Sector System Beta Update inc Door Gunners
This update adds the following...
1. TOW missile flight characteristics have been updated to make it a little more reliable and prevent it from sometimes overshooting its target.
TOW missiles (including HOT) will now fly a more direct path to their target with less "lofting".
Care still needs to be taken when using these missiles especially when firing at close range as they are not very agile and take time to course correct. The best practise is to always make sure your target is centred in the targeting circle and that you are flying steady and stable before launching.
2. Fixed a bug in the Sidearm which was causing some errors when it was operating outside of the player bubble.
3. The Combat Lynx 3 now has selectable M-60 door gunners. This is a 1st pass at getting them to work and as such they do have difficulty tracking a target when moving and sometimes get fixated on targets they cannot hit.
Gunners will target infantry, utility, APCs, IFVs, AAA and SAMs
If you load door gunners then you probably won't be able to load troops at the moment. I will fix that shortly.
The turret system the gunners use is the same as the Shilka and other turreted vehicles and so isn't really optimised for very mobile platforms. Best usage is to fly slow and steady and let the gunners get a good bead on their target. Sometimes they will still refuse to fire though and this is something I will be looking at over the next day or two.
1. TOW missile flight characteristics have been updated to make it a little more reliable and prevent it from sometimes overshooting its target.
TOW missiles (including HOT) will now fly a more direct path to their target with less "lofting".
Care still needs to be taken when using these missiles especially when firing at close range as they are not very agile and take time to course correct. The best practise is to always make sure your target is centred in the targeting circle and that you are flying steady and stable before launching.
2. Fixed a bug in the Sidearm which was causing some errors when it was operating outside of the player bubble.
3. The Combat Lynx 3 now has selectable M-60 door gunners. This is a 1st pass at getting them to work and as such they do have difficulty tracking a target when moving and sometimes get fixated on targets they cannot hit.
Gunners will target infantry, utility, APCs, IFVs, AAA and SAMs
If you load door gunners then you probably won't be able to load troops at the moment. I will fix that shortly.
The turret system the gunners use is the same as the Shilka and other turreted vehicles and so isn't really optimised for very mobile platforms. Best usage is to fly slow and steady and let the gunners get a good bead on their target. Sometimes they will still refuse to fire though and this is something I will be looking at over the next day or two.