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Yomi 2 News

March 4th, 2025 Patch Notes

Yomi 2 update; this time focusing mostly on fleshing out the “ranked” online queue experience; there’s now online rankings, leaderboards, player profiles, an XP system, and more.

March 4th, 2025 PATCH NOTES
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NEW CONTENT

—Online rankings. In Live Play Online games, rankings are divided into Student leagues (Student 1 to Student 10), Master leagues (Bronze E to Bronze A, Silver E to Silver A, Gold E to Gold A, Diamond E to Diamond A), and the Legend league. Student leagues rank up all characters together, while Master and Legend leagues use character-specific rankings.

You gain stars for winning, gain extra stars for consecutive wins, and in the master leagues, lose a star for losing a match. Fill up the stars for your current rank to promote to the next division.

—New XP system, parallel to this ranking system, which mostly reflects your length of experience with the game - it only ever goes up. You gain +XP for every match you complete, for every match you win, for your first win of the day, and for the time spent in a match.

The ranking badge and XP circles appear in the Play Online screen (next to the quick-queue toggle), the character select screen for live online games, the pre-match versus screen, the replay rows, and the friends screen.

—New online info screen, a two-page overlay that explains how the online rankings work. It's shown when you click on the new (i) icon in top-right of the Play Online screen.

—New online post-match score screen, which shows how your ranking and XP change after each online match.

—Matchmaking now takes ranking differences into account, trying to match players within the same league first, then expanding the search to allow players of further-away leagues.

—New Leaderboards screen, where you can look up your rank among the global online rankings, filtered by league, character, or your own friends.

—New profile screen, where you can check various stats about yourself or other players. You can access your own profile from the Reference menu screen, or other players' profiles from the friends screen, the leaderboards screen, or by looking them up directly from the profile screen.

—You can now set match timers in Single Player vs CPU and Pass and Play games. The new timer setting dropdowns appear in the difficulty select screen for Single Player vs CPU, and in the Pass and Play's setup screen.

Improvements
—When playing with timers enabled, a new timer sound alerts you when you're close to running out of time.

—Updated the sounds for the career mode brackets screen.

—When you or your opponent forfeits an online game, or your opponent disconnects and you "Claim Victory", you now get a saved replay of that game.

Bug Fixes
—Fixed Quince's Patriot Mirror accidentally being too slow: from speed 6 to speed 7.

—Fixed a typo on Lum's strategy card (English):

"whenever you dodge and hit back" => "whenever you dodge and *don't* hit back"

—Fixed a French text typo for Gwen's Dreadlands Portal: "block" => "dodge"

—Fix: When Rook has the orange gem storm active and gets his normal attack hit by a faster attack, Rock Armor no longer incorrectly stops his combo. (The orange gem storm is the stronger effect, letting Rook continue the combo to other normal attacks).

—Fixed visual card mods, like green speed changes from having the edge, sometimes persisting for too long.

—Fixed the gameplay music not playing when you get an online match with the "[x] Mute menu music" option checked.

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Late Pledges for Yomi 2 Are Available Now!



Back in mid-January, we launched our Gamefound campaign for the physical, tabletop version of Yomi 2 and reached our funding goal in just under 14 hours! We went on to raise a grand total of $174,529.09, or 349.06% of our original $50,000 goal.

We can’t thank you enough for believing in our game and our project! We’re hard at work making sure we can get the game to your doorstep as soon as possible.

If you missed out on pledging for Yomi 2, don’t fret! Late Pledge is now available on our Gamefound campaign so head over there and check out the different tiers today.

January 8th, 2025 Patch Notes

Yomi 2 update; mostly some multiplayer game flow fixes, including a match timer option, but also some UI updates and bugfixes. Check out the full notes below.

January 8th, 2025 PATCH NOTES
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New Content

Match timers for online games. When a match uses timers, each player has an on-screen meter of 3 bars of time. The timer depletes if it's your turn to act, and when it reaches zero, the game automatically plays a timeout move for you, which is usually "Done" or playing the leftmost hand card.

