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Havendock News

v1.2.1 - Drone improvements

[p]Hi all![/p][p][/p][p]I wanted to very quickly address some early feedback about drones as it was not clear that drones used power. I also made the trader only sell them after the submarine is built, as that is around the time you unlock power generation! Sorry for any confusion caused![/p][p][/p][p][/p][p][/p][p]Here's the full changelog, as always let me know if you have further feedback and thank you![/p][p][/p]
  • [p]Drone items and drone upgrade button now says drones make the building require power to function[/p]
  • [p]Buildings with drone kit upgrades now display their power consumption[/p]
  • [p]Drone Tier I power requirement reduced: 2 -> 1[/p]
  • [p]Drone Tier II power requirement reduced: 4 -> 2[/p]
  • [p]Drone Tier III power requirement reduced: 8 -> 4[/p]
  • [p]Trader no longer sells drones tier I kit if submarine not built[/p]
  • [p]Tier II and III drones no longer dive underwater, and removed the description saying it does[/p]
  • [p]Remove mention of Tier III drones flying up to Air Engine to pick up resources[/p]
  • [p]Fix Research {0} to unlock text on buildings that required reseach for drone kits[/p]
  • [p]Translate 'Guest' name text in leaderboards[/p]
[p][/p][p]-YYZ[/p]

v1.2.0: Drones Have Arrived!

Hey, Settlers!
[p] [/p][p]I wanted to add an update that not just adds new content but alleviates manual labour on your docks![/p][p][/p][p]There were several essential buildings in the game like the Cookhouse that required ingredients, but having the chef fetch these ingredients meant they stop cooking. Seagulls were added to alleviate this, but still, there was a need to prioritize certain buildings. So the building priority system was added. But there were still feedback on this issue as you expand and sometimes do not have enough idle settlers to keep up with demand.[/p][p][/p][p]I had been experimenting on a new feature which I hope will help solve some of these problems! And as such without further delay, I'd like to announce v1.2.0, the Drones Update.[/p][p][/p][p][/p][p][/p][p]Today’s update brings a brand-new helper to your dock: Drones. You can now upgrade certain buildings (like the Cookhouse) with Drones. They automatically ferry items straight to them, which means less manual work in the early game, and more automation in the late game![/p][p][/p][h2]What’s New?[/h2][p][/p][p]🏠 New 'Drone' upgrades - Add a Drone to supported buildings to auto-deliver its required items.[/p][p][/p][p][/p][p][/p][p]🛠️ Craft & Trade: You can craft drones in Refineries, or buy them directly from traders if you want to skip the trouble![/p][p][/p][p][/p][p]🔋 Power Levels: Choose between Drone Tier I, II, III to match your needs. [/p][p]Higher tier upgrades will give you more drones, useful for cookhouses which require multiple ingredients. Additionally, Tier II drones are 25% faster, and Tier III drones are 50% faster.[/p][p][/p][p][/p][p][/p][p]Hope you will like these new additions. As always, let me know what you think. If you think drones should be expanded to more buildings, or make the game too easy, let me know![/p][p][/p][h2]🐢In other news, I hope you like turtles~[/h2][p][/p][p]For those who have seen my avatar here or on Discord, which has never changed since I created my Steam account back in 2014, you'd know I love turtles. I recently got the chance to participate in the GMTK Game Jam. [/p][p]I guess this was inevitable but I decided to make a quirky game about turtles![/p][p]I call it Siegeturtle.[/p][p]Despite its name, it's a chill idle incremental RPG where you recruit animal companions to slay sea beasts on your journey home. With some encouragement, I've decided to put it out on Steam next Friday (12th Sept)![/p][p][/p][p][/p][p][/p][p]To celebrate, I added a new accessory in Havendock, (which is now my favourite accessory), so feel free hop in and check it out![/p][p][/p][p][/p][p][/p][h2]🌊 What’s Next?[/h2][p][/p][p]I've already begun working on the next update, which was inspired by one of you guys who loved Vampires and Pizza. Here's a peek at the roadmap:[/p][p][/p][p]🍕 Autumn - Pizza. Vampires. Pizza Vampires? Vampire Pizza? Why not both?[/p][p]✨ Winter - A brand new island full of magic and mystery[/p][p]❓ And maybe… a little something extra[/p][p][/p][p] — YYZ[/p][p][/p][p]Full v1.2 changelog:[/p]
  • [p]Add new items: Drone Tier I, II, III[/p]
  • [p]Drones can now be sold by certain traders[/p]
  • [p]Drones can now be crafted in Refineries[/p]
  • [p]Remove guidebook saying SHIFT to build multiple decks[/p]
  • [p]Remove 3rd equip slot[/p]
  • [p]Fix seagulls sometimes getting stuck at high speeds due to XZ distance thresholds[/p]
  • [p]Yellow potion icons improved[/p]
[p][/p][p][/p][p]Join the Havendock community: [/p][p]DISCORD[/p][p]TWITTER[/p][p]TIKTOK [/p][p]FACEBOOK [/p][p]INSTAGRAM [/p][p]REDDIT[/p][p]YYZ STUDIO[/p]

