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  3. Patch 2.1 Beta - Update 2026/02/06

Patch 2.1 Beta - Update 2026/02/06

[p]Attention Captains,[/p][p][/p][p]We've updated the beta branch to v2.0.5.0. This build should contain all the new features and bug fixes for the v2.1 patch, it just needs further testing and refinement before we release the final version.[/p][p]Here is a summary of the changes in the beta since the last build:[/p][p][/p]
New Features
[h2]Autopilot Limiter[/h2][p]You can activate / deactivate a limiter to set a top speed. Once you reach this speed, the autopilot will stop providing forward thrust, but may still provide lateral or reverse thrust.[/p][p][/p]
Improvements
[h2]Resupply[/h2][p]Space stations can resupply fighters if you have any that have been destroyed and they have one in their inventory.[/p][p]Additionally, space stations can also hold a supply of EMPs for restocking.[/p][h2]Repair[/h2][p]Space stations can repair a torpedo tube or fighter bay if they have one in their inventory. This is triggered by the usual command.[/p][h2]Warp Jump[/h2][p]The warp jump is much more punishing on the ship's reactor.[/p][p]Performing a jump may populate the map around the ship if outside of previous radio range.[/p][p]Warp jumps cannot be performed if the Warp Drive is offline.[/p][h2]Effect of EMP / Warp Jump[/h2][p]If hit by an EMP / after performing a warp jump, ship components are temporarily deactivated. This now includes the Warp Drive component.[/p][p]Whilst under the effects of an EMP / warp jump, despite reactor load being zero, it will not cool down naturally. Coolant, or zero reactor load when not under the effects work as normal.[/p][h2]Objects Spawning[/h2][p]When an object is spawning in, it should not spawn if it is within 45 degrees of the ship's velocity. This should stop the ship crashing into small objects they weren't aware of at high speeds.[/p][p][/p]
Usability
[h2]Updated In-Game Help[/h2][p]All new features added in this patch should now have a help entry. These are:[/p]
  • [p]ABORT WARP[/p]
  • [p]DISABLE LIMITER[/p]
  • [p]ENABLE LIMITER[/p]
  • [p]LAUNCH EMP[/p]
  • [p]SET LIMITER[/p]
  • [p]WARP[/p]
[p]The user manual entries are still to be written.[/p][h2]Number of EMPs Displayed[/h2][p]The number of EMPs that the ship has in its inventory is now displayed in the Ordinance screen. [/p][p][/p]
Bug Fixes
[h2]Command Line[/h2][p]When the command line does not have focus, such as when performing a Manual Override, command keys, such as tab, shouldn't edit or enter commands.[/p][h2]Heliosaur Behaviour[/h2][p]Heliosaurs should now attempt to hunt Shield Mites.[/p][h2]Scientific Detail Beep[/h2][p]The Scientific Details screens will only beep if you have enabled the Textbox Beep setting.[/p][h2]Biological Matter Detected String Length[/h2][p]The Biological Matter Detected string has been reduced in length to fit the UI correctly.[/p][p][/p][p]We think that we are not too far from being able to release the v2.1 patch to live, but player feedback is important to us, so please jump onto the latest build and let us know your thoughts.[/p][p][/p][p]In case you weren't aware of how to access the beta, it can be found by right-clicking on the Astra Protocol 2 entry within your Steam library, and selecting the Manage option. Then from within, you should be able to select the Game Version & Betas tab and then select the beta branch:[/p][p][/p][p][/p]