"Live Online" matches (from the matchmaking queue) now use slow timers. Online friend matches default to not using timers, but you can now choose to use them anyway, setting them to Slow, Normal, or Fast speeds.

Some details:

—You start at a full 3 bars and can never gain more than that.

—When you start your main phase, you gain +1 time bar.

—When the opponent starts their main phase, you gain +0.5 time bar.

—Whenever you play a meaningful move and you're still the active player afterwards, you gain a small +2s.

—Whenever you gain any timer, you always fill up to at least a minimum of 5s.

Improvements

—The gem select screen now shows tooltips for the gem cards when you mouse over them, or when you zoom them. (Ex: Unsafe on block, knockdown, armored...)

—QoL: Persephone's Dominance "fetch 4 cards" is now aware of your hand limit, so if you can only fetch 2 cards before hitting the hand limit, the UI will now say that you can fetch 2 more cards, rather than 4 (and so on).

—QoL: When against River's stances, Bleeding Wounds no longer shows a popup claiming that "Bleeding Wounds: Nether Orb discards ", since Finesse stance cards cannot be discarded.

(The Finesse card already correctly returned to hand, but it's less confusing to skip the entire Bleeding Wounds popup in this situation.)

—Flash Heal (Gloria Z) now triggers to return to hand before Invigorating Winds (white gem storm) triggers drawing 2 cards, rather than after.

(They both trigger "at the end of combat", but doing it in this order avoids the bad feeling of ever having Flash Heal fail to return to hand because of the hand limit.)

—When Alternative Facts (Quince ability) fetches more cards than the player has space for in their hand (during Patriot Mirror), the player can now choose which cards to fetch.

—When Grappling Mastery (Midori ability) fetches more throw cards than the player has space for in their hand, the player can now choose which cards to fetch.

—Improved the computer performance of the AI. This especially improves Gwen's AI performance.

—Gwen AI improvements.

Bug Fixes

—Fix: Mistress's Command can now correctly control the Tyrant Crusher on-hit effect phase. Not that this will ever happen on purpose to any human playing this game.

—Fixed Final Authority's discard condition when it's a foreign ability during Ability Mismatch.

—Fix: Research & Development no longer puts itself on top of the deck if it's no longer in discard at that point.

—Fix: Yagami Counter now correctly deals damage, even when it's used when Keep Away or Invisible (from Surprise Gift) is active.

—In Slugger's Delight and Guard Staredown, which have "If you open with and don't get hit, draw a card", you now get to draw the card before playing your combo cards, rather than only draw it at the end of combat.

—Fixed several cases where an effect icon that counts down over a number of turns (ex: Deathstrike Dragon or Fireworks) could temporarily get visually duplicated, especially when playing against the AI.

—Prohibition no longer incorrectly goes to the Ongoing zone for one turn.

Its effect also no longer stays pending indefinitely when it's affecting River in Finesse or Hyper Finesse stances. (Instead the effect fizzles and does nothing.)

—Midori's Dragon Form transformation now happens before Invigorating Winds (white gem storm) draws 2 cards at the end of combat. (Dragon Form doesn't say to wait before transforming.)

—When Geiger uses Echoes of the past to draw cards from powering up, the powerup pair now gets discarded before Geiger draws cards.

—Gem storm particles no longer intermittently appear over the discard overlay. (It looked glitchy.)

—Fixed Ability Mismatch foreign ability cards showing the incorrect card art.

—Fixed Chains of Ice (Gwen Z)'s hit reaction and sound being accidentally delayed by 5 entire seconds.

—Fixed the Event Hall tournament Ability Mismatch sometimes giving you a duplicate of your existing ability when you choose Random as your character.

—Career fix: Don't show the "View Quests" pause button when playing at the Event Hall, which does not have any quests.

