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Helicopter Gunship DEX News

Infantry beta update

Couple of important fixes...

1. Modified the deadzone so it will respect the settings for each axis correctly.

2. Targeting Pod update rate is now variable again. There are 4 options to how often the targeting pod will update...

  • Every Frame. Updates the target pod's camera every frame so that is runs at the same fps as your main screen. e.g. If you're getting 60 fps in game the targeting pod will run at 60fps.

  • 1/2 Frame Rate. Updates the target pod's camera every other frame so that is runs at exactly half the fps of your main screen. e.g. If you're getting 60 fps in game the targeting pod will run at 30fps.

  • 1/3 Frame Rate. Updates the target pod's camera every 3 frames so that is runs at exactly one third the fps of your main screen. e.g. If you're getting 60 fps in game the targeting pod will run at 20fps.

  • 1/4 Frame Rate. Updates the target pod's camera every 4 frames so that is runs at exactly one quarter the fps of your main screen. e.g. If you're getting 60 fps in game the targeting pod will run at 15fps.


I can't make the targeting pod run any slower that 1/4 of the games' frame rate otherwise I run up against some limitations of the GPU instancing system which is what was causing the player.log spam previously when pausing the game or when using a low targeting pod update rate together with high game fps.

This update will be pushed to the live branch pretty quickly as these are quite important fixes.

MK-20 Rockeye Bomblets!

The MK-20 Rockeye's bomblets are now complete so I should be able to add in this weapon system shortly.

It'll be an interesting one to do seeing as I'll have to work out a method of simulating 247 bomblets being dispersed from the canister and then all impacting the ground and targets without slowing the game down too much (or at all in the best case scenario).

I'm also slightly sad that the model looks so good yet will very rarely be seen so make sure you use the missile cam frequently to make it all worth while ːsteamhappyː





Infantry Beta Update

This update adds the following...

1. Infantry now have proper 3D models and animations. The 3D models are just place holders at the moment. I will be sourcing better models next week together with weapon models so expect some infantry groups to be packing MANPADS ːsteammockingː

2. Infantry now disembark their vehicles in a more realistic manner rather than just "teleporting" in!

3. Fixed "Slew T.Pod Down" & "Slew T.Pod Up" controls which were labelled incorrectly.

4. Waypoint distance will now show in miles when the distance units are set to Yards / Miles in the Game Settings menu.

5. Tracked down a bug where the player.log would be spammed with errors when pausing the game. It turns out this is related to the Targeting Pods refresh rate. As a quick fix I've set the targeting pod to "Real Time" no matter what setting you choose in the Video Settings menu. I will investigate further to see if I can find the root cause.

6. AH-64A '81 has new interior and exterior engine sounds.

7. Fixed a bug with the crashed Reaper drone which would sometimes causes errors as it didn't have a VTR (Visual, Thermal, Radar) profile. I've also set it as a "Neutral" unit to prevent nearby REDFOR units trying to shoot it!

8. Tweaked the Apache's autopilot so it will stabilise lateral movement faster.

AGM-65 Maverick

New AGM-65 model is now complete and it is quite possibly the most gorgeous Maverick model I've ever seen (although I am slightly bias!!)

This beauty will be coming to the Harrier and the Apache in both anti-tank (D/F) and bunker buster (E) versions.







Mk-20 Rockeye II Cluster Bomb

New Mk-20 Rockeye II cluster bomb model now complete.

This weapon system will be available mountable on the flyable Harrier but will also form the armaments of a number of other fixed wing aircaft which will be available as A.I. support options initally (e.g A-10, F-16 etc) and then as flyable DLC at a later date ːsteamhappyː