1. Havendock
  2. News
  3. v1.2.1 - Drone improvements

v1.2.1 - Drone improvements

[p]Hi all![/p][p][/p][p]I wanted to very quickly address some early feedback about drones as it was not clear that drones used power. I also made the trader only sell them after the submarine is built, as that is around the time you unlock power generation! Sorry for any confusion caused![/p][p][/p][p][/p][p][/p][p]Here's the full changelog, as always let me know if you have further feedback and thank you![/p][p][/p]
  • [p]Drone items and drone upgrade button now says drones make the building require power to function[/p]
  • [p]Buildings with drone kit upgrades now display their power consumption[/p]
  • [p]Drone Tier I power requirement reduced: 2 -> 1[/p]
  • [p]Drone Tier II power requirement reduced: 4 -> 2[/p]
  • [p]Drone Tier III power requirement reduced: 8 -> 4[/p]
  • [p]Trader no longer sells drones tier I kit if submarine not built[/p]
  • [p]Tier II and III drones no longer dive underwater, and removed the description saying it does[/p]
  • [p]Remove mention of Tier III drones flying up to Air Engine to pick up resources[/p]
  • [p]Fix Research {0} to unlock text on buildings that required reseach for drone kits[/p]
  • [p]Translate 'Guest' name text in leaderboards[/p]
[p][/p][p]-YYZ[/p]