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Helicopter Gunship DEX News

Sector System Beta Update

This update adds the following...

1. All Lynx helicopters can now equip M2 .50 Cal Door Gunners. These guns have the ability to engage both APC & IFV vehicles effectively They have a range of 1,250m and a gimbal limit of 75 degrees to the front and rear giving them the widest attack angles of all the door gunners.

Their main draw back is cost, ammo levels and weight.

Question: Should the Gazelle get a .50 cal door gunner too?

2. All door gunners can now engage MANPAD carrying infantry teams correctly and will prioritise them over standard infantry teams.

3. Updated the shell casing model to use a better model. I have also scaled the casings to be the correct size which means you may not see 7.62mm casings very easily.

4. Wingmen can now unload cargo correctly when fitted with door gunners.

5. You can now unload cargo when using door gunners by pressing the "Toggle Cargo Doors" button.

Sector System Beta Update

This update adds the following...

1. Fixed a major bug in the rotor disc lift calculations. Thanks to Sgt Habu for spotting it and reporting it together with a video to show what was happening.

2. Infantry now have a 25% chance to carry MANPADS again ːsteamhappyː

3. Infantry can now fire their small arms at you if you get too close. This is just a visual effect at the moment but will eventaully do damage to unarmoured components/helicopters.

4. Infantry can now engage and kill enemy infantry teams. This makes clearing the landing zone of the IED mission extremely important.

Sector System Beta Update

This update adds the following....

1. Infantry can now load & unload from helicopters fitted with door gunners

2. Fragmentation damage calculations have been corrected making all weapons more effective against troops. More noticeable on canon rounds such as the 30mm HEDP which can take out multiple infantry in one go!

3. Corrected a mislabelled hardpoint for the AH-56D Cheyenne

4. Door Gunners are now saved into Custom Loadouts correctly.

Sector System Beta Update

This update adds the following...

1. Wingmen will no longer continuously repeat that they are out of targets.

2. You now score 5pts for killing an infantry team. All members of the infantry team must be dead for it to count and whoever kills the last soldier will be credited with the kill.

3. Increased the size of the targeting pod indicator on the HUD

4. Added the targeting pod range data to the HUD. It is displayed to the right of the targeting pod gimbal indicator at the bottom of the HUD which is where it is displayed on an Apache HUD.

The range is displayed in Km or Miles depending on you preferences.

5. Added a flashing "Cross Through" to the targeting pod indicator when a target is outside the currently selected weapon's range. Feedback welcome on whether this is too much clutter. The other option is to change the solid box to a dashed line box.

6. Increased the size of the "- WPN RANGE -" alert on the targeting pod displayed when a target is outside the currently selected weapon's range. It was tiny before!

Sector System Beta Door Gunner Update

This update adds the following...

1. All versions of the Lynx can now be loaded with an M134 Door Gunner on the left and right side.

2. All versions of the Gazelle can now be loaded with an M134 Door Gunner on the right hand side only.

3. Door Gunners now cost Deployment Points - 5dp for M-60 & 10dp for M134

4. M-60 and M134 will no longer try to target IFV vehicles as they are totally ineffective against them but they will engage AAA and SAM targets if they are in range in a last ditch effort to take them out - although if you're that close then you're probably dead anyway ːsteamdeadpanː

5. Door Gunners will now target the nearest infantry team member which means they should be able to engage troops in buildings more effectively.

6. M-60 and M134 now eject 7.62mm casings instead of 12.7mm casings.

7. Adjusted the Angle of Attack drag force for the Lynx as it was far too low. This means the Lynx should now "brake" correctly and lose airspeed faster.

8. Adjusted the Angle of Attack lift force for the Gazelle which was incorrect. This should make altitude control in the Gazelle easier when slowing down.