—Fix: In Gem Bonanza, when Orange burst replenishes the extra gem storm, it now visually replenishes right away instead of only doing so at the end of the whole animation sequence.

—Don't show "Knocked down: Lose the edge" when you lose your own edge by knocking down the opponent. (It's confusing because you're getting something better than the edge that way.)

—Fixed the known-hand-cards failing to remember when you use Phase Out to fetch another copy of Phase Out, and other similar situations where you fetch cards during combat.

—Visual fix: When you take an extra hit while knocked down (ex: Slots of Fun summons Coin), then instead of awkwardly standing up to play the get-hit animation, your knocked down character now flashes red to take that hit.

—When Gwen plays Desperation and gets her life reduced below 0 during that combat, the life counter will now properly show negative values right away, instead of briefly showing 0.

—Added hit effects to Rushing River's goldfish.

—Don't show cards in a "penalized" red highlight when they can only be played as pumpers.

(Ex: Bursts are red-highlighted after a dodge because they can't trigger their effect, but they are no longer red-highlighted when you can discard them to pump another card.)

—The first Shadow Plague log icon now correctly appears after the first turn's turn start log icon, instead of before.

—When Phase Out hits Argagarg and causes his Poison to get discarded, the "Phase Out hits back for 8 damage" message now appears first, and the "Poison ends after getting hit" message appears second, rather than the opposite.

—The replay controls for "slower" and "faster" buttons now look like the actual ▸▸ double-triangle fast-forward symbol, instead of a >> double chevron.

—Improved the visuals of one of the Chinese fonts.

—Several localization fixes for text in the replays screen, and for "Fans" on career mode screens.

—Fixed German typo for Bag of Tricks ("abund" => "ab und").
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We also want to shoutout our
Gamefound campaign for the physical version of Yomi 2. It’s a high quality tabletop production of the same card game you’ve been playing on Steam and EGS! Head over to our page and “Follow” to be eligible for a free gift once the campaign starts!

As always, come hang out with us on Discord to follow along with the development of all of our games. Thanks so much for being a fan!

November 1st, 2024 Patch Notes

Another big update for Yomi 2; we’ve added the final four venues to the Career Mode, so you can finish your journey of becoming the greatest Yomi player in the city!

November 1st, 2024 PATCH NOTES
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New Content



—The last four career locations are now available, along with their related quests, tournaments, and wacky rulesets in the Event Hall:

Iron Claw Club, along with the Event Hall rulesets Knockdown Brutality, Yagami's Exhibition, and Dark Tryst

Drummond Towers, along with the Event Hall ruleset Money Match

Yomi World East, along with the Event Hall ruleset Yomi Counter Challenge

Yomi World West, along with the Event Hall ruleset Gem Bonanza

—Added sounds for Menelker and Dragon Midori's moves.

Balance Changes

—Gloria's Flash Heal (Z) damage 9 -> 6.

Improvements

—New "Versus screen", shown right before matches (for a few seconds) in single match vs CPU, in career mode, and in live online games. It also appears when we restore a career game that's in the middle of a match, to remind you of what you were doing. (You can press a button to dismiss it faster if you want.)

—During the second step of power up, the pair that's on the table is no longer considered to be known-hand-cards, for purposes of the known-hand-cards display.

(For instance, while the opponent is powering up a pair of throws, you could still see those throws in the opponent's known-hand-cards, even though they were no longer in the opponent's hand, which could be confusing.)

—In the career tournament bracket screen, you can now hold any button to speed up the bracket animations.

—In the career tournament bracket screen, you can now pan around the larger brackets with the gamepad's right stick or by dragging the brackets around with the mouse.

—Career: You can now "like" and "repost" the feed messages by clicking on the relevant icons or by pressing the Accept or Done buttons on gamepad. This lights up the related icon and adds one to the count.

(It doesn't have any other "real" effect, it's just for fun.)

