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Sector System Beta Update

[p]This update adds the following...[/p][p][/p]
  1. [p]Sector System Logistics mission. These are the new and upgraded logistics missions which now utilise the Sector System stats to workout where the mission are needed.

    Logistics are currently broken down into the following categories...

    Standard Logistics
    You will be tasked with carrying various cargos ranging from 250Kg to 1,000Kg in weight

    HAZMAT Logistics
    You will be tasked with carrying various cargos ranging from 250Kg to 1,000Kg in weight. The cargo type with either be EXPLOSIVE or FRAGILE. Currently it makes no difference - the cargo cannot be damaged and will not explode, yet!

    Heavy Logistics
    You will be tasked with carrying various cargos ranging from 1,250Kg to 2,000Kg in weight. These are designed to be used with heavy cargo helicopters (such as the upcoming Chinook) but can still be completed by smaller helicopters making multiple delivery runs.

    Heavy HAZMAT Logistics
    You will be tasked with carrying various cargos ranging from 1,250Kg to 2,000Kg in weight. Again, designed for larger helicopters and with a similar setup as the smaller HAZMAT missions with either EXPLOSIVE or FRAGILE cargo.

    Flying these missions is much simpler than the original cargo missions. You no longer need to load cargo at the start of the mission. Instead you will need to collect the cargo from the designated supply depot by landing on its helipad and then opening your cargo doors (if you have door gunners then simply attempting to open the doors will trigger the cargo loading process).

    Once the cargo is loaded you will need to transport it to the second supply depot. Again, opening the cargo doors will start the unload process and you will see the cargo get placed next to your helicopter - the cargo will disappear after a short delay.

    Repeat this process until the correct amount has been delivered.

    Wingmen are also fully compatible with these missions :)[/p]
  2. [p]Sector System Logistics missions now give score based on how much cargo has been delivered. e.g. delivering 250Kg will award 250 mission points. You will then receive a bonus amount for delivering all the cargo. This is to offset the fact that you probably won't be getting points from destroying enemy units.[/p]
  3. [p]Destroying Allied or Neutral units/buildings no longer awards a negative score. Instead they just give 0pts. This is a work around for when sometimes enemy bases overlap allied/neutral bases which is an issue caused by the old missions not working with the Sector System.[/p]
  4. [p]UAV Hellfire missiles have been updated to no longer perform a lob attack which was causing them to lose track and go ballistic especially on the Norway map where the UAV is flying higher to avoid terrain. Now they take a flight path similar to the Maverick with a slight loft attack profile.[/p]
  5. [p]You can now specify both your Primary and Secondary targets giving you more control over the composition of a mission. [/p]
  6. [p]TrackIR option has now been updated to "Enable TrackIR, OpenTrack & Tobii Eye Tracker (via OpenTrack)" to make it clear that this option supports multiple devices.[/p]
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