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Havendock News

v0.70.11

- Fixed base buttons missing tooltips
- Fixed secret buildings accidentally appearing on polar bear island
- Removed colliders on baby seagulls (fixes unable to climb stairs with many seagulls)
- Bot voices lowered by 60%

There was feedback that the bot voices were too loud/startling, so they have been lowered.

Seagulls were also blocking your character from climbing to the second storey if you have many of them and did not build perches so they will now no longer block your character.

v0.70.9

This update cleans up some UI and removes the settler speed world setting as settlers at high speed cause issues with pathfinding.

- Removed settler speed world setting as it caused issues
- Items and teleportation scrolls can no longer be used while using human cannons
- Giant bird nest, Moonforge and Moonpit no longer show in the priority list
- Fixed incorrect appearance when using clone potion on fishing village
- Fixed text overflow and translation issue in new update popup
- Updated some text translations

v0.70.8

- Add warning when settler move speed above 100% in world settings
- Fixed cow trader dialog not triggering when selling specific items
- Fixed mother kewi bird not resetting to bird island after the first ride
- Fixed snow spellbook not having an icon
- Fixed bridge to Moonforge slanting from strong winds

v0.70.7 - Trait achievement fix

- Fixed Super Settler and Maxed out achievements not rewarded in situations where the character has multiple traits

If you previously already have a settler that satisfies the achievement condition, the game should grant the achievement when reloading the savefile or when the character re-equips equipment.

-YYZ

v0.70.6 - Cheese buff, seagull and achievement fixes



I received feedback that cheese can be quite difficult to make, so I've decided to make cheese last longer for mice. I'm still tuning out the best values so any feedback / balancing thoughts are welcome!

There was also a bug that caused seagulls to not fly away at 0 hunger. This caused issues where seagulls would accumulate to a really huge flock as they could never leave. This has been fixed and seagulls should now fly away when they drop to 0 hunger as intended. If you had many seagulls prior to this update at 0 hunger, they should go away after updating to the current version. The final rare seagull is still permanent though, so you can still breed a flock permanent seagulls on your base if you like to.

I've also fixed issues with two achievements. You should be able to get the clone potion achievement when you use the clone potion after the update. Apologies for the inconvenience!

Changelog:
- Cheese now last longer when feeding mice (240s -> 600s per mouse)
- Fixed seagulls not dying at 0 hunger
- Fixed electric incubator upgrades being lost when reloading save
- Fixed 'Beyond the Sea' and 'Clone Potion' achievement not granted