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CALX News

The Journey Continues! 🌀

A massive thanks to everyone who played CALX!

Steam Next Fest has officially come to a close, but not our demo!

We’ve decided to keep the CALX demo available to play for the foreseeable future. If you haven't had a chance to try it yet, or if you want to go back in for another round, the download button is still right there on our store page.

[previewyoutube][/previewyoutube]
[h2]We need your feedback[/h2]

As we head back into full development mode, your thoughts are our most valuable resource. If you enjoyed your time with the demo, please consider:

▸ Leaving a Steam Review: help our small indie team :)
▸ Sharing your feedback on the Steam Discussion Threads: Tell us what you loved (or what could be improved).

[h2]Join the CALX Community[/h2]

Want to talk, see behind-the-scenes development updates, or chat directly with us? Our Discord is the best place to be.

Join the CALX Discord Server 🌀

Thank you for being part of this journey and enjoy the demo!

~ True Colors

The Sands Of Tharsis 🌵

[p]Explore the ruins of Tharsis, a desert suspended in time.
As shifting sands reveal ancient war machines once buried by history, a forgotten threat stirs beneath the dunes.











Long ago, Tharsis stood at the foot of Mount Hedphelym as the final stronghold guarding the sacred capital of Drexciya.

Now, only scorched earth remains...

Who - or what - unleashed such total destruction?

The answers lie within the canyon.[/p]

🌵

CALX - Demo Update #1

Hello Seekers,

As you may know, Calx is officially part of the Steam Next Fest!

We’ve just released a fresh demo and today we have our first demo update to sharpen your experience.

[h2]Changelog[/h2]
  • Improved Player collision detection
  • Improved colliders on some critical points
  • Scan collision fixes
  • Scan camera and targeting logic fixes
  • Changed Player logic when walking near a wall (it now follows the wall direction)
  • The last part of the demo can't be accessed now if you don't get the air dash
  • Added pause tutorial timer before close
  • Updated UISettings buttons text settings
  • Added Ability Lock tutorial panel


[h2]Bugfix[/h2]
  • Fixed a bug in which you could keep damaging the tutorial boss
  • Fixed a bug in which crystals didn't break sometimes
  • Fixed a bug in which glyphs weren't loaded correctly -Fixed a soft lock with checkpoint saving logic
  • Fixed music loading on other saves
  • Fixed jitter during targeting camera
  • Perfomance improvements in desert area
  • Fixed scan popup scroll view reset after change scan target
  • Fixed scan popup scroll view reset after change page
  • Fixed dialogue close button localization
  • Fixed inventory swap page logic
  • Fixed HUD over Ronin cutscene Dialogue


[h2]Others[/h2]
  • Corrected some typos in italian and english
  • Updated french localization
  • Added some sounds
  • Gauge rebalanced
  • You can now hit the rock piles with melee attacks
  • Improved tutorial, made it clearer when you lose abilities
  • Added a light hitstop when hitting melee attacks
  • Moved the purple crystals needed to open the corrupted door before the bot fight in desert
  • Changed the layout of the path that opens after getting the air dash (after the airship door)
  • Added another particle to reinforce the activated feedback on the crystal puzzle's big crystals
  • Nerfed the damage dealt by Thorn Glyph (before was 30, now is 10)
  • Nerfed Bat's damage (before was 50, now is 25)
  • Some texture swapped in tutorial
  • Some asset changed in position in tutorial and desert area in order to reduce collision issues
  • Some environmental enemies position modified
  • Modified the post process of a game area
  • Modified the lightning in a portion of the tutorial area


[h2]Love the Demo? 🌀[/h2]
If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page.

Official Discord: Join us & drop your screenshots, clips and your thoughts about the game.

See you in the ruins of Syro, Seekers.

~ True Colors

CALX is part of Steam Next Fest! 🌀

Hello, Seekers!

We're proud to announce that Calx is officially part of Steam Next Fest!

To mark the occasion, the Calx Demo is available to play right now and we can't wait for you to try it and let us know what you think!

[h2]What’s in the Demo? 🕹️ [/h2]
  • Complete Tutorial: Learn core movement, combat, and scanning.
  • Canyon Glimpse: Explore the opening of the first zone on Syro.
  • Environmental Interaction: Utilize scanning and puzzle-solving to navigate the world.

