Sector System Beta Update
This update adds the following...
1. Updated the "Ground Effect" system to be more inline with real world values. The amount of total lift has been reduced but the lift envelope now extends further from the ground based on the diameter of the helicopter's rotors.
Using the Lynx with a rotor diameter of 12.8m as an example, this is how ground effect now works...
25% more lift when less than 6.4m off the ground (rotor radius)
falling off to 10% more lift at around 12.8m off the ground (rotor diameter)
falling off to 0% more lift when above 19.2m off the ground (1.5 x rotor diameter)
2. Added a sub-volume control for Small Arms Impact Sounds. This works in tandem with the current "Sound Effects" volume control but allows you to make the small arms sounds louder or quieter within that range.
3. Fixed some missing IR models for buildings.
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I am also currently investigating some of the guided missiles as Hellfire and Spiral missiles seem to sometimes miss when they shouldn't. Spirals seem more effected often impacting short of the intended target while Hellfires seem less accuracte when launched at closer targets just around the point that they switch to "direct attack" mode rather than "top attack".
1. Updated the "Ground Effect" system to be more inline with real world values. The amount of total lift has been reduced but the lift envelope now extends further from the ground based on the diameter of the helicopter's rotors.
Using the Lynx with a rotor diameter of 12.8m as an example, this is how ground effect now works...
25% more lift when less than 6.4m off the ground (rotor radius)
falling off to 10% more lift at around 12.8m off the ground (rotor diameter)
falling off to 0% more lift when above 19.2m off the ground (1.5 x rotor diameter)
2. Added a sub-volume control for Small Arms Impact Sounds. This works in tandem with the current "Sound Effects" volume control but allows you to make the small arms sounds louder or quieter within that range.
3. Fixed some missing IR models for buildings.
------
I am also currently investigating some of the guided missiles as Hellfire and Spiral missiles seem to sometimes miss when they shouldn't. Spirals seem more effected often impacting short of the intended target while Hellfires seem less accuracte when launched at closer targets just around the point that they switch to "direct attack" mode rather than "top attack".