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  3. 🛠️ Major update now available 🔫

🛠️ Major update now available 🔫

Hello dear players,

[h2]The major update is now available[/h2]

Following the update, we recommend starting a new game to fully enjoy the gameplay improvements and avoid any potential conflict with your previous game save.

[h3]Overview of changes[/h3]
[h4]Gameplay improvements[/h4]
  • Possibility to lock onto enemies
  • Improved melee combat
  • New laser aiming ability
  • Manuel reloading replaced by an overheat system
  • New button dedicated to activating the Supernova

[h4]Controls improvements[/h4]
  • Better control of crouch and run, easier menu navigation
  • After a GAME OVER, the player will now return to the latest save (the previous respawn system is still an option)
  • More intense battles: difficulty adjustments and improvements to boss fights
  • New and improved sound and visual effects
  • Performance optimization
  • Various bug fixes
  • New text languages available: Polish, Czech, Russian, Korean, Simplified Chinese, Traditional Chinese, Arabic




[h3]DETAILS[/h3]
[h4]General updates[/h4]
  • After a GAME OVER, the player is now spawned at the last savepoint instead of instantly respawning in the battle
  • New and better located savepoints
  • Improved aiming: New option to add a laser aim. Aim-assist sensitivity has been adjusted
  • Controls adjustment - Key points:
    • Manual reloading replaced by an overheat system
    • Addition of a manual enemy lock-on button
    • The supernova can now be stored and triggered with a dedicated button
    • Sprint can be activated with a simple press of the Sprint button
    • Crouch is now activated with {[Crouch]} while Conrad is not moving
    • The directional buttons can now be used in menus and inventory
    • Molecular Analyzer is now automatically triggered when necessary
  • Melee attack improvements
  • Overall difficulty balancing - Key points:
    • Fine-tuning of fight difficulty in certain parts of the game. Implementation of a 3-medkits limit. Users cannot save up infinite medkits
  • Boss battle improvements (patterns, visual effects)
  • Cameras and HUD revamp in the final zone
  • Significant improvements to in-game HUD and menus
  • Tutorials update: explanations of new game mechanics, better organization of existing helps, clearer guides
  • Improvements to performance and stability
  • Various bug fixes: Cameras, Menus, Visuals, Collisions…




[h4]Notable fixes in this update[/h4]
  • Fixed mini performance freezes on the Tarmac part of New Washington Returns, after descending the stairs
  • Fixed issue where the Activation & Deactivation of the Flow Analyzer could stop working after the first use of the item
  • Fixed issue in the Mandragore in which the player could leave the playable area and get stuck in the scenery after using the "jump" function in a corner of the hideout
  • Jungle: Fixed an autosave that could be triggered on the zipline, causing Conrad to fall into the void each time this save was loaded
  • Fix of an issue where the Heavy Mod VFX blasted Conrad instead of the enemies
  • Fix of an issue where Conrad could go and fight in an area out of camera range
  • The “Deliver packages” mission doesn’t restart anymore when the player reaches Atlantica after finishing it
  • Fix of an issue where the wrong input was displayed in the Missions panel


🔫 Play Flashback 2 now!

https://store.steampowered.com/app/2008420/Flashback_2/

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