Sector System Beta Update
[p]This update adds the following...[/p]
- [p]Separated Deployment Points & Enemy Force Strength into two separate options when generating a Random Scenario.[/p][p]Enemy Force Strength only effects front line and specific target defences. Sectors are still populated according to their Supply Level so you'll still need to see where strong holds are and avoid those areas if possible but running a low Enemy Force Strength should open up a lot more room to manoeuvre.[/p][p]Mission score is still currently based on the Enemy Force Strength selected so the lower this value is the lower the reward for completing a mission. This is actually not really fair and should actually reflect the difference between the Enemy Force Strength and Deployment Points selected. I'll update that shortly.[/p]
- [p]Updated the Apache's rotor brake force so that it slows down a bit more realistically.[/p]
- [p]Hopefully fixed the bugs causing cargo to not register as delivered correctly.[/p]
- [p]Sling loaded cargo deliveries are now logged in the mission log correctly and you will be awarded the correct score.[/p]
- [p]Updated all theatres so the BLUFOR no longer uses the Strela or TOR. Instead it will use the Roland 2[/p]
- [p]Fixed a bug that would cause errors when opening up the mission map mid-mission.[/p]