Drastic Moves Balance + Complete Worldmap and Quest Tracker Rework
Hey guys! Thanks for your patience on these, lots of big new changes and improvements this time around :D
As for moves, well, there's really not much to say (or show, rather) but I have manually gone through and individually triple checked each move and it's attributes and fixed any errors. I made an entirely new system in my engine to help streamline this process and make it quicker and easier for myself to make and modify moves, so we shouldn't run into any more major issues or discrepancies with moves moving forward.
In other news, the worldmap and quest tracker rework is finally here :) I literally completely remade both of these from scratch, and they're (in my opinion) 10x better than what we had before. Check it out:

The new and improved worldmap lets you use your WASD (or arrow keys) to fly a cursor around the map, to which you'll get to read the names of towns and areas you're hovering over. You might've noticed that I also added some additional points of interest in the map to make it more accurate too^^
By default, you'll have your character locked onto a single location on the worldmap (be it a route, town, or point of interest) and the worldmap is now completely hardcoded with its locations, meaning it is now dead accurate unlike before.
Similarly to before, pressing space (or any "enter" key or input) will open your quest tracker tool, which has also been rebuilt from scratch:

The new quest tracker now gives you the title and a description of your current objective, as well as the title of all the objectives you've completed recently. Since I'm working with extremely limited time, this has been kept quite simple, and despite being significantly better than the previous quest tracker, I am considering it a placeholder system. Meaning, I will be revisiting it and improving it further in the near future.
Unfortunately I'm (still) struggling to find computer time during my holiday so updates have slowed profusely, however I will be back home and working at full speed again in less than 2 weeks :)
Lastly, I'm working on a huge "changelog" like I included in most of the previous updates, which is missing from this (and the previous) update, which I'll hopefully be able to include in the next one (which will have some fun new stuff, like outfits and accessories you can purchase and wear) :D
If you wanna know more about what's coming soon to Dokimon: Quest, be sure to check out the last update blog we posted about a week ago, that delved into some new features coming to you via free updates^^
As for moves, well, there's really not much to say (or show, rather) but I have manually gone through and individually triple checked each move and it's attributes and fixed any errors. I made an entirely new system in my engine to help streamline this process and make it quicker and easier for myself to make and modify moves, so we shouldn't run into any more major issues or discrepancies with moves moving forward.
In other news, the worldmap and quest tracker rework is finally here :) I literally completely remade both of these from scratch, and they're (in my opinion) 10x better than what we had before. Check it out:

The new and improved worldmap lets you use your WASD (or arrow keys) to fly a cursor around the map, to which you'll get to read the names of towns and areas you're hovering over. You might've noticed that I also added some additional points of interest in the map to make it more accurate too^^
By default, you'll have your character locked onto a single location on the worldmap (be it a route, town, or point of interest) and the worldmap is now completely hardcoded with its locations, meaning it is now dead accurate unlike before.
Similarly to before, pressing space (or any "enter" key or input) will open your quest tracker tool, which has also been rebuilt from scratch:

The new quest tracker now gives you the title and a description of your current objective, as well as the title of all the objectives you've completed recently. Since I'm working with extremely limited time, this has been kept quite simple, and despite being significantly better than the previous quest tracker, I am considering it a placeholder system. Meaning, I will be revisiting it and improving it further in the near future.
Unfortunately I'm (still) struggling to find computer time during my holiday so updates have slowed profusely, however I will be back home and working at full speed again in less than 2 weeks :)
Lastly, I'm working on a huge "changelog" like I included in most of the previous updates, which is missing from this (and the previous) update, which I'll hopefully be able to include in the next one (which will have some fun new stuff, like outfits and accessories you can purchase and wear) :D
If you wanna know more about what's coming soon to Dokimon: Quest, be sure to check out the last update blog we posted about a week ago, that delved into some new features coming to you via free updates^^