1. Dokimon
  2. News

Dokimon News

Xelos Aki fix + Yor City Fix + Final Area polish + Countless bugs fixed

Hey guys! Great news, I pushed well over 10 updates over the past 2-3 days, but I didn't wanna do any announcements until I had more time for me (and some select people) to test it... All of the major things have been fixed, including countless minor things.

I will now be focusing all of my time working on some of the minor bugs that have been on my to do list while going through and fixing the Japanese localization system in all it's (un)greatness :)

Likely I'll be updating several more times tonight before I sleep (despite it already being past 3:30am in Japan and my eyes starting to feel the sting D:) but I think this version is pretty solid !!!!

See also the bottom for some extra goodies I decided to add into the game which will be coming this and next week :D

Thanks again everyone so much for the patience while I've done my best to tackle all these bugs and other issues all by myself, it's been a great journey chatting with everyone and see everyone's reactions to my game !!

if you find any bugs not mentioned in this list please let me know in the discord, cheers :)
https://discord.com/invite/4YUaYNvVHD

Major fixes :
FIXED - Aki cutscene in Xelos city has been patched
FIXED - Some shenanigans that only occurred in double battles (still not perfect but 10x more playable than before)
FIXED - Some sounds playing at louder volumes during cutscenes
FIXED - Some areas that we blocked off due to having issues with characters, events, or scenes in them have all been opened up

ADDED - Achievement check (seems to be working?)
ADDED - Fairy display on player overworld
ADDED - Overworld sprite for undercover player (female version)
ADDED - New "hospital" type, the onsen! Which lets you heal up alongside your party
ADDED - Several new NPCs and signs to explain some systems of the game or provide new / more hints on how to progress the games story
ADDED - Wild "bound" monsters to the Wicked Woods area which is right before the final area
ADDED - Added a new cutscene in between the Wicked Woods and the Tenshi Twins to provide a little more flavor and build up to the final area
ADDED - (2) new merchant types, one to the third last town (2nd town after Xelos but before Choi's town and before Yor city) and one has been added into the final area
ADDED - More items, NPCs, and Trainers to some routes / towns that were reported as being lacking in one area or another
ADDED - Masters Battle house to the final town (village) as a bonus, coming soon feature
ADDED - Realtors house to Yor City (which has been overtaken by Xer's! D:) which will let you buy houses and furniture (coming soon!)

Minor fixes:
FIXED - Some bushes not having monster spawns
FIXED - Some signs not having a message
FIXED - Some NPCs missing their dialogue
FIXED - Lots of typo's and tile / tile depth issues
FIXED - Player being displayed incorrectly on worldmap
FIXED - Purification moves (stats / status) have been fixed
FIXED - Some moves attributes / descriptions not lining up
FIXED - Mismatchig name / text for Wonder Fruit berry
FIXED - Rare issue with monsters getting negative experience after a level up
FIXED - Some beds weren't initiating the healing event properly
FIXED - Some incorrect / mismatching types on monsters, overlapping text, typo's, etc
FIXED - Forced autosave on some saves
FIXED - Some missing / strange areas you could (or couldn't) fish in :^)
FIXED - Some tiles not drawing properly in night mode
FIXED - Some broken doors

CHANGE - Balanced some items and some monster / move stats
Change - Moved the "Master Rod" to a MUCH later area and made buying a rod replace your current rod (in case you wanna go back, or forward a rod (Yeahhhh I VASTLY underestimated how much money you guys would have at that point of the game lol)

Known issues :
- Evolving monsters overlap when evolving many times on the same playthrough
- Names are sometimes mixed up / incorrect in double battles (it's just the name (string) only, all of your EXP and etc is being distributed properly)
- Some moves still can't be chosen in the movepools
- There's still a rare case where enemy monsters will get an extra attack in on deaths (though not anything like it was before)
- When using certain items your Affinity point stats can get reduced below 0 (does not result in a crash)

*Notes : Currently only features not working that were planned in the original game are the quest log (it's broken and crap so I'm gonna remake it from scratch, similar to how I did with battle speed-ups) and the fast travel system, which will be available in Xelos City after the completion of some pre-requisites in Yor City.

**More notes : I'm currently working on adding in some additional features that I did not intend to include in the final game on release:
- Battle tower (Tenshou Tower)
- House shop (realtor)
- Dokimon Ranch (in Coralwood)
- Furniture for decorating your home
- Accessories (alt clothes, hats, bunny ears, etc)
- Some new towns (my map maker made something too big for me, I planned to cut them but have since decided to add them into the game with side quests and other stuff)
- Pickaxe
- New portal

1st "Major" update as a Solo Dev doing my best >.

Hoping this is the last of the bugs ;-; now I can go back to content updates :D (Aki before I sleep, I promise)

The battle speed-up function has been completely reworked so it should work for everyone now. It's also slightly faster than it was before :)

ADDED - Battle speed-up has been remade from scratch and should work on ALL monitors
ADDED - built-in Steam screenshot functionality with F12
ADDED - Girl sprite for the undercover player outfit when playing as a girl character
ADDED - Party heal-up after a certain [redacted] fight
ADDED - ♡ small heart character to the 5x5 font
ADDED - Overworld visuals for fairies (will let you turn them off later)
ADDED - Type effectiveness helper in [redacted] battles target selection screen
ADDED - 3 new battle backgrounds for wasteland, and fairy forest (has night)
ADDED - Doubled PC boxes from 6 to 12