[h2]We Need Your Feedback! 🤝[/h2]
Your thoughts are the "energy" that helps us polish our game. If you encounter a bug or just want to tell us how the movement feels, please reach out:

Steam Discussion Thread: Join the conversation and share your feedback!
Official Discord: Join us & drop your screenshots, clips and your thoughts about the game.

[h2]Love the Demo? ⭐️[/h2]
If you enjoyed your time on Syro, please consider adding Calx to your wishlist and leaving a review on our Steam page. It’s the best way to support us and helps more Seekers find the game!

We can't wait to share more with you all.
Enjoy the fest, and see you in the ruins of Syro!

~ True Colors

Transmission from Syro: Your Questions Answered 📝

Hello, Seekers!

With the Steam Next Fest in full swing, we’ve seen a lot of new faces exploring the ruins of Syro. To help you on your journey and answer some of the most common questions we’ve received, we’ve put together this "all-in-one" FAQ.

[h2]⚙️ General Information[/h2]

  • What is CALX?
    CALX is an atmospheric 3D action-adventure game inspired by visionary sci-fi art.

  • Who is developing the game?
    The game is developed by True Colors, a young and talented independent studio based in Italy.

  • When will the game be released?
    CALX is scheduled for release in 2026.

  • Is there a multiplayer or co-op mode?
    No, CALX is strictly a solo-player experience.

  • How do you differentiate from Sable/Chants of Sennar?
    CALX offers a different experience thanks to adding combat to an atmospheric experience. As you progress through CALX, you will wander, observe, explore, but also defeat foes and bosses thanks to the skills and weapons you find in your journey.

  • Who is Jean “Moebius” Giraud, and how has he inspired you on the game?
    Jean “Moebius” Giraud is a French artist and cartoonist mostly known for his impact on fantasy and science-fiction visuals and cartoons (French Belgian “bandes dessinées”). His colorful and impactful art style has inspired the True Colors team for the visuals of Syro, its fauna and flora, landscapes and characters.


[h2]🎮 Demo & Gameplay[/h2]

  • What is the length of the demo?
    The demo is roughly 30 – 40 min long.

  • How long is the full game?
    We are currently aiming for a main story length of roughly 15 hours.

  • What content is included in the demo?
    The tutorial and a glance of the canyon biome (first biome)

  • How long will the demo be available?
    Throughout the Steam Next Fest, and we will keep it up and update it for a few month

  • Will the demo be updated?
    Yes, we will add content to the demo before game launch, we don’t have a date yet

  • What is the goal of the game?
    As the Seeker, your goal is to cleanse your planet, Syro, from the ever-growing WARP. To do so, you will need to explore and uncover deep secrets in atmospheric landscapes and ruins.


[h2]💻 Platforms & Compatibility[/h2]

  • Which platforms is the demo available on?
    The demo is currently exclusive to Steam.

  • Which platforms will the full game be on?
    The full game will be available on PC, PlayStation 5, Xbox Series, and Nintendo Switch consoles.

  • Is the demo playable on Steam Deck?
    We have not officially worked on Steam Deck compatibility for the demo yet. While it may run, we cannot guarantee that the experience meets our quality standards at this stage.

  • Will the full game be Steam Deck Verified?
    Our goal is to offer full Steam Deck compatibility at launch.

  • Can I play with a controller?
    Yes! In fact, we strongly encourage you to play CALX with a controller for the best experience.

  • Can I play with a Mouse and Keyboard?
    Yes, mouse and keyboard are supported, though the game was primarily designed with a controller in mind.

  • What is the recommended PC Specs for the demo?


MINIMUM:
  • OS: 64 bits
  • PROCESSOR: 4 cores 3.4 GHz or superior
  • RAM: 8 GB
  • GPU: GTX 1050 or equivalent
  • DIRECTX: Version 12


RECOMMANDED:
  • OS: 64 bits
  • PROCESSOR: 4 cores 3.4 GHz or superior
  • RAM: 16 GB
  • GPU: GTX 1080 or equivalent
  • DIRECTX: Version 12


[h2]🌍 Localization & Feedback[/h2]

  • What languages are available?
    English, French, German, Italian, Japanese, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Polish, Russian, and Chinese (Simplified)

  • Where can I share my feedback or report bugs?
    We value your input! You can share your review on the Steam Demo page or join on our Discord


Thanks for the support, Seekers!
And don't forget to begin your journey on Syro by trying out our demo 👇

https://store.steampowered.com/app/4369950/CALX_Demo/

~ True Colors