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October 25th, 2023 Patch Notes



Minor Yomi 2 patch, this time with many new UI (new card animations and tooltips) and AI improvements (we’re closer than ever to being able to play against a Virtual Thelo!). Check out the full patch notes below.

October 25th, 2023 PATCH NOTES
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UI Improvements

--New card animations happen in several combat-reveal cases:

Projectile hits

Two projectiles negate each other

Projectile gets blocked

High attack hits a low block

--Added a mouse-clickable [Back] button, for phases like Exchange, Ability, Power Up, and Gem Storm where you can go back one step by pressing the Back button. This lets you play with mouse only, without needing to press the Esc keyboard key to back out from these phases.

--In many situations, when you try to play something invalid, you now get a small red popup telling you why it didn't work.

--When you mouse over the character innate icons, the tooltip now tells you that you can click to view the character card. (This is for the mouse only, in gamepad mode the stats card automatically shows when you focus the innate icon, so the new tooltip text doesn't appear in gamepad mode.)

--When using a 16:10 aspect ratio (rather than 16:9), the combo icons at the bottom of the screen during the combo playback are positioned better.

--The mouse-clickable back button in career screens is now easier to see.

--Two new tiny buttons in the bottom-right corner of the main menu, leading to our Discord chat and Twitter page.

AI Improvements

--Menelker's AI is now better at avoiding getting hit while his Deathstrike's countdown is close to killing the opponent.

--When you play as Menelker and land Deathstrike on a bot, the bot is better at trying to survive and delay the countdown.

--Jaina now wants to fetch back her blocks and disable Recklessness when below 35 life.

--Bots now correctly understand that they shouldn't waste combo cards that do zero damage during the blue gem's Legal Limit gem storm.

--The "circle with X" close button in the upper right of the deck viewer is now 4K resolution rather than absurdly too low res.

Bug Fixes

--Fixed a bug where undo was allowed (but shouldn't be) when Menelker uses special moves during combos. This triggers the Bleeding Wounds innate which causes the opponent to randomly discard, and undoing would give different rolls of that discard and also leaked info.

--Fixed bad "" markup in the friends screen's player dropdown. Now it correctly shows the option in grey text (to show that it's disabled), instead of writing that markup on the screen.

--Updated Menelker's strategy card because it had text that wrongly referred to an old version of his ability card.

--Career: Fixed an incorrect priority between Patient Aaron messages, where he could send a message intended for when you lose to him after you win against him, or vice-versa.

--When the AI opponent has to Wild Swing, its intents pie chart now correctly just reflects the remaining deck's composition, instead of showing the default fallback 40/30/20/10 chart.

--Fixed a crash when viewing the opponent's known hand cards when they're all known, and the opponent's opener is face down on the table.

--When you "Save and Quit" between tournament games in an unfinished set, you'll now resume at the correct place rather than wrongly resuming at the start of the first game.

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We’re always working on new features for Yomi 2, so hang out with us on Discord and stay up to date on further developments!

The Deathstrike Dragon Returns!



A dark shadow hangs over the realm as we add our 11th character to Yomi 2, Menelker, the Deathstrike Dragon! He’s the canonically most powerful fighter of the bunch, but also the one most likely to do what others won’t in order to win a fight. His tactics often feel “unfair” as a general theme; his innate ability Bleeding Wounds forces the opponent to discard cards at random whenever he lands his powerful special attacks, and the ability to destroy cards in the opponent’s discard pile, preventing them from Exchanging for them or using Power Up/other abilities to retrieve them.

First, let’s talk about the strangest move in Menelker’s arsenal, his 3-meter Super move, Deathstrike Dragon;



Deathstrike Dragon is Menelker’s “Five Point Palm Exploding Heart Technique”, in a sense. If you’re able to land this attack (which shouldn’t be too tough; it’s an 11 Speed Attack and you can even Dodge into it!), then the entire game warps from a normal Yomi battle to a race against the clock where Blocking becomes incredibly dangerous for the victim over time.

To defeat it, your opponent must drain Menelker’s small health pool (70, the lowest in the game), but to do that they’re going to need cards in hand, Super meter to land their most powerful moves, and some key combat wins.

That’s where the Bleeding Wounds passive comes into play for Menelker.



