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January 6th, 2024 Patch Notes



Happy New Year, happy new patch! Today we have some updates for Yomi 2, including a new visual game log, speed improvements across all animations (including a “Fast animations” option you can check in the menus), some balance changes, and more. Check out the full patch notes below.

January 6th, 2024 PATCH NOTES
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New Feature

There's now a visual game log which is very helpful in looking up what exactly just happened at any moment. You can access the log by pressing the Triangle button if you're using a PlayStation controller or mouse clicking on the small log button at the top if you're using a mouse. The visual log then opens and you can scroll through all the events of each turn and see all the interactions and effects that happened. This is a very complete implementation that's packed with info and visuals to help you understand what's happening.

Game Speed Changes

--Many animations that happen throughout at turn have been sped up. For example, your own card exchange animation (as opposed to the opponent's), playing your own ability card (as opposed to the opponent playing one), the display of all "info badges" (the blue box with white text saying what just happened), the resolution of block vs block during combat, and more.

--There is a new feature in the game options called "fast animations". If you check that, the entire game will play significantly faster overall.

--During a super move, you can now hold the X button (on a PlayStation controller) to speed up the movie. On keyboard, whichever key you have bound to "accept" will do it (default is the Enter key) and on a mouse, you can right click to do it.

Balance Changes

--Lum Slots of Fun super, number of items it gives is reduced 4 -> 3.

--DeGrey Final Arbiter super, combo point cost increased 2 -> 3.

--DeGrey Tyrant Crusher (Y-special) revised effect. Now it beats ALL strikes of speed 8 or greater, rather than only "normal and special strikes of speed 8 or greater." It is now a "can't combo" move rather than a starter, but it gets another boost: when it beats a strike, you can choose to either return the Y card to your hand OR choose to have it deal double damage (including double damage from his innate ability).

--Menelker: Dragon's Breath super damage reduced from 11+11 -> 11+7.

UI Improvements

--When Argagarg has two Poisons active at the same time, the game now gives just a single notification about 6 damage rather than two separate ones for 3 damage in order to speed things up.

--In the main phase, when you focus one of the four main buttons (Exchange, Ability, Power Up, and Gem Storm) and it's grayed out, some red text appears that explains why it's grayed out. (This is the same red text that already appeared after you clicked on that button, but now it's visible directly on the main phase, saving you two clicks to figure out what's going on.)

Bug Fixes

--Fixed a minor visual bug where sometimes an effect that created a status icon (the icons on the far left or right of the screen) would show the card creating that effect travel to a spot below that icon, rather than to the appropriate icon.

--Fixed an AI bug that caused the AI to sometimes choose moves 100% guaranteed to lose the game. AI now avoids these moves on all difficulties, if at all possible.

--Fixed a bad game state that occur when Midori plays Prohibition (blue gem ability), then transforms to Dragon Form while Prohibition is still ongoing.

--When Lum is knocked down, the "ZZZ" text above his head is no longer wrongly reversed on the player 2 side of the screen.

--Removed a stray vertical bar of blue pixels on the left side of the single player menu background.

--In Career Mode, the profile text boxes no longer show overlapping text for players who have 3 lines of profile text.

--Fixed a case where the opponent's powered-up super card would be shown with the wrong card modifications. For example, the opponent knocks you down, then a combat passes where knockdown ends, then the opponent powers up and the super card returned to their hand would wrongly show speed changes as if knockdown where still in effect.

--Fixed an issue where the "known cards" feature would be incorrect after cards were put on top of a deck from Midori's Intimidating Roar, Geiger's Research & Development, and purple gem's Future Sight.

--Fixed issue where setting exclusive fullscreen (as opposed to borderless windowed fullscreen) on a secondary display would only show resolutions whose size fits within the primary display.

--Fixed a slight visual error when scrolling through cards in the known-cards area. These cards slightly overlap each other on purpose, but which cards were in front or behind would suddenly change as you scrolled.

--Tooltips (such as the definition of Recurring, Armored, etc.) now appear anytime you zoom a card to be fullscreen. Also, they appear when you scroll through cards in the known cards area.

--Tooltips now also explain knockdown and the edge.

--Fixed a slight visual issue where sometimes, combo cards and their associated combo point dots would appear on the wooden table slightly too soon. This would briefly show black combo point dots against a dark wooden table, but now they appear correctly, only after the table switches to the light colored wood version.

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We’re always working on new features for Yomi 2, so hang out with us on Discord and stay up to date on further developments! We hope you had a fantastic holiday season and hope to bring you more Yomi 2 news throughout the year.

Steam Winter Sale 2023



Happy Holidays! The Steam Winter Sale is here; from December 21st to January 4th, you can grab the digital early access version of Yomi 2 for 40% off!

We’re also putting our classic tabletop games (Yomi and Puzzle Strike) as well as the Fantasy Strike Core and Collector’s Packs at a whopping 70% off during the sale! Now’s the best time to grab these titles for yourself or as a gift for a friend.

Thanks so much for supporting our games over the years; we hope you have a fantastic holiday and new year celebration!

Steam Autumn Sale and Black Friday Week



Sirlin Games is a part of the Steam Autumn Sale! Save on the Fantasy Strike Core/Collector’s Pack, mainstays Yomi and Puzzle Strike, as well as the digital early access edition of Yomi 2 that we’re currently hard at work developing!

We're also doing a tabletop sale for our physical games! You can check out all the details at our blog post, here.

