available
Design
  • Menus, inventory and Mission panels have been improved
  • Improvements on Medkits, Interactive objects and gunshot interactions
  • Fix of major issues linked with Doors and elevators.
  • Balancing of the combat difficulty
Graphics
  • Missing graphic elements have been added
  • Improvements of visual cues and visual effects
  • Stutterings, clippings and other performance drops have been partially fixed
Menu
  • Menu options have been improved
  • Menu bugs have been partially fixed
UI/UX
  • Fix of mission objective issues
  • Improvements on save prompts and display
  • Fix of Holocubes text display issues
  • Fixes on text overlapping issues
  • Medikit, mission panels, flow analyzer and other interactive elements’s bugs have been fixed
Saves
  • Blocking issues linked with saves loading have been fixed
AI
  • NPCs behaviors in rest and combat behaviors have been improved


[h2]In the Next Update:[/h2]
The next update will correct known bugs and bring other beneficial improvements to the user experience, including:
  • Overall graphism optimization and quality
  • New Languages available (Czech, Polish, Chinese, Japanese, ...)
  • Camera Tweaks during save reload
  • Shooting and other attacks improved design
  • Save loads conditional issues
  • Cinematic stutters
  • Collisions polish
  • Minor UI visual bugs
  • Rebinding controllers remaining issue
  • Respawn problem
  • Specific design improvements (Combat, Level Design, etc.)


Thanks to all our players for their support on Flashback 2!

Flashback 2 – Patch Notes

Dear Players,

We've got a new patch available for Flashback 2, here are the details:

General
  • We advise the players to start a new game once the new update is installed if previously blocked by save issues.
  • A majority of dysfunctional manual saves have been deactivated.
  • When Amy needs to follow Conrad, she has a jog animation, and the player doesn't have to stop to wait for her anymore.
  • All Holocubes can be picked up and are available in the inventory.
  • Optimization of graphic quality settings has been done.
  • The player can now observe specific UI in the HUD that indicate when they enter or leave a radioactive zone or a non-weapon zone.


Bug fixes Global topics:
  • Saving and loading fixes
  • Crash fixes
  • UI/UX fixes
  • Collision fixes
  • Enemies and NPCs behavior fixes



Other specific bugs fixes

1. Fix of a single out of memory crash encountered at the end of first visual novel.
2. Mecha Assembly terminal can now be unlocked if a save in Monte Charge is loaded after assembling the Mecha.
3. Fix of an issue where Conrad could remain stuck when using jump function next to his desk in the GBI Academy
4. Proceeding as fast as possible through the analyzer part cannot lead to a blocker anymore.
5. Loading a Manual save does not create multiple saves in the same location anymore.
6. Fix of a blocker due to enemies not spawning after loading AutoSave.
7. Fix of a blocker in the presidents' room when loading save and coming back.
8. Fix of a specific issue where the user cannot control Conrad when loading a save.
9. Fix of a blocker encountered as the Alpha Radiant is unable to walk down the stairs after Conrad is killed and use the Resume functionality.
10. No more blocker due to invincible enemy if loading an autosave.
11. Fix of a blocker when loading a Manual save if it was made before delivering the package to Atlantica.
12. The user will not be spawned out of bounds anymore after deleting a save followed by loading the same one from Pause Menu.
13. Fix of a crash encountered when entering Western District after finishing Energy sector.
14. Player cannot get blocked at second DNA door when skipping previous room in New Tokyo.
15. Fix of an issue where Conrad loses collision while dying on the jumping ledge inside the factory resulting in getting stuck under the map.
16. Loading any save after losing collisions, leads to black screen while in gameplay.
17. Blocker due to enemies disappearing.
18. Fix of a crash on the Ring when traveling from Atlantica to Pacifica.
19. Fix of a crash encountered when entering the room with the two presidents.
20. The user will not encounter a crash anymore while suspending the title when creating a new game during loading screen.
21. Fix of a crash while changing the language after suspending the game.
22. Fix of a blocker appearing when player loads the autosave at the beginning of Amy Lab rescue.
23. Fix of missing text when earning or spending credits.
24. Fix of a blocker appearing when loading a save, with the condition that the save is made after activating the node to the elevator but not calling the elevator down. (New Washington)
25. Holocubes are now rendered after loading any save.
26. Fix an issue where the user may go out of bounds when jumping above some entrances.
27. Alpha Radiant now always aim to attack the player.
28. Fix an issue where player can leave a room, but camera stays stuck when leaving without killing all enemies.
29. Fix an issue where the user could remain stuck when reaching the departure area in Pacifica.
30. Player cannot jump onto zipline after dying anymore.
31. Fix an issue where the game enters a slow mode state in Jungle chapter after opening the pause menu and inventory during loading screen to New Tokyo.
32. Fix an issue where Conrad falls of the rooftop after the menu got opened and closed during animation.
33. Fix a FPS drop below 30fps throughout the Jungle chapter when Conrad is continuously shooting his gun.
34. Fix transparency levels issues present in multiple parts of the game.
35. Fix of a dialogue displayed twice when Helen is contacted by Professor Lynch.
36. Fix of a missing background music and ambient sound after loading a save created in the Atlantica factory.
37. Fix of a visual issue where holocubes text gets cut off if player presses Create button while choices of dialogue are present.
38. Fix of an issue in the Jungle that reset the Audio parameters to 0.
39. Holocubes texts are now displayed after picking them up.
40. No more missing pictures in visual novel in Mandragore.
41. The Spacebar icon is not overlapped anymore when viewing Holocubes.
42. Fix of an issue where a code snippet was displayed on the screen when deleting a save from the save menu.
43. Fix an issue where the first cutscene - when starting a new game – does not show any image.
44. The blur now works in the "Options" and "Inventory" menu.
45. The "Delete" button is not usable anymore without existing saved files.
46. In the Morph Vessel, the door of the middle floor will now open everytime after speaking with professor and killing all enemies at the lab.
47. Fix of an issue where the application may get hard locked during Lazarus fight.


N.B. We are currently planning other updates that will bring additional bugfixes and improvements to the Flashback 2 experience.

🛠️ Upcoming Patches 🛠️

Dear players,

We have been listening and are aware of the community’s feedbacks that point at many improvement possibilities. Microids is committed to improving our game and here are some details about upcoming patches :



Thank you for your patience,

The Dev’ Team / Microids