1. Helicopter Gunship DEX
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  3. Sector System Sling Load Update

Sector System Sling Load Update

[p]This update adds the following...[/p]
  1. [p]Upgraded all helicopters that can sling load cargo as follows...[/p]
    • [p]Lynx All Versions - max sling load 1,500Kg via 4 point harness[/p]
    • [p]Hind All Versions - max sling load 2,500Kg via 3 point harness[/p]
    • [p]Gazelle All Versions - max sling load 750Kg via single point harness[/p]
    • [p]Kiowa - max load 500Kg via single point harness[/p][p]In all cases, the max sling load relates to the maximum weight of cargo that the airframe can handle and can never be exceeded. The actual amount you can lift off the ground will depend on the exact load out of the helicopter.[/p]
  2. [p]Sector System Logistics missions are now sling load cargo compatible and now spawn various cargo units near the collection point in the following weights...[/p]
    • [p]500Kg[/p]
    • [p]750Kg[/p]
    • [p]1,000Kg[/p]
    • [p]1,500Kg[/p]
    • [p]2,000Kg[/p]
    • [p]2,500Kg[/p]
    [p]Simply fly over the required cargo unit at about 10m altitude and attach the cargo sling. When a cargo unit has been moved at least 15m then a new cargo unit will be spawned in ready to be picked up allowing you to complete large missions with small cargo units via multiple trips. [/p][p]It is possible to collect internal cargo and external cargo to complete a mission in any combination.[/p][p]To deliver sling loaded cargo simply place the cargo unit on the designated helipad close to the centre and disconnect the sling load. The cargo unit will be removed after 5 seconds if it is in the right place and the mission will update. Cargo units are single use so if you drop a 500Kg unit and the mission only needs 250Kg to complete then the excess amount is lost.[/p][p]A.I. pilots are not able to sling load cargo at the moment.[/p]
  3. [p]Updated all sling load cargo units to have suitable drag coefficients.[/p]
  4. [p]You can now bind buttons for "Toggle Sling Load", "Attach Sling Load" & "Detach Sling Load"[/p]
  5. [p]Fixed an incorrect "flatten area size" which was set far too large for a small installation.[/p]
  6. [p]Added in a small delay before collisions are processed for bullets and missiles which should prevent any accidental shooting of yourself ːsteammockingː[/p]
  7. [p]Removed the test sling load cargo from the helibases.[/p]
  8. [p]Fixed some terrain tiles that had the flattened areas baked into them.[/p][p][/p]