FIXED - Error with "contact" global variable
FIXED - Incorrect name when defeating an enemy in certain battles
FIXED - Conversation with Prof. Rena after talking to her with both the ember soul and fairy stone
FIXED - Depth issue with [redacted]'s storage capsule in [redacted]'s base in Xelos
FIXED - Missing category pages in items UI menu
FIXED - Log path blocking obstacle
FIXED - Missing BG lines on yellow party ui preview
FIXED - Enemy's getting a second chance to attack in [redacted] battles
FIXED - Some rare issues with the exp system
FIXED - Various other issues with [redacted] battles
FIXED - Battle starting on cave exit doors glitching character out of map
FIXED - Lots of misplaced tiles or tiles with incorrect depth and improved collision in some areas
FIXED - Some monsters had repeating moves in their movepools
FIXED - Lots of typo's, NPCs with duplicating text
FIXED - Dakutan not attaching to kana properly
FIXED - 1st turn moves
FIXED - Logs

CHANGE - Updated Dartarget's sprite to an improved version
CHANGE - Some cutscenes have been improved
CHANGE - Some monsters and moves names, descriptions, and stats have been edited


Please also see past small patches for other fixes and patches we processed recently :

Hot fixes 1 : https://store.steampowered.com/news/app/2019300/view/4477236636060483593?l=english
Hot fixes 2 : https://store.steampowered.com/news/app/2019300/view/4477236002110310997?l=english
Hot fixes 3 : https://store.steampowered.com/news/app/2019300/view/4477236002110310607?l=english

Hot fixes - Fixes and updates to Berries, Affinity, and other items

FIXED - Berries. Use them to increase your Affinity and AP (Affinity Point) stats!

ADDED - Unique chance to all "secret" monsters and starting monsters
ADDED - Aki's Shrine and "The Mountain" to the worldmap so that people won't get confused
ADDED - Heart ♡ icon to monster info screen if your monster has max Affinity

CHANGE - Doubled rate at which you accumulate Affinity / AP
CHANGE - Permaset Affinity to 0 on [redacted] monsters but also permaset their AP stats to 100
CHANGE - Bumped unique / heart icons in monster info down to make more room for names
CHANGE - Nerfed Morph Toxin

Hot fixes (again) - Think this is the last of them! Next is Xelos cutscene fix

Hey guys :) another patch here. I believe this is the worst of it! Have had several people confirm there's no more crashing or getting stuck in battles. Will start working on achievements and the stuff in Xelos city now!

Major issues fixed :
FIXED - issue with "my_affinity" (again) for higher level monsters (whoopsie)
FIXED - monsters getting stuck in battle upon maxing out all of their AP's (Affinity Points) to 50
FIXED - Set BP's to AP's in monster info panel for "Affinity Points"
*Note - EP stands for Experience Points

ADDED - TP block in Xer's base no. 2 when monsters are on puzzle tiles + helper graphics
ADDED - Quick reset on Keyboard with : Q + W + E + R + Space (controller coming soon)
ADDED - Dock to beach above Coralwood to let you return to Fallenridge by surfboard
ADDED - Some new signs to earlier routes / towns with Ranger Tips :)

Minor issues fixed :
FIXED - Restored black text / icons for party ui's 1 and 2
FIXED - Lots run-off text / spelling or grammar errors and some missing dex entries
FIXED - Incorrect mini sprite for Spoola's stage 2
FIXED - Some dark monsters had Snicker as a move in their move pool twice

Known issues (of which should be fixed before I sleep today) :
- A cutscene in the hospital at 75% progress doesn't fire
- Overlapping sprite when evolving multiple times in one session
- Can't use berries

Known issues (still working - hopefully fixed by Friday) :
- Achievements not firing on Steam (though they ARE being tracked in-game)
- Battle speed-up not working on some monitors
- Not enough PC slots and you can't release monsters
- Japanese script is defaulting to English in some areas
- Issue with assigning some moves in party menu at lower levels
- Issue with going through item categories on controller
- Having a unique monster in your team can trigger that unique entry screen effect for non-uniques in your team

Notes:
- Form swapping is still disabled (the feature that lets you choose the form / evo of your monster without affecting stats or movepool) but will be coming back soon

Weekend Hot Patch - Hoping to have everything perfect by Friday!

Major issues fixed :
FIXED - issue with "my_affinity" not being set and resulting in a crash
FIXED - issue with evolving during world battles
FIXED - battles occasionally getting stuck with "dead" enemy at 1 hp

Minor issues fixed :
FIXED - 1% chance for Midnight Captals to fail (lol)
FIXED - Incorrect fishing sprite on purple girl (second playable char)
FIXED - LOTS of simple tile issues in the worldmap
FIXED - LOTS of badly worded or run-off text
FIXED - Some incorrectly duplicated NPC text
FIXED - Boat still blocks path to the Mountain which can lock you out of the Mountain if you use Momma radar
FIXED - Using Momma radar while surfing doesn't reset surfing
FIXED - Volume reseting after some sound effects
FIXED - Mon switch-in animation / effect drawing over battle mons screens if you quickly opened party after a switch-in

Known issues (still working) :
- Not enough PC slots (will be coming soon)
- Can't release monsters (coming asap)
- Battle speed-up not working on some screens / monitors (working on a fix)
- Achievements not firing on Steam

Notes:
- Hey! Just wanted to say don't worry about Steam achievements, they are tracking in-game just not firing on Steam yet.. Once they're fixed, you should get them all at once upon loading up your save :)

As for other things, I'll be working on this game every day for a while, and hoping to have everything, including a completely fixed and working Japanese script, by Friday! Hope we can make it :) Thanks for the support!

I'll be going through Steam forum posts tomorrow, so far just been going through bug reports in the discord^^ Looking forward to it!