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Havendock News

Hotfix - v0.66.19 (UI Scaling, Pipe fixes, Experimental self host)

v0.66.19:
Multiplayer:
- Added experimental self hosted option for multiplayer

v0.66.18:
Game changes:
- Added new 'UI Scale' setting option
- Build distance is now increased by the Long Reach research at half effectiveness
- The first 50 dives will have a 0% injury chance to prevent RNG giving you a bad start
- Prevent showing other island building unlocked notification after researching boatyard
- Pipe-up arrow icon tooltip now indicates what building(s) it is receiving inputs from

Bug Fixes:
- Fixed pollution still increasing even when disabled in World Settings
- Fixed a possible issue with pipes not delivering to storage boxes
- Fixed issue where kicking a character opens the characters panel for the first time
- Fixed bug where duration to level up traits were faster than intended
(meant to be 0.5x in the previous patch but it became 0.25x)
- Fixed 'Shortcut key: 10' text. There is no such button on the common keyboard sadly.
- Storage boxes no longer show 'activated' and 'refill optional input' toggles as they don't do anything

v0.66.17 - Pipes, Big Hands buff, School & trait fixes

Pipes have been added to improve early game automation!


Based on your feedback, I decided to test out the concept of pipes and let you all try it. I'm still working on improving the game in general and I hope this will make early game a little more fun. I've also added it for a late game building too so it can also improve automation to benefit later players.

Content:
- Add Pipes upgrade for the Pump and Distiller
- Add Pipes upgrade for the Oil Rig

Changes/balancing:
- Grilling a chicken now produced cooked instead of raw meat
- A line is now drawn on selected characters to better visualize where they are going
- Big Hands now adds up to +5 resources carried at max level
- Strength Potion Lv 2 now increases max settler carry amount by +2 instead of +1
- You can now view how many items a settler is carrying
- Settlers no longer lose hunger/thirst/happiness/sleep while learning in school
- Storage boxes should always show extra options for better customization now
- Pumps and Scuba Stations no longer can be built at higher floors
- Halved time taken to level up traits at the school

Fixes:
- Fixed a bug where traits (Librarian, Big Hands, and many other traits) were not properly applied
when learnt from the school
- Fixed a bug where trait levels were shown higher than actually are when learnt from the school
- Boatyard research no longer shows the buildings on other islands as unlockables
- Fixed certain situations where the settler AI icons on buildings were red instead of green
- Scuba Divers now play a swimming animation underwater
- Fixed a visual issue with scuba divers on second floor scuba stations
- Fixed guidebook popping up abruptly when a new tutorial notification is received (e.g. after fixing the lighthouse)

Experimental branch:
- Mouse House should work better with the barn and other big 2x2 buildings now (further testing required)
- Fixed a visual issue where the cow trader sale list is displayed at the lighthouse sometimes

Hotfix - v0.66.16



- Fixed issue where cranes were delivering infinitely between 2 storage boxes if they both stored the same item
- Fixed broken chest dialog on Japanese and Thai languages that prevented game from continuing

Hotfix - v0.66.15 (New boat encounter, increased crane limit)


- Added new boat encounter and a new item
- Added visual indicator to show that houses can be stacked when building
- 'More Cranes' research is now available on the default branch
- 'More Cranes' research max level increased to 3
- Settlers now move 11% faster

Experimental Branch:
- Mechanical Bull happiness boost increased: 5 -> 15

Fixes:
- Fixed 'Pollution/s' text not translated on buildings

Hotfix - v0.66.14 (Food Indicator fix)

- Top food indicator now includes edible food in storage boxes

Fixes:
- Fixed top food/water indicator stats not updating after some time has passed
- Fixed more icons on appearing too small or large on storage boxes

Experimental Branch:
- Slime pudding thirst restored: 30 -> 60
- Fixed issue where armor and sword stat effects did not apply