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Sector System Beta Door Gunner Update

This update adds the following...

1. Door gunners are now a bit more responsive & their engagement zone has been slightly tweaked to take into account their gimbal limits and I've corrected the gimbal limts for the left and right side.

2. Lynx door gunners now have a wider gimbal limit allowing them to engage targets roughly 10 degrees off the nose of the helicopter. They can't engage backwards very far due to the stores mountings.

3. Door gunners now correctly aim at individual soldiers rather than just shooting into the middile of the group. Soldiers still seem to be a little too resiliant to gunfire and I may have to adjust their health pool.

4. Fixed a bug that would cause the gunners to sometimes stop shooting but the audio would continue to play.

5. Optimised the turret code so that it uses no resources when not actively engaging a target. This effects every turret in the game e.g. Shilka, tanks, APCs etc

6. Adjusted the 7.62mm round to be less effective against armoured vehicles.

7. AH.7 Lynx can now carry door gunners.

8. All Gazelle helicopters can now carry a single M-60 door gunner on their right hand side.

9. M-60 fire rate adjusted to real world rates (about 10 rounds per second)

10. M-60 now has correct audio sample and it now works in 3D space correctly.

11. Door gunners no longer show up when cycling through your weapon list.

12. Adjusted the atmosphere and sun levels in Libya to be less blown out

13. Fixed a terrain tile in Libya that wasn't showing trees at far distances.