—Career: When an incoming message makes you gain new fans, there is now a new animation where particles fly from that message to the fans counter, showing your number of fans grow "in real time" instead of instantly and silently.

—Clarified the Neutral Grounds quest "Perform 5 super moves" to "Perform 5 super moves (and see their animation)".

—Improved CPU performance of gameplay and AI code by about 44%. This should especially improve performance when playing against the AI, which can sometimes take a moment to choose its move.

—Merely mousing over the main phase's [Gem Storm] button will no longer hide your hand cards and show the gem storm card instead. Actually clicking the button will do that.

(This doesn't change gamepad/keyboard mode play, where focusing the [Gem Storm] button will still show the gem storm card. Only mouse mode is affected by this change.)

—The game now remembers your last character and gem selections for Single Match vs CPU, Combo Practice, and Pass and Play modes, instead of always defaulting to Red Grave and Blue Jaina. It also remembers your last chosen difficulty for Single Match vs CPU.

—The gem select screen now has a button help to let you know you can zoom the gem cards.

—Friend requests and challenges now stay on screen longer before disappearing (3s => 6s).

—Gem storm cards now say "Red * Storm" instead of "Red * Gem" at the top.

Bug Fixes

—Fixed River's Riposting Flourish (Hyper Finesse 5-dodge) incorrectly knocking down Quince's Dodge the Question (bottom side of Z, during Two Truths or Patriot Mirror).

—Fix: Coin will now correctly trigger its damage when it's spawned by a special block that hit the opponent during the Wild Night ruleset.

—Midori's Dragon Form super now always plays its super animation, even if it doesn't hit the opponent.

It also always counts for the career mode quest "Perform 5 super moves (and see their animation)".

—The Prismatic Shield card now explicitly mentions:

"(Rushdown characters can punish blocked unsafe moves with a full combo.)"

—Fixed crash when you select "Random gem" at the start of the fifth tutorial section.

—Fixed notifications from sending a friend match challenge not appearing at the correct time.

—Fix: You can now correctly mouse-click on friend alerts while you're in the Friends screen.

—Fixed especially long card tooltips (ex: Zane Y in Russian) overflowing the bottom of the screen.

—Fixed Russian player names not appearing correctly in-game.

—AI improvements.

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We also want to shoutout our Gamefound campaign for the physical version of Yomi 2. It’s a high quality tabletop production of the same card game you’ve been playing on Steam and EGS! Head over to our page and “Follow” to be eligible for a free gift once the campaign starts!

As always, come hang out with us on Discord to follow along with the development of all of our games. Thanks so much for being a fan!

September 20th, 2024 Patch Notes



Huge update for Yomi 2; FOUR new characters, two new languages, balance changes and bug fixes. Check it out below:

September 20th, 2024 PATCH NOTES
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NEW CONTENT

Zane, the Blood Guard Anarchist is now available to play.

Gloria, the Hopeful Healer is now available to play.

Gwen, the Doomed Wanderer is now available to play.

Quince, the Flagstone Chief Magistrate is now available to play.

This means all 20 characters are now available to play! (Plus 2 more in the Renegades Expansion.)

—The game is now playable in German and Spanish.

(The Spanish "tweets" for career mode are still incomplete though, but we're working on it.)

Balance Changes

Setsuki:

—Bag of Tricks (Ability) has an additional effect:

"If you then have 4 or fewer cards, draw 4 cards."

Green gem:

—Crashing Rhino (Gem special move): "Armored." -> "Armored if you're not knocked down."

—Breath of the Wild (Gem storm):

Old: When you play a super, it costs no meter and instead GIVES you 1 meter.

New: Your supers are free. Gain 1 meter each turn that you DON'T play a super.

Black gem:

—Shadow Tentacles (gem storm) no longer triggers on block damage.

Troq:

—Giant Growth (ability) changed:

OLD:

If your high and low blocks are in your discard pile, then this gets:

Ongoing: Your moves do +3 damage each.

