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  3. Sector System Chinook Beta Update

Sector System Chinook Beta Update

[p]This update adds in the Chinook as a fully flyable aircraft. This is a beta as there are still a number of things that I need to tidy up etc.[/p]
  1. [p]Flyable Chinook! The Chinook can be used in any mission that requires delivering cargo or troops. Currently it can be fitted with M60 door and tail gunners.[/p][p]The Chinook is sling load compatible and the A.I. can fly it although currently they cannot pick anything up via sling load.[/p]
  2. [p]Updated the Chinook A.I. so that it will fly in formation more accurately and won't lag behind or go too high. I'll be able to apply this to all helicopters once I'm sure it's all working correctly.[/p]
  3. [p]The Maverick missile is now useable by the A.I. and will no longer say it is unsuitable in the load out screen.[/p]
  4. [p]Fixed the "Time of Day" system so that the time is displayed correctly and any time compression is applied correctly.[/p]
  5. [p]Fixed a bug which would cause the secondary mission briefing to not be displayed if you tried to fly a mission involving 2 troop transport missions.[/p]
  6. [p]Hard point loadout position indicator is now shown correctly when loading a saved custom loadout.[/p]
  7. [p]Increased the margin or error allowed when landing on helipads to collect or deliver cargo. It was a little unforgiving ːsteamhappyː[/p]
  8. [p]Added a new music track "Heavy 8" for all those cargo pilots out there![/p]
[p]Known bugs[/p][p]Sometimes it might be impossible to collect or deliver cargo if a 2nd installation is really close to your destination installation. I'm working on a fix, but be aware that you might not be able to complete the cargo missions at the moment if this happens.[/p]