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Havendock News

v0.66.23 (Inventory Tabs)

In the later stages of the game, I've gotten some feedback that your inventory can get cluttered with many items. So I've added some basic organization to hopefully help you find items easier.



- Inventory can now be organized or filtered by tabs if you have at least 30 item types
- Added 'unstuck' button that can be pressed in an attempt to free stuck settlers
- Alcohol restores more thirst: 20 -> 30
- Logbook and Objectives overview panel UI windows now pause the game when opened

I've also fixed a bug with water tanks consuming water incorrectly at low quantities, causing a thirst trap.

Fixes:
- Fixed bug where water tanks at exactly 1 water will fail to restore the correct thirst amount for the next settler
- Fix bug where you could insert past max capacity if you Shift+Click storages when one of its slots lack items
- Fixed Water Tank not refilling through pipes if you drank from it
- Fixed Forge upgrade description empty, now says x2 Speed
- Fixed bug where a settler still showed broken bone after being cured of injury

v0.66.22 - Human Cannons

I'm experimenting with a new, alternate mode of transportation for your character aside from boats!

I guess since I can't fly in real life maybe I can at least soar through the air in-game.

The cannon starts out slow but can be upgraded to launch you faster, and has additional research to decrease its cost to use it. It's still being balanced so further changes may be made to improve it.

This is just the first iteration of cannons so it only launches you to a specific spot. I was just testing out a quirky idea that had been in my head for awhile and decided to see how it plays out. In a subsequent update, I think it would be cool if you could build your own "landing pads" and change where the cannon should launch you to, so you can use it to get around different parts of your base quicker.

- Added new building: Human Cannon, unlocked by a new research below 'Coffee Makers'
- Added 2 more researches related to the Human Cannon
- Added new item 'Dynamite', produced at Chemical Plants
- Fixed clones spawning with depleted stats and not working on female characters
- Reduced the chance of the last storage slot overflowing by huge amounts
(old storage boxes that overflow will not get reset)
- Fix trader sort function causing items and values to display inaccurately
- Fixed optional input not filled if 'Bring Inputs' is not ticked even if 'Fill Optional' is ticked

Experimental branch:
- Fixed mice losing hunger/thirst/happiness/sleep stats

v0.66.21 - Upgradeable Prayer's Lounge and fixes


- Prayer's Lounge can now be upgraded 1 time
- In 'Mouse to Move' mode, the mouse can now attempt to move the boat primitively
Current limitation: Boat movement with mouse is extremely basic and will ignore collisions & pass through objects
- Added 'back' button for players with 'Move with mouse' to exit the house without a keyboard
- Fixed issue where UI scale setting not saving or applying properly (requires further testing)
- Fixed UI scale setting blocking shortcut keys popup
- Power plants now show 'Full power' instead of blank text when they are paused due to already having full power
- Disabled pipes in multiplayer due to sync issues
- Changed the pathfinding on upgraded recharge stations to possibly be more forgiving
- Clones won't attempt to meet needs and start at full happiness

Experimental branch:
- Added new building: Human Cannon, unlocked by a new research below 'Coffee Makers'
- Added new item 'Dynamite', produced at Chemical Plants
- Fixed player equipment also increasing monster damage
- Fixed issue where character appearance was reset to black outfit when entering the cave
- Added small easter egg with Cheese

v0.66.20 - Clone Potions

Wouldn't it be nice to be able to clone yourself so you can sit back and relax while clones do your chores and laundry for you? Well, there's no laundry in Havendock, but I wanted to test something a little unique here so I added something called Clone Potions.



It started as a little experiment and there was quite some work to turn yourself into a settler because the player character isn't actually a settler, but I think I got parts of it working! It's still early but I think it would be cool to let you guys try it out to see what your thoughts are and how it works!

Let's hope they don't develop a hive mind and takeover the settlement though, heh! (Clones aren't properly tested on islands yet)

Update notes:
- Enchanted Witch trader now sells experimental Clone Potions
- Dance Floor is now affected by 'music' instead of 'sound' volume setting
- Attempted to improve certain texts' readability
- Add warning when UI scale is set to above 100%

Fixes:
- Fixed issue where settlers don't take food/drinks from the 2nd/3rd/4th slot of a storage box if the first slot has 0 food
- Fixed bug where the settlers overview panel could be shown at 0 settlers
- Fixed bug where both wikia and guidebook were overlapping and shown when opened
- Translated some un-translated texts
- Fixed error on thai when selecting a piped building
- Fixed clones showing up in characters panel and negative human count when clones expire
- Fixed character disappearing when changing gender in character selection

Hotfix - v0.66.19 (UI Scaling, Pipe fixes, Experimental self host)

v0.66.19:
Multiplayer:
- Added experimental self hosted option for multiplayer

v0.66.18:
Game changes:
- Added new 'UI Scale' setting option
- Build distance is now increased by the Long Reach research at half effectiveness
- The first 50 dives will have a 0% injury chance to prevent RNG giving you a bad start
- Prevent showing other island building unlocked notification after researching boatyard
- Pipe-up arrow icon tooltip now indicates what building(s) it is receiving inputs from

Bug Fixes:
- Fixed pollution still increasing even when disabled in World Settings
- Fixed a possible issue with pipes not delivering to storage boxes
- Fixed issue where kicking a character opens the characters panel for the first time
- Fixed bug where duration to level up traits were faster than intended
(meant to be 0.5x in the previous patch but it became 0.25x)
- Fixed 'Shortcut key: 10' text. There is no such button on the common keyboard sadly.
- Storage boxes no longer show 'activated' and 'refill optional input' toggles as they don't do anything