Summer (Update) is here!

Hey, Settlers!
[p] [/p][p]Last year some of you shared ideas for more cool looking boats. I prototyped some of them but they never made it to 1.0, but I still wanted to have them in the game.[/p][p]Thus, I’m launching the first planned update since version 1.0 today: there's a boatload of decorative boats that I hope will make you smile, and first shipment of the improvements I've been working on – let’s dive in![/p][p][/p][h2]What’s New?[/h2][p]Get ready for a bunch of fresh additions and fixes:[/p][p][/p][p]🛶 14 brand new cosmetic boats added to the boatyard[/p][p][/p][p][/p][p]All cosmetic boats use the speed of your fastest boat, so you can sail in style with zero speed penalty. Purely for fun (and flair)![/p][p][/p][p]The Unicorn[/p][p][/p][p][/p][p]The Havenduck[/p][p][/p][p][/p][p]The Golden Fish[/p][p][/p][p][/p][p]Also: a clam boat. It opens when you move. It’s weird. It’s fun. You’re welcome.[/p][p][/p][p][/p][p]🚿 New save files now use front-facing sprinklers[/p][p]I received feedback that sprinklers and cranes fight for the same spot when automating farms. So based on your feedback, sprinklers now water in front for new savefiles, allowing you have better base layouts! I've also fixed other reported bugs.[/p][p][/p][p]🛠 Fixes and tweaks:[/p]
  • [p]Sprinklers now rotate properly in front mode[/p]
  • [p]Fixed the sprinkler description[/p]
  • [p]Air Engine no longer wrongly gives the "Beyond The Sea" achievement[/p]
  • [p]Hydronaut NPC won’t reappear after completing its quests[/p]
[p][/p][p]Hope you enjoy these new (and maybe slightly weird and cozy?) additions - as always, let me know what you think. Your feedback means the world to me! 💙[/p][p][/p][p][/p][p][/p][h2]🌊 What’s Next?[/h2][p]This is just the first of several updates planned for the summer and beyond. Take a peek at the roadmap:[/p][p][/p][p]🍕 Autumn – Pizza. Vampires. Pizza Vampires? Vampire Pizza? Why not both?[/p][p]✨ Winter – A brand new island full of magic and mystery[/p][p]❓ And maybe… a little something extra[/p][p][/p][p][/p][p]

— YYZ[/p][p][/p][p]Full v1.1 changelog:[/p]
  • [p]Add 14 new cosmetic boats to the boatyard[/p]
  • [p]New savefiles now use frontal sprinklers [/p]
  • [p]Fix sprinkler rotating animation wrong when in frontal mode[/p]
  • [p]Fix sprinkler incorrect description[/p]
  • [p]Fix Air Engine wrongly granting Beyond The Sea achievement[/p]
  • [p]Fix Hydronaut NPC re-appearing after completing its quests[/p]
[p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Join the Havendock community: [/p][p]DISCORD[/p][p]TWITTER[/p][p]TIKTOK [/p][p]FACEBOOK [/p][p]INSTAGRAM [/p][p]REDDIT[/p][p]YYZ STUDIO[/p]

v1.1.0 - Decorative Boats!

