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Helicopter Gunship DEX News

Player Bubble Beta Update

This update adds the following...

1. Fixed various spelling mistakes

2. Fixed BRDM's radar icon which was misaligned and would cause it to move

3. T-62M will now burn correctly after being destroyed

4. Lynx 3's cargo selection buttons now work correctly on the weapon load out screen

5. You will now get points for destroying mission specific targets including any extra mission targets that you destroy.

6. UAV Mission Support can now be shot down properly and it will be marked as destroyed on your Mission Support MFD page.

7. You no longer get awarded points when the UAV is shot down.

Player Bubble Beta Update

This update adds the following...

1. DAGR's are now reported correctly as "HYDRA HE DAGR" in the mission debriefing screen.

2. Updated the smoke effects so that they blend with fog into the distance.

3. Updated some of the targeting pod zoom levels for the helicopters. The Kiowa now has the best zoom while the Hind is pretty poor with only 3.3x and 10x zooms available.

4. Updated the TSD MFD camera so that it runs at exactly have your main frame rate. This should fix any issues with major slow downs occuring when viewing the TSD.

5. Updated the video resolution drop down so that it only displays distinctly different resolutions.

6. Updated the "Full Screen" tick box to a drop down so that now you can select between "Exclusive Full Screen", "Windowed Full Screen" & "Windowed" modes.

7. Updated the game so that it is nVidia DSR compatible. You will need to select "Exclusive Full Screen" mode for the DSR resolutions to work otherwise the maximum resolution will be limited by your desktop resolution.

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I think these are the last of the updates that I wanted to get implemented. I will then be pushing this update out to the main branch next week unless something major crops up. ːsteamhappyː

Player Bubble Beta Update

This update adds the following...

1. Fixed the smoke and fire effects on vehicles so that they are restored when going in and out of the player bubble. This should fix any instances where you come across a vehicle that is destroyed but not burning.

2. Added "I Beam" targeting system for the Hydra rockets. This system is currently available to all helicopters that can carry the M261 rocket pod. However, it will be limited to just the Apache and Viper helicopters in the future as it requires an articulated hardpoint and so might look a little odd on the Lynx etc.

This I-Beam system is a simplified version of the Apache's targeting system. It works in a similar fashion but not quite the same.

The I-Beam system has two modes, Constantly Calculated Impact Point (CCIP) and Automatic Vertical Aiming.

CCIP mode is used when there is no target locked. In this mode the small horizontal line on the I-Beam shows the impact point of your rockets and can be used as a normal targeting sight.


When a target is locked, either with the targeting pod or TSD, the I-Beam system will be able to calculate the vertical firing angle required for the rocket pods automatically.

It is important to note that when in this mode the moving horizontal line on the I-Beam shows the current gimbal angle of the pod in relation to the helicopter NOT the impact point. The maximum gimbal angle is the top of the I-Beam and the minimum angle is the bottom of the I-Beam


If the vertical angle required exceeds the gimbal limits of the pod you will get a broken I-Beam.


To hit your target make sure the I-Beam is aligned horizontally with your target. Generally the I-Beam should pass through the centre of your targeting box indicating that you are correctly aligned horizontally.

You do not need to align vertically unless you have a broken I-Beam indicator.

Player Bubble Hotfix

A quick hotfix which hopefully fixes any missing vehicles!

Player Bubble Beta Update

This update adds the following...

1. Added in the "HERO" version of the M261 Rocket Pod. This includes both the standard and APKWS versions. Tomorrow I shall be working on the "I-Beam" aiming system for the M261 ːsteamhappyː

2. Optimised the 3D models for standard and APKWS models so that they use less polygons when stored in the launcher.

3. Fixed a bug in the rotor wash effect which would sometimes leave particles visible on the ground after the helicopter has taken off.

4. Optimised the start up routine for the rotor wash system.

5. Double checked the player bubble system and as far as I can see it is now working correctly on all terrains. If you do notice a missing vehicle then please let me know - a screen shot is also always useful. ːsteamsunnyː

6. Modified the terrain's physics material type to see if that helps remove the final bit of bounciness from the helicopter skids. Some rocking/bounce is to be expected (as they do in real life) but it shouldn't be excessive and should dissipate fairly quickly and certainly shouldn't cause the helicopter to "boogie" on the spot! ːsteamlaughcryː