Landing these powerful special attacks (either as Combat cards, Dodge follow-ups, or within Combos) forces your opponent to randomly discard cards in hand. This will stifle their ability to mount a reasonable offense against you and you’ll be able to drain out the clock much more effectively. Maybe you can even catch their Burst!

Shadowblast Nova, Menelker’s “reversal” attack, is notably powerful in that it knocks the opponent down on hit. When the clock is ticking and this move lands, not only will you advance the doomsday clock by one tick, but the Knockdown advantage means you’re much more likely the also win the next combat reveal!

Menelker’s last disruption tactic is his ability card, Into Oblivion;



This Ability has the potential to remove key Supers from the game (like Midori’s Dragon Form) and make it difficult for the opponent to fight back against the ticking clock. This can be used as part of a general gameplan of winning the fight the normal way (which Menelker definitely has the high damage and combo potential to do) or the “forbidden” way through Deathstrike Dragon.

Whatever way you choose, Menelker is a character for those ruthless folks who are willing to do whatever it takes to win. In his world, there are only predators and prey; which one will you be?

Come hang with us on Discord and let us know what you think of Menelker! What Gems are you interested in trying on him, and how do you think he fares against the rest of the cast?

You can also check out the official patch notes here.

October 11th Patch Notes

October 11th, 2023 PATCH NOTES
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NEW CHARACTER

Menelker is now available to play! He's a brutal fighter and the strongest martial artist in the realm. His Deathstrike super puts a countdown timer on the victim and they die at the end of that countdown no matter how many hit points they have!

Career Mode

Career mode gets a big boost here with better UI for story content, new AI opponents, and new quests, and new unlockable tournaments with special rules.

--A second venue is now open in career mode: Golf Dragons. Lots of new opponents.

--The quest system has been revisited and has better looking UI. Both locations (Lou's Card Shop and Golf Dragons) have this new quest UI.

--The social media feed in the game has new UI. Now, the tweets from various AI opponents appear in a less obtrusive way. They appear automatically when the opponents have something to say, they scroll up when needed, they disappear automatically over time. You can still get to a history of these messages (Triangle button on a PlayStation controller) if you miss them. Because the tweets no longer require you to press a button to dismiss them, you can now navigate the various things to do at each venue while the tweets are appearing.

--Fixed a bug that caused too many tweets to appear at once. Before, it was common to have about twice as many tweets appear than were intended.

--At the Event Hall, you start with the ability to enter 4 different wacky-rules tournaments (that's not new in this patch). Now, you can unlock a 5th and 6th tournament, each with new and different wacky rules, by winning the tournament at Lou's Card Shop and the one at Golf Dragons.

--When you place in tournaments at any location other than the Event Hall, you win trophies. When you place at tournaments in the Event Hall, you win medals. You can now see these trophies and medals at the "Your Room" location in career mode.

UI Improvements

--Added "Strike" and "Projectile" labels on the third page of Quick Rules, when we first introduce their symbols.

--Valerie's Rainbow Disc (Super 2) now has a red glow around the card when you try to use it as a non-opener. This is to hint to you that it's a bad idea because you won't get its special effect.

--In Combo Practice mode: You can now drag your hand cards to the discard or deck icons. This lets you quickly discard them or put them at the bottom of the deck. The dragged card shrinks down when you hover over the discard or deck icons, to hint that you can now do that.

--When you use Undo during a combo, the focus will go to the just-undone combo card (that returned to hand), instead of going to whichever leftmost legal hand card you have.

--When Arc Shot makes Dragonheart safe on block, the game now announces that after the combat reveal, rather than just before.

--Clarified the wording on Lum Bomb's icon tooltip. Instead of saying "You can still play Z or Super #1 without penalty", the tooltip now says "This Bomb's owner can still play Z or Super #1 without penalty".

Bug Fixes

--Lum's Bomb now correctly allows pumping the opener, even if it stops the rest of the combo.

--When Lum's bomb explodes, it now correctly uses the bomb explosion sound, rather than using a sound from the opponent's opener.

--Hand cards no longer vibrate when you place the mouse cursor at the bottom of the game window.

--After a rematch, the first turn's openers no longer sometimes show up with incorrect green buffs or red nerfs from the past game.

--As a spectator, you can no longer drag hand cards to the table to "play" them. (This has no real effect on the game being watched, but it was confusing.)

--As a spectator, mouse-clicking on the blue [Done] button will no longer play the associated sound (since you can't meaningfully click it as a spectator).

