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PTR Update 7 January 2026

7 January 2025 PTR Update
[h2]Patch Notes[/h2][h3]Generic[/h3]
  • [p]Destructible Sharp Rocks set to 5HP from 10HP.[/p]
  • [p]Increased max zoom for the observer camera (Needs some shadow adjustments still, as they can clip out at max observer zoom currently)[/p]
  • [p]Alert minimap target size increased.[/p]
  • [p]Lighting on all TOD setups has been slightly brightened during day and night to help clarity a bit.[/p]
  • [p]Skirmish Commanders can now be selected as the faction for AI players in Custom game lobbies. This is the beginning of us enabling players to skirmish vs Vokurka and Major Galt with their friends. Please try this out and report any issues you discover! (This change requires custom maps to be rebuilt.)[/p]
[h3]Celestial[/h3]
  • [p]Archangel[/p]
    • [p]Reprieve is now transient[/p]
  • [p]Arcship[/p]
    • [p]Build cooldown for Collection Array reverted to 60s from 180s[/p]
  • [p]Navi[/p]
    • [p]Sovereign's Decree projectile now impacts on the target instead of the first target reached.[/p]
[h3]AI[/h3]
  • [p]Fixes to allow AI commanders to use the following abilities: Phase Shift, Sonar Disruption, and Trample[/p]

PTR Update 2026-01-01

[h2]PTR Update 2026-01-01
[/h2][p]Testing a bug fix for the in-game editor to fix unlocked player slots.

This should allow mapmakers to create maps with dynamic team switching. The goal is that a single map can be authored and played as a 2v2, FFA, etc. and players can swap teams and places in the lobby based on how many players there are. [/p][p][/p][p]Happy New Year![/p]

PTR Update 2025-12-30

[h2]PTR Update 2025-12-30 (Build 107172)[/h2][p][/p]
  • [p]Added a secondary attack animation and FX when Carnivex swipes its AOE attack.[/p]
  • [p]Animation support for Atlas turret animation to fire on the move. Needs a few design changes to be implemented before it will work.[/p]
  • [p]Added a few Maps: Lava Labs (2v2), Gaia's Grove (2v2), Temple of the Lost Gate (FFA).[/p]
  • [p]Brought back the original Boneyard Stormgate (1v1) map back into the custom games list.[/p]
  • [p]Incremental updates to a handful of other maps.[/p][p][/p]
  • [p]Fixed an issue where system message would not appear in chat, such as a player leaving the game.[/p]

PTR Update 2025-12-28

  • [p]Fixed an editor crash when right clicking some things in the triggers window (We hope)[/p]
  • [p]Added an observer chat channel[/p]
  • [p]Fixed an issue where the incorrect player name could appear in chat.[/p]
  • [p]Fixed some Templar Wall doodads that were flickering in Shroud.[/p]
  • [p]Unified concealment grass material properties, there were some inconsistencies.[/p]
  • [p]Returned destructible trees to be more uniform in size.[/p]
[p][/p][h3]Balance updates:

Celestial
[/h3]
  • [p]Gracelight Node / Energizer Node/ Juduicator Node[/p]
    • [p]Node cost increased to 150 luminite from 100 luminite.[/p]
    • [p]Node power provided increased to 15 power from 10 power.[/p]
    • [p]Node refund with Matter Reallocation increased to 100 luminite from 50 luminite.[/p]
  • [p]Morph Core[/p]
    • [p]Node cost from Morph Core increased to 100 luminite from 50 luminite.[/p]
  • [p]Carnivex[/p]
    • [p]Weapon swipe changed from a Search Quad to a Search Cone.[/p]
  • [p]Navi[/p]
    • [p]Sovereigns decree:[/p]
      • [p]Energy cost decreased to 40 from 50[/p]
      • [p]Range increased by 2 to 14 from 12[/p]
      • [p]Range slop remains at 4.[/p]
      • [p]Channel windup duration decreased to 2s from 3s.[/p]
    • [p]Vision radius increased by 2 to 15 from 13.[/p]
  • [p]Nodes [/p]
    • [p]All nodes cost increased to 150 luminite. (Previously 100)[/p]
    • [p]All nodes provide 15 power. (Previously 10)[/p]
    • [p]Matter Reallocation for all nodes provides a refund of 100 luminite (previously 50)[/p]
    [p] Morph Core [/p]
    • [p]All nodes now cost 100 luminite. (Previously 50)[/p]
    [p] Navi [/p]
    • [p]"vision_radius": 15.0. (Previously 13) \[For context, hurricane has vision radius of 15][/p]
    [p] Sovereigns decree [/p]
    • [p]"energy": 40.0. (Previously 50)[/p]
    • [p]"range_maximum": 14.0. (Previously 12)[/p]
    • [p]"range_slop": 4.0[/p]
    • [p]"duration": 2.0. (Previously 3)[/p]