[p]Hi all![/p][p][/p][p]YYZ here, I wanted to give a preview of Havendock's summer update.[/p][p]v1.1.0 is now live on the experimental branch (and will be released tomorrow in the main branch).[/p][p][/p][p][/p][p]The update introduces new decorative boats, allowing you to customize your boat's appearance![/p][p][/p][p][/p][p]More info to come in a subsequent post![/p]

Havendock 1.0 is live! - What's new

Hey everyone,

I am proud to announce that Havendock has officially launched in Version 1.0 today!

It's been a crazy two years. I first started Havendock as a passion project, to capture my love for the ocean, and colony sim games.

I remember the first time I shared my game. It was just myself and a few friends playing it. But today, I am humbled to learn over 130,000 of you play it.

Through this process, I learnt so much from all of you - not just the ideas, bug reports, but also the jokes and kind messages that light up my day.

Being a solo developer is... hard. I questioned many things alone the way, but it's always heartening to have such a warm and supportive community to remind me why I make games.

You didn’t just play the game, you helped shape it. Your insights helped guide the direction of development. Havendock is better because of you, and I’m extremely grateful for that.

[h3]🚀 So what’s in 1.0?[/h3]



Astronomy Island is now available, letting you take your settlement to an entirely new, high-tech level to unlock new buildings, storylines, research & upgrades.

Unlock new research...



Build new types of research facilities to unlock end game upgrades.



Build slugs, flying robots that deliver items on the new island.



Find the mysterious new NPC...can you solve all their requests to recover their memories?



And finally...explore the world to rebuild the underwater wreckage and take off!



That's not all. The final 1.0 update also brings a big moment to your adventure: a choice. Two paths. Two endings. Two possible futures for your floating world.



The new island comes with quests and mission logs that reveal the final story behind Havendock, such as how hamburger farms came into existence. The journal feature also has several new entries.



It’s meant to be a satisfying closure to your journey so far…
…but is it really the end?

[h3]🌊 What’s Next?[/h3]
Havendock 1.0 is a milestone, not a finale. I’ve already been working on what’s coming next, and I’m excited to share our new roadmap with you:

☀️ Summer – Cosmetic boats, customizable drones, and more automation tools

🍕 Autumn – Pizza. Vampires. Pizza Vampires? Vampire Pizza? Both? Both.

✨ Winter – A brand new island full of magic and mystery

❓ And maybe… something extra



I just wanted you to know: I’m not done. I want Havendock to keep growing in fun, weird, and cozy ways, and I hope you’ll stick around to be part of that.

From the bottom of my heart: thank you for playing, for caring, and for being part of this journey with me. I hope Havendock has brought you a bit of joy and calm in this wild world.

See you in the dock 💙

— YYZ

Full v1.0.0 changelog:
  • Astronomy Island released
  • Add new storyline and quests on Astro Island
  • Add 8 astronomy island researches
  • Add new high-tech items
  • Add new high-tech buildings
  • Add brand new game ending
  • Add new journal entries
  • Air Engine costs greatly reduced
  • Add 10 Hydrogen as repeatable reward for building Air Engine
  • Astro Island final quest mana essence requirement changed to 20 Refined Oil
  • Experimental Multiplayer is now only available in experimental branch
  • Replace 'Early Access' text with 'Full Version'
  • Add official language translations
  • ESC now closes logbook and sub-menus directly
  • Remove Cartographer from injured scientist dialogs
  • Remove Cartographer from map's encyclopedia text


https://store.steampowered.com/app/2020710/Havendock/

And as always, if you have feedback for me, feel free to share them here or on Discord. I am active there so if you simply wanna have a chat, I'm here!~

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