--As a spectator, pressing the Esc key while there's a gameplay-back command possible on screen (ex: Undo during combos, backing out of the Exchange phase) will now bring up the pause menu instead of doing nothing at all. (It would try to play the "Back" command, and fail because you're a spectator.)

--Slightly tweaked the trajectory of the opponent's power-up fetched card, so that it stays fully on screen during its travel towards the hand icon, instead of having its right edge go slightly off-screen during travel.

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September 8th Patch Notes

September 8th, 2023 PATCH NOTES
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New Feature
You can now watch a friend play Yomi 2 with the spectator feature. From your in-game friends list, you can already click on anyone to challenge them directly. The new thing is you can now "Watch" their games, too. More info about this feature:

--When you click "Watch" on a friend, if that friend is currently playing online, you immediately jump into that match from the friend's perspective. You see things as your friend would, except that you can't actually take any gameplay actions. (The pause menu replaces "Forfeit", "Restart with new character", "Quit Friend Match" with "Stop Watching".)

--If the target friend is not currently playing online, you instead go into a pending state, with a yellow box on screen reminding you that you're pending to watch their next online match. This box lets you click it to cancel your pending-to-watch state, or with a controller you can hold the square button to do that too.

--You will continue watching a friend indefinitely, even after they finish a game and start the next one, until you leave the spectator mode.

--Friends that are currently playing online have their friends screen big "action button" turn into an eye icon, to watch them. (Instead of the crossed-swords icon, to challenge them.) If you're already watching someone, it turns into a red eye icon, to stop watching them.

--The friends screen now has a Spectators tab, where you can see all friends who are currently watching you. You can kick them from here, which prevents them from watching you for the rest of this play session.

--Whenever someone is watching you, a tiny yellow box appears in the bottom-right of the screen, showing how many spectators you currently have. Click it to open the friends screen to the spectators page, and see who it is.

Bug Fixes
--Lum item cards no longer appear in his discard view. (They still appear in his deck view.) There is no discard pile for the items in this digital version, so this reduces confusion about that.

--When Lum has two active Fireworks, they can now both hit the opponent on the same combat reveal.

--Fixed Geiger's Time Spiral Hurricane card having an extra box that hides the ability text.

--Lum Fireworks now deals 4 block damage, rather than wrongly dealing 5.

--Lum's Gimme A Jackpot, for one-of-each, now correctly gives the edge for 1 turn, rather than 2 turns.

--You can now correctly play a "Wild" as the third or fourth card when revealing four-of-a-kind for Lum's Gimme A Jackpot, not just as the first or second card.

--When you play Lum's Bamboo from the Gimme A Jackpot ability, you now correctly gain the edge right away for that turn.

--Lum's bomb no longer makes his attacks incorrectly win combat against faster attacks.

--Lum's bomb now actually damages you when you get hit by an attack opener.

--When you dodge into Slots of Fun (Lum Super 1), and you get Coin items from that, these Coins now correctly deal their 6 damage.

--When Setsuki's Invisible prevents a recurring card from getting hit, that card now correctly returns to hand.

--Fixed a game freeze in the Knockdown Clash Event Hall tournament, when the opponent applies the +10 damage from knockdowns.

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Lum Bam-foo rolls into Yomi 2!



We’re excited to add our 10th character to Yomi 2, Lum Bam-foo, the Gambling Panda! He’s one of our trickier oddball characters so he’s sure to shake up your matches in some crazy ways.

In Yomi 2, Lum has a standard deck like everyone else, but also a special item side deck that triggers when he Dodges enemy attacks or plays certain moves:



Some of these items only help Lum, like the Bamboo which gives him “the edge” or the Bell which draws him a card, but some items like the Cake or Cherries can accidentally give his opponent free super meter or extra health. These effects may be “random”, but they can warp the next round in interesting ways!

Here’s Lum’s new Special Move and Super card art:



Lum’s new Gimme A Jackpot! ability works like a slot machine; Reveal 4 cards from your hand and check the symbol in the bottom left corner. If you match four of any symbol (or get all four symbols) you get some powerful rewards!

Be a panda, make stuff happen, win or lose!

We hope you enjoy messing around with Lum! Come hang with us on Discord and let us know what you think! You can also check out the official patch notes here.

Also, be sure to check out our weekly developer streams at on our Twitch page, live every Friday at 2pm PDT!