October 25th, 2023 Patch Notes



Minor Yomi 2 patch, this time with many new UI (new card animations and tooltips) and AI improvements (we’re closer than ever to being able to play against a Virtual Thelo!). Check out the full patch notes below.

October 25th, 2023 PATCH NOTES
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UI Improvements

--New card animations happen in several combat-reveal cases:

Projectile hits

Two projectiles negate each other

Projectile gets blocked

High attack hits a low block

--Added a mouse-clickable [Back] button, for phases like Exchange, Ability, Power Up, and Gem Storm where you can go back one step by pressing the Back button. This lets you play with mouse only, without needing to press the Esc keyboard key to back out from these phases.

--In many situations, when you try to play something invalid, you now get a small red popup telling you why it didn't work.

--When you mouse over the character innate icons, the tooltip now tells you that you can click to view the character card. (This is for the mouse only, in gamepad mode the stats card automatically shows when you focus the innate icon, so the new tooltip text doesn't appear in gamepad mode.)

--When using a 16:10 aspect ratio (rather than 16:9), the combo icons at the bottom of the screen during the combo playback are positioned better.

--The mouse-clickable back button in career screens is now easier to see.

--Two new tiny buttons in the bottom-right corner of the main menu, leading to our Discord chat and Twitter page.

AI Improvements

--Menelker's AI is now better at avoiding getting hit while his Deathstrike's countdown is close to killing the opponent.

--When you play as Menelker and land Deathstrike on a bot, the bot is better at trying to survive and delay the countdown.

--Jaina now wants to fetch back her blocks and disable Recklessness when below 35 life.

--Bots now correctly understand that they shouldn't waste combo cards that do zero damage during the blue gem's Legal Limit gem storm.

--The "circle with X" close button in the upper right of the deck viewer is now 4K resolution rather than absurdly too low res.

Bug Fixes

--Fixed a bug where undo was allowed (but shouldn't be) when Menelker uses special moves during combos. This triggers the Bleeding Wounds innate which causes the opponent to randomly discard, and undoing would give different rolls of that discard and also leaked info.

--Fixed bad "" markup in the friends screen's player dropdown. Now it correctly shows the option in grey text (to show that it's disabled), instead of writing that markup on the screen.

--Updated Menelker's strategy card because it had text that wrongly referred to an old version of his ability card.

--Career: Fixed an incorrect priority between Patient Aaron messages, where he could send a message intended for when you lose to him after you win against him, or vice-versa.

--When the AI opponent has to Wild Swing, its intents pie chart now correctly just reflects the remaining deck's composition, instead of showing the default fallback 40/30/20/10 chart.

--Fixed a crash when viewing the opponent's known hand cards when they're all known, and the opponent's opener is face down on the table.

--When you "Save and Quit" between tournament games in an unfinished set, you'll now resume at the correct place rather than wrongly resuming at the start of the first game.

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We’re always working on new features for Yomi 2, so hang out with us on Discord and stay up to date on further developments!

The Deathstrike Dragon Returns!



A dark shadow hangs over the realm as we add our 11th character to Yomi 2, Menelker, the Deathstrike Dragon! He’s the canonically most powerful fighter of the bunch, but also the one most likely to do what others won’t in order to win a fight. His tactics often feel “unfair” as a general theme; his innate ability Bleeding Wounds forces the opponent to discard cards at random whenever he lands his powerful special attacks, and the ability to destroy cards in the opponent’s discard pile, preventing them from Exchanging for them or using Power Up/other abilities to retrieve them.

First, let’s talk about the strangest move in Menelker’s arsenal, his 3-meter Super move, Deathstrike Dragon;



Deathstrike Dragon is Menelker’s “Five Point Palm Exploding Heart Technique”, in a sense. If you’re able to land this attack (which shouldn’t be too tough; it’s an 11 Speed Attack and you can even Dodge into it!), then the entire game warps from a normal Yomi battle to a race against the clock where Blocking becomes incredibly dangerous for the victim over time.

To defeat it, your opponent must drain Menelker’s small health pool (70, the lowest in the game), but to do that they’re going to need cards in hand, Super meter to land their most powerful moves, and some key combat wins.

That’s where the Bleeding Wounds passive comes into play for Menelker.



Landing these powerful special attacks (either as Combat cards, Dodge follow-ups, or within Combos) forces your opponent to randomly discard cards in hand. This will stifle their ability to mount a reasonable offense against you and you’ll be able to drain out the clock much more effectively. Maybe you can even catch their Burst!

Shadowblast Nova, Menelker’s “reversal” attack, is notably powerful in that it knocks the opponent down on hit. When the clock is ticking and this move lands, not only will you advance the doomsday clock by one tick, but the Knockdown advantage means you’re much more likely the also win the next combat reveal!

Menelker’s last disruption tactic is his ability card, Into Oblivion;



This Ability has the potential to remove key Supers from the game (like Midori’s Dragon Form) and make it difficult for the opponent to fight back against the ticking clock. This can be used as part of a general gameplan of winning the fight the normal way (which Menelker definitely has the high damage and combo potential to do) or the “forbidden” way through Deathstrike Dragon.

Whatever way you choose, Menelker is a character for those ruthless folks who are willing to do whatever it takes to win. In his world, there are only predators and prey; which one will you be?

Come hang with us on Discord and let us know what you think of Menelker! What Gems are you interested in trying on him, and how do you think he fares against the rest of the cast?

You can also check out the official patch notes here.