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Helicopter Gunship DEX News

Infantry Beta Hotfix

Quick update to fix a couple of issues...

1. Autopilot options won't get mixed up

2. Harrier MFDs should now be visible again.

Infantry Beta Update

This update adds the following....

1. Added an option in the Control Settings menu to disable the Collective from adjusting the target altitude of the Altitude Hold Autopilot. By default this is enabled for Joypads, but for HOTAS users with proper throttle control this option makes less sense as you have to centre the throttle which is hard to gauge.

Instead, users with throttle controls should disable this function and then bind buttons to the new options in the Control Bindings screen called "Altitude Hold Up" & "Altitude Hold Down" in the "Flight Controls" section. Pressing these buttons will increment the target altitude by 0.5m giving much better control.

2. Disabling Altitude Hold Autopilot while using relative collective controls will automatically set the collective to the same value being used by the autopilot rather than setting it to 50%.

3. Player.log files have been re-instated. I think I've fixed the log spam being generated when the game is paused or slowed down. This should, hopefully, fix the crashes when the game is paused for extended periods of time.

4. Brimstone missiles are now available on the Harrier (replacing the Hellfires), Combat Lynx, SA-349 Gazelle and both AH-64D platforms.

They are fitted in racks of 3 and work in a similar way to the Radar Hellfire except they do not require the Longbow radar system to work. Instead they take telemetry from the TSD display and then use their built in radar seeker to hit the target.

You target the missiles in the same way as the Radar Hellfire - e.g. select the target using the TSD rather than the targeting pod. Alternatively you can use "Next Target"/"Previous Target" buttons to rapidly cycle targets. Missiles are "fire and forget" so no need to maintain lock once the missile is away.

Maximum range is 12km which is currently the same as the Radar Hellfire. However, the Radar Hellfire's range will be reduced to 8km shortly as it is in real life.

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Another small update to fix a couple of bugs....

1. Mi-24VP can now load cargo

2. Radar sweep now sweeps when the Radar is on!

3. Wingman TSD icons should always be visible and at the correct position.

Infantry Beta Update

Quick update to fix a couple of bugs...

1. Prevented controls from being used before the mission starts. This will prevent flight controls or wingman controls from being triggered while loading weapons etc!

2. Switching the HUD off now no longer stops the cockpit MFDs from working.

3, Toggling the HUD no longer resets current waypoint.

4. Tweaked some settings in the wingman A.I. to help them navigate uneven terrain better.

5. Fixed a missing texture on the Gazelle's left co-pilot door.

Infantry Beta Update

This update includes the following...

1. Changed throttle axis range so hopefully you should find throttles now go from 0 - 100% on the collective correctly.

You may need to adjust the calibration of your throttle axis so it looks like this....



The important part is the "Zero" setting. This should be centred as shown. You should find that moving your throttle moves the blue arrow & white arrow fully left & right.

BTW the blue arrow shows the input from your device while the white arrow shows what is being sent to the game just in case you ever wondered ːsteamhappyː.

2. All TSD icons have been updated to vector icons which makes them a little easier to read when there are a number of units grouped together. Icon symbology is unchanged and remains as follows...

  • H symbol - Tracked Vehicle
  • Circle symbol - Wheeled Vehicle
  • Square symbol - Building Vehicle
  • Hourglass symbol - Helicopter


3. Icons now only show know unit locations. It doesn't show Line of Sight at the moment as it wasn't working correctly. I'll re-instate that shortly once it is working properly!

4. Bullets now have a chance to ricochet! Ricochets are still counted as full hits so are purely cosmetic. Ricocheted bullets do no further damage.

5. Missile Cam! There is now a basic missile cam in game bounce to "F4" by default. Press the "Prime Missile Camera" to prime the camera then next missile, rocket or bomb that you launch will be tracked by your camera. You can rotate the view around the missile while it flies.

The HUD currently stays on screen so you can also watch the missile on your Targeting Pod and also maintain some kind of control of your aircraft.

Pressing "Prime Missile Camera" when the camera is primed will un-prime it. Pressing "Prime Missile Camera" while tracking the missile will return you back to your previous view.

6. Slow Motion! You can now reduce the speed of the game to 1/16th speed! Camera rotation controls remain constant. However, button presses sometimes won't be seen correctly.

7. Player.log files have been disabled for the moment as there was a lot of log spam being produced by the GPU Instancing system when pausing the game and/or slowing the game down. Not sure why but seems to be a Unity issue that I can't fix. It doesn't cause any other issues apart from making huge log files!

Disabling the log file system may give a small performance boost anyway so I'll leave it turned off until I need it.

8. HUD now utilises FXAA to smooth out some of the vector shapes.

9. TOW missile now "snakes" while flying to its target again.

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This should be the final update before pushing all the updates and fixes out to the default branch.