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  3. Xelos Aki fix + Yor City Fix + Final Area polish + Countless bugs fixed

Xelos Aki fix + Yor City Fix + Final Area polish + Countless bugs fixed

Hey guys! Great news, I pushed well over 10 updates over the past 2-3 days, but I didn't wanna do any announcements until I had more time for me (and some select people) to test it... All of the major things have been fixed, including countless minor things.

I will now be focusing all of my time working on some of the minor bugs that have been on my to do list while going through and fixing the Japanese localization system in all it's (un)greatness :)

Likely I'll be updating several more times tonight before I sleep (despite it already being past 3:30am in Japan and my eyes starting to feel the sting D:) but I think this version is pretty solid !!!!

See also the bottom for some extra goodies I decided to add into the game which will be coming this and next week :D

Thanks again everyone so much for the patience while I've done my best to tackle all these bugs and other issues all by myself, it's been a great journey chatting with everyone and see everyone's reactions to my game !!

if you find any bugs not mentioned in this list please let me know in the discord, cheers :)
https://discord.com/invite/4YUaYNvVHD

Major fixes :
FIXED - Aki cutscene in Xelos city has been patched
FIXED - Some shenanigans that only occurred in double battles (still not perfect but 10x more playable than before)
FIXED - Some sounds playing at louder volumes during cutscenes
FIXED - Some areas that we blocked off due to having issues with characters, events, or scenes in them have all been opened up

ADDED - Achievement check (seems to be working?)
ADDED - Fairy display on player overworld
ADDED - Overworld sprite for undercover player (female version)
ADDED - New "hospital" type, the onsen! Which lets you heal up alongside your party
ADDED - Several new NPCs and signs to explain some systems of the game or provide new / more hints on how to progress the games story
ADDED - Wild "bound" monsters to the Wicked Woods area which is right before the final area
ADDED - Added a new cutscene in between the Wicked Woods and the Tenshi Twins to provide a little more flavor and build up to the final area
ADDED - (2) new merchant types, one to the third last town (2nd town after Xelos but before Choi's town and before Yor city) and one has been added into the final area
ADDED - More items, NPCs, and Trainers to some routes / towns that were reported as being lacking in one area or another
ADDED - Masters Battle house to the final town (village) as a bonus, coming soon feature
ADDED - Realtors house to Yor City (which has been overtaken by Xer's! D:) which will let you buy houses and furniture (coming soon!)

Minor fixes:
FIXED - Some bushes not having monster spawns
FIXED - Some signs not having a message
FIXED - Some NPCs missing their dialogue
FIXED - Lots of typo's and tile / tile depth issues
FIXED - Player being displayed incorrectly on worldmap
FIXED - Purification moves (stats / status) have been fixed
FIXED - Some moves attributes / descriptions not lining up
FIXED - Mismatchig name / text for Wonder Fruit berry
FIXED - Rare issue with monsters getting negative experience after a level up
FIXED - Some beds weren't initiating the healing event properly
FIXED - Some incorrect / mismatching types on monsters, overlapping text, typo's, etc
FIXED - Forced autosave on some saves
FIXED - Some missing / strange areas you could (or couldn't) fish in :^)
FIXED - Some tiles not drawing properly in night mode
FIXED - Some broken doors

CHANGE - Balanced some items and some monster / move stats
Change - Moved the "Master Rod" to a MUCH later area and made buying a rod replace your current rod (in case you wanna go back, or forward a rod (Yeahhhh I VASTLY underestimated how much money you guys would have at that point of the game lol)

Known issues :
- Evolving monsters overlap when evolving many times on the same playthrough
- Names are sometimes mixed up / incorrect in double battles (it's just the name (string) only, all of your EXP and etc is being distributed properly)
- Some moves still can't be chosen in the movepools
- There's still a rare case where enemy monsters will get an extra attack in on deaths (though not anything like it was before)
- When using certain items your Affinity point stats can get reduced below 0 (does not result in a crash)

*Notes : Currently only features not working that were planned in the original game are the quest log (it's broken and crap so I'm gonna remake it from scratch, similar to how I did with battle speed-ups) and the fast travel system, which will be available in Xelos City after the completion of some pre-requisites in Yor City.

**More notes : I'm currently working on adding in some additional features that I did not intend to include in the final game on release:
- Battle tower (Tenshou Tower)
- House shop (realtor)
- Dokimon Ranch (in Coralwood)
- Furniture for decorating your home
- Accessories (alt clothes, hats, bunny ears, etc)
- Some new towns (my map maker made something too big for me, I planned to cut them but have since decided to add them into the game with side quests and other stuff)
- Pickaxe
- New portal