1. Helicopter Gunship DEX
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  3. Sector System Beta Update

Sector System Beta Update

This update adds the following...

1. Sidearm can now detect radars that are locked on to your helicopter. This allows you to use your helicopter as "bait" and then quickly engage the threat. It is not 100% guaranteed that the Sidearm will engage the locking radar if other radars are also in range and either pinging you or tracking you.

2. Infantry will now deploy from their vehicles and be assign to the correct side.

3. Added a collider to the Tor's radar dish so you can now more easily lock on to it if it is just visible over a hill.

4. You will now receive radar pings from allied units. This may be a little annoying so feedback on whether this is a good idea or not welcome :)

5. Fixed a bug with the 155mm artillery shell that was allowing it to pass through the terrain and not explode.

6. Fixed a bug with the 155mm artillery shell which would leave the ground illuminated by the explosion flash.

7. Updated the way the identification system works so you will get more detailed information about the targeted vehicle over time. For example using a Shilka...

0% - 15%: GROUND UNIT
15% - 25%: TRACKED UNIT
25% - 49%: AAA
49% - 75%: ENEMY AAA
75% - 99%: ENEMY SHILKA
100%: ENEMY ZSU-23-4 SHILKA

IDing to 100% will also mark the unit for a long period of time. This isn't used in the Scenario Generator but will be used in the Dynamic Campaign as partially identified units will fade over time.

8. Fixed a bug in all units which allowed the firing sound effect of their turret to continue to play if the vehicle was destroyed mid volley.

9. Fixed some gaps between turret colliders and main body colliders