PTR 4.2.3 Balance Update

4.2.3 Patch Notes

General
  • [p]Fixed some tooltips to properly match ability effects.[/p]
  • [p]Destructible Light trees now properly block larger units from pathing through them.[/p]
  • [p]Destructible Light tree pathing movement considerably improved to feel more smooth.[/p]
    • [p]Take note of the angle in which you move through light tree forests for optimal speed![/p]
  • [p]Feyren no longer boosts the target with an additional x1.5 healing received.[/p]
[h2]Vanguard[/h2][h3]Hurricane[/h3]
  • [p]Upgrade research time increased to 120s from 60s[/p]
[h2]Celestial[/h2][h3]Argent[/h3]
  • [p]Tier 3 range upgrade reverted to +2 from +3[/p]
[h3]Carnivex[/h3]
  • [p]HP increased to 400HP from 350HP[/p]
  • [p]Prowl Upgrade removed[/p]
  • [p]Shikari Venom ability removed[/p]
  • [p]Sapping Pounce ability reworked into Pounce trait[/p]
  • [p]Pounce: new trait added[/p]
    • [p]After 3 seconds being out of combat, this unit will pounce on its next attack.[/p]
      • [p]This out of combat delay functions like Kri Roll Out.[/p]
    • [p]On impact, the Pounce applies a 20% slow for 3 seconds.[/p]
  • [p]Swipe: new trait added[/p]
    • [p]On every third attack, the Carnivex cleaves units in front of it with the same damage.[/p]
  • [p]Vitals Leech: new trait added[/p]
    • [p]The Carnivex heals for 50% of all damage dealt.[/p]
[h3]Navi[/h3]
  • [p]Abilities Reworked[/p]
    • [p]Radiant Mantle: updated[/p]
      • [p]Teleport on fatal damage upgrade removed.[/p]
      • [p]Reduce damage dealt to a target allied unit by 50% for 10 seconds.[/p]
    • [p]Sovereign's Decree: new ability[/p]
      • [p]Now unlocked with Navi Adept Training[/p]
      • [p]Lock onto an enemy air unit, revealing it. After 3 seconds, deal 300 damage if the target remains in range.[/p]
    • [p]Hallowed Ground: reworked[/p]
      • [p]Now unlocked with Navi Master Training[/p]
      • [p]Channel to bless the ground beneath the Navi (radius 4). While channeling, any allied ground unit inside this radius cannot go below 1 hp.[/p]
  • [p]Upgrades:[/p]
    • [p]Research Navi Adept Training (Ascension Matrix, Requires Arcfortress, build time 60 sec, 100/100)[/p]
      • [p]Unlocks Sovereign’s Decree[/p]
      • [p]Energy regen increased by 0.25[/p]
    • [p]Research Navi Master Training (Ascension Matrix, Requires Research Sovereign’s Decree, build time 60 sec, 100/100)[/p]
      • [p]Unlocks Hallowed Ground[/p]
      • [p]Energy regen increased by 0.25[/p]
[h3]Archangel:[/h3]
  • [p]Avatar upgrade research time increased to 120s from 60s[/p]
  • [p]Censure removed[/p]
  • [p]Aether Slash removed[/p]
  • [p]Skybreak (Angelic Ascent + damage) reverted to Angelic Ascent (all Archangels can fly together with no energy cost)[/p]
  • [p]Angelic Descent added back to Archangel (all Archangels can land together with no energy cost)[/p]
  • [p]Meteor Strike remains the same.[/p]
  • [p]Avatar is now a button with an Autocast feature[/p]
    • [p]When autocast is active, Avatar is triggered on melee attack or on impact of Meteor strike[/p]
  • [p]Reprieve:[/p]
    • [p]Unlocked alongside the Avatar upgrade.[/p]
    • [p]Stun and armor buff removed[/p]
    • [p]Heals 30% over 5 seconds[/p]
    • [p]Cleanses all harmful buffs.[/p]
    • [p]If Avatar is active, disable it.[/p]
    • [p]Cooldown 20 seconds[/p]
  • [p]New trait: Arbiter's Respite[/p]
    • [p]If the Archangel has been out of combat for 5 seconds and Avatar is not active, gain 2 energy regeneration per second.[/p]
[h2]Infernal[/h2][h3]Iron Vault, Conclave, Twilight Spire[/h3]
  • [p]Production charge times increased to 30s from 25s[/p]
  • [p]Production building time decreased from 40s to 32s (5 seconds faster on shroud).[/p]
[h3]Shrine:[/h3]
  • [p]Cost increased from 300 to 350[/p]
[h3]Dominari[/h3]
  • [p]Pandemonium energy cost set to 40[/p]
[h3]Spriggan[/h3]
  • [p]Reverted to be close to Spriggan from Patch 0.3:[/p]
    • [p]Now spawns a single Spriggan instead of a pair of Spriggans[/p]
    • [p]Damage per projectile reduced to 3 (+3 vs Heavy) from 8 (+3 vs Heavy)[/p]
    • [p]Spriggans attack with 3 projectiles per attack[/p]
    • [p]Supply cost incrased to 3 from 1[/p]
    • [p]Health increased to 160HP from 80HP[/p]
    • [p]Binding Saliva reduces attack speed, movement speed, and production speed by 2%.[/p]
    • [p]Vengeful Expectoration upgraded removed[/p]
    • [p]Salivary Overflow upgrade reverted (increase max stacks from 15 (30% slow) to 30 (60% slow))[/p]
[h3]Shadowflyer[/h3]
  • [p]Dive Bomb now correctly affects melee and resilient units.[/p]
[p][/p][h2]Misc[/h2]
  • [p]Added \[FFA] and \[Test] map tags for custom games list sorting.[/p]
  • [p]Revert accidental commit that glitched out terrain a bit.[/p]
  • [p]Another attempt to fix scroll the locking bug. Help us test this.[/p]
  • [p]Map updates to Divided Oasis, Blackspire Station, UnitTester, Sector 9, Frostline.[/p]