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Sector System Beta Update

[p]This update adds the following...[/p][p][/p]
  1. [p]Mission Code / Random Seed value should now produce the same mission across any machine. I still think there are some minor variations happening but nothing that will really effect the mission playing out.[/p]
  2. [p]Wingmen will now use their turreted canon when within 1500m of a target[/p]
  3. [p]Wingmen should now work a lot better when switched to "Fire At Will", "CAS" & "SEAD" modes.[/p]
  4. [p]Infantry should no longer get stuck in a walking animation if they engage in combat as they exit a vehicle. They should now crouch.[/p]
  5. [p]Infantry animation system optimised so that infantry only animate when visible on screen[/p]
  6. [p]Burning smoke columns now only last for 3 minutes before ending. Over the course of a mission where you might destroy a lot of vehicles I think these particle effects were building up. Destroyed vehicles will still have a burning effect so you'll still know which ones are dead.

    Eventually I'll add in some low-poly wreckage models and then I can remove the entire vehicle and all particle effects.[/p]
  7. [p]Optimised a couple of the bullet impact particle effects.[/p]
  8. [p]Kiowa cockpit positions have been adjusted.[/p]