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Screenshots of the new terrain "clutter" system

Here's some quick screen shots of the new ground clutter system which adds stones/rocks, grass and small bushes to the Libyan desert area.

Overhead is minimal as it is using very fast GPU instancing. ːsteamhappyː



As you can see these particular details are designed to be visible during low level flight to give a sense of speed and help hide those blurry textures (although these are now mostly gone since I added a couple of detail textures to the terrain).

Higher up they fade out to help keep performance



But down low is where all the fun is...





Finally, once I implement a "Hide HUD" function, you'll be able to take screen shots like this one...



ːsteamhappyːːsteamhappyːːsteamhappyː