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  3. Sector System Beta Update

Sector System Beta Update

This update adds the following...

1. Fixed a misalignment of the altitude test point which was causing the altitude to read the wrong height sometimes when on the ground. I also think this was the cause of infantry not wanting to get out of the helicopter.

2. Rebalanced some of the audio settings so you may need to adjust your audio profile if things are too loud or quiet.

3. Updated the "bitchin' Betty" system so it is now helicopter independant which is a little more resource friendly.

4. Re-done the "bitchin' Betty" voice seeing as I no longer have the same text-to-speech voices available any more. This allowed my to also reduce the bit rate to make the voice more like a digital voice system found in aircraft. Feedback on whether you think this is better or not welcome as I'm not sure I've got it quite right yet. ːsteamhappyː

5. Fixed the bug that was causing the collective to reset to 50% when exiting out of Alt Hld. It now correctly picks up the current collective value from the autopilot before switching to manual mode. This only effects those using "relative collective control".

6. Improved the "Small Arms Fire" hit effects so that multiple effects don't truncate effects that are already playing. I've also increased the distance that these effects are audiable so that they can be heard more easily when in external views.