Discard this from play: When you take 10 or more damage in a turn.

NEW:

Ongoing: Your moves do +3 damage / +3 block damage.

Whenever you open with an attack, the opponent gets the edge.

Discard this from play: When you take 10 or more damage in a turn.

Onimaru:

—The E attack no longer gives the edge.

—During the green gem storm, the Martial Law super now only gets the level 2 or 3 effect if Onimaru actually had level 2 or 3, respectively (even though the super is free during green storm).

Bal-Bas-Beta:

—Junkshot (X) is now Can't Combo, rather than Starter.

—It no longer returns to BBB's hand if Keep Away prevented damage that turn.

Persephone:

—On Your Knees (Super 2) is now unsafe on block.

Improvements

—New sound and visual effect for healing life.

—New sound for triggering Persephone's Dominance (innate).

Bug Fixes

—During the green gem storm, Martial Law (Onimaru Super1) no longer incorrectly drains all meter when played after a dodge or as an unsafe-on-block punish.

—Healing Potion is no longer legal to play when you have no blocks in hand.

(Doing this would just discard Healing Potion for no benefit.)

—Lum's Bamboo now correctly gets discarded when either player is hit by something else than direct moves, like Bubble Shield or Firestorm.

—Acrobatics (Vendetta Y dodge) can no longer incorrectly be played when dodges are disabled by Rainbow Disc (Valerie Super 2).

—Intimidating Roar (Dragon Midori Ability) can no longer force a River stance card to the top of her deck. It also no longer voids River's known-hand-cards if used while she's in a stance. (Because stance cards are immune to getting discarded.)

—The known-hand-cards now correctly track the situation when Midori is the victim of Intimidating Roar (which temporarily wipes his known-hand-cards until he draws a card), then transforms to Dragon Form before drawing a card.

—Fixed main phase buttons overlapping when your character has a fifth main phase button (like Bal-Bas-Beta) in some languages.

—Fixed a possible AI hang during the AI's Mistress's Command.

—Fixed crash when Blue Gwen applies both Prohibition and a throw or Chains of Ice effect at the same time to skip the opponent's main phase.

—Fixed a bad layout for the big known-hand-cards when none of the hand cards are known (i.e. when they're all shown face down).

—Possible fix for the "ghost character" character select glitch, where the animated character in center screen displays with glitchy textures from the background image.

—Fix for friend match going into a bad flow (incorrectly showing the ruleset select screen) when you go into rematch character select, then press Back.

—If you played the game before we added the "Known Hand Cards" remappable button, we now map that button to its defaults (R3 on gamepad, Q on keyboard) rather than leave it unassigned.

—Fixed button configs not being saved correctly when using Steam Input.

—The game no longer shows a "Random" button help (that does nothing when clicked) in the gem reference screen.

—On MacOS, opening the Steam overlay (Shift-Tab) should now actually work.

—When either Master Volume or Effects Volume are set to 0, super videos now don't play any sound at all, instead of incorrectly playing some very quiet sound.

Text fixes:

—Updated several character stat cards that were out of date.

—Added some text explaining the definition of a "hit" to the third page of Quick Rules.

—River's stances now mentions that while in a stance, you can't interact with your regular hand cards.

—Fixed the career location screen's infopane about the tournament not correctly showing the location name.

—Fixed "~~Final Authority~~" briefly showing up when someone plays Final Authority.

—The gem select screen now correctly shows the blue burst's three lines of text

—The friends screen no longer occasionally drops some mouse input when displayed over the gameplay pause menu.

—The friends screen tabs now correctly get auto-placed and auto-sized according to the size of their localized text

—Gwen throws now show their ability text in a bottom secondary gray stripe, rather than in a generic white ability box.
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We’re always working on new features for Yomi 2, so hang out with us on Discord and stay up to date on further developments! Thanks for being a fan of our games.