Mini Update: New Version 4.1.5 (108.3)
Hello everyone!
It’s been over 24 hours since Die in the Dungeon launched—how are you enjoying the Early Access version so far? Your response has been incredibly positive, and we truly appreciate your support! We’re also grateful for all your feedback, especially in highlighting areas for improvement.
In particular, we want to focus our attention on improving loading times between tiles and general optimization of the game. Also, there seems to be a few issues with the game using incorrect resolutions on boot-up and getting stuck after starting a new run. Finally, we want to improve a few UI-related areas, like showing more information on dice from the backpack menu and always offering tooltips when properties are mentioned.
Beyond fixes, we’re excited to resume work on Controller Support next week, along with better Steam Deck compatibility! We’ll likely open a beta branch for early controller testing, so stay tuned for instructions on how to join.

Before jumping into the changelog, we’d like to ask for a small favor: if you’re enjoying the game, please consider leaving a review on Steam. Reviews are incredibly important for indie games, especially during the first week of launch, and they help us get more visibility. If you do, you’ll have our eternal frog gratitude! 🐸💚
[h2]Changelog for Die in the Dungeon EA Version 4.1.4 (108.3):[/h2]
Thank you for playing, more updates coming soon!
It’s been over 24 hours since Die in the Dungeon launched—how are you enjoying the Early Access version so far? Your response has been incredibly positive, and we truly appreciate your support! We’re also grateful for all your feedback, especially in highlighting areas for improvement.
In particular, we want to focus our attention on improving loading times between tiles and general optimization of the game. Also, there seems to be a few issues with the game using incorrect resolutions on boot-up and getting stuck after starting a new run. Finally, we want to improve a few UI-related areas, like showing more information on dice from the backpack menu and always offering tooltips when properties are mentioned.
Beyond fixes, we’re excited to resume work on Controller Support next week, along with better Steam Deck compatibility! We’ll likely open a beta branch for early controller testing, so stay tuned for instructions on how to join.

Before jumping into the changelog, we’d like to ask for a small favor: if you’re enjoying the game, please consider leaving a review on Steam. Reviews are incredibly important for indie games, especially during the first week of launch, and they help us get more visibility. If you do, you’ll have our eternal frog gratitude! 🐸💚
[h2]Changelog for Die in the Dungeon EA Version 4.1.4 (108.3):[/h2]
- Fixed loading screen softlock after completing battle tile.
- Fixed incorrectly formatted line in Korean related to Blood Dice (causing crash).
- Fixed Supporter Pack files (including OST) not downloading with game files.
- Fixed Rigged Coin relic not working correctly.
- Fixed enemy kills using Extendo Boxing Glove relic not registering correctly.
- Fixed tile info tooltip from map getting stuck on screen.
- Fixed all "Win X battles without taking damage" to correctly track when player took damage.
- Fixed "A Knight's Honor" achievement triggering without completing battle.
- Fixed "Quick Maths" achievement name on unlockable pop-up from end screen.
- Fixed description for Resilient modifier from Roachvil enemy not displaying in Korean.
- Modified "Mantis Massacre" achievement to only trigger when finishing the battle.
- Modified modifiers position for Queen Bee enemy.
- Modified music transition from battle to rewards.
Thank you for playing, more updates coming soon!