v0.66.27 - Landing Pads
I was playing Havendock earlier this week. I started a new save file and played for about 12 hours. I took notes as I went along. As I expanded, I found myself walking quite a distance to get to where I wanted to go. Same with having to travel to other islands to collect coffee beans and other resources. So one of the things I wanted to improve was mobility around your own base.
So I pushed out the first iteration of cannons in the previous update to test it out. It was just the first iteration so it was limited, but with this update I hope to improve it further and enhance it as it goes. I've added "Landing Pads" in this update, which don't actually look like landing pads as it's just a descriptive name. Previously you could only launch to a specific spot, but now you can customize and place down pads to specify where you want to launch yourself to. You can even launch to another part of your base. I hope this gives you a bit more flexibility in how you want to get around.
I've also added some minor quality of life improvements.
You can now build cranes and storage boxes on all islands (including the other island on experimental).
Anyway, enough of my musings, here is the changelog for this update!
v0.66.27:
- Cannons now require landing pads and you can select where to launch to
- You can now build landing pads
- Cannons can now be built on all islands
- Cranes, Storage boxes and Workshop can now be built on all islands
- Added new setting to optionally reduce update frequency of AI calculations for performance on large bases
- Keypad '+' and keypad '-' can now be used to zoom in/out (this only works with a keypad)
Experimental branch:
- Mouse House can now be built on all islands
- Desalination Plants Upgrade I buffed: 2x -> 5x storage
So I pushed out the first iteration of cannons in the previous update to test it out. It was just the first iteration so it was limited, but with this update I hope to improve it further and enhance it as it goes. I've added "Landing Pads" in this update, which don't actually look like landing pads as it's just a descriptive name. Previously you could only launch to a specific spot, but now you can customize and place down pads to specify where you want to launch yourself to. You can even launch to another part of your base. I hope this gives you a bit more flexibility in how you want to get around.
I've also added some minor quality of life improvements.
You can now build cranes and storage boxes on all islands (including the other island on experimental).
Anyway, enough of my musings, here is the changelog for this update!
v0.66.27:
- Cannons now require landing pads and you can select where to launch to
- You can now build landing pads
- Cannons can now be built on all islands
- Cranes, Storage boxes and Workshop can now be built on all islands
- Added new setting to optionally reduce update frequency of AI calculations for performance on large bases
- Keypad '+' and keypad '-' can now be used to zoom in/out (this only works with a keypad)
Experimental branch:
- Mouse House can now be built on all islands
- Desalination Plants Upgrade I buffed: